New Bilgewater Card - Citrus Courier
A new Rare Bilgewater Unit, Citrus Courier, has been revealed! [runecardimg rating]472[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about …
A new Rare Bilgewater Unit, Citrus Courier, has been revealed! [runecardimg rating]472[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about …
A new Common Bilgewater Spell, Warning Shot, has been revealed! [runecardimg rating]471[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about…
A new Epic Bilgewater Unit, Jagged Taskmaster, has been revealed! [runecardimg rating]470[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more abo…
Greetings there! I'm here to present you my version of how I would change Paladins's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks an…
Greetings there! I'm here to present you my version of how I would change Paladins's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks and generally accepting classes may need some updates.
This time, I've put crossfire onto Paladin. You thought enough clases got facelifts from me? Well, you are wrong. Maybe I should start making an enitre rework of Core sets and release them as an expansion on Hearthcards Class Creator section?
Strengths and Weaknesses
New Sets
Basic Set










Classic Set















Explanations
Subdue - A bit better than Humility. New players deserve something better. Warhorse Trainer - a buffed version version of the original card. Teaches people about Silver Hand Recruit synergy. Heroes Never Die - a new card. Something to showcase Paladin as a class suited for Fatigue style of decks. Imprison - a new card. A single target hard removal for Paladin, but it's not permanent, because if you have no minions, then there's nobody to watch over the prisoner. Rallying Blade - adds Divine Shield synergy for the evergreen set. Not too strong, but pretty decent. Silver Hand Enforcer - a new card. Adds a defensive body for all decks based around Secrets. Enter the Coliseum - returned with a change. It's probably the biggest board wipe Paladin has ever seen at their disposal. With the change, now you have higher chance to actually clean the entire board, provided your survivor is strong enough. Again, the later part makes this not as reliable, but still serves as a mass removal, especially for Highlander decks.
Hall of Fame







Some cards that were considered, but didn't make the cut
Potion of Heroism - could've been a good replacement for Hand of Protection, but pulled it off, because I have a bit of a bad reputation of overpulling cards from expansions into Core sets. Also card draw. Immortal Prelate - was undecided if to include this card or not. On one hand, it introduces more of the shuffling theme and gives more synergies for future Buff cards. On the other hand, it could limit design space. Crystal Lion - was thinking of this card as something to include Silver Hand Recruit synergies, but went for a simpler and a bit more balanced effect. A large minion that can be cheated out pretty quickly can feel a little chaining to be evergreen. Autodefense Matrix - maybe a little too strong for evergreen. Also redundant with the Enforcer. Lightforged Blessing - probably also limiting. Also no need to add Twinspell to the Classic Set. Bronze Herald, Cathedral Gargoyle - yeah. Dragons were intially meant to be strengths of Paladin, but I didn't find the place for them as much as I would like to. Blackguard - thought of adding something to bolster Healing Paladin for future sets. I guess it's not that necessary, other aspects probably need more spotlight. Divine Favor - was thinking of bringing the card back with some obvious tweaks. Ultimately didn't find room for the card. Sand Breath - was also meant to add Dragon synergy and replace Hand of Protection. Decided the original card was alright. Seal of Champions - didn't find room, but maybe one time, it will replace the card I've already mentioned so much. Or maybe also ditch out Blessing of Might for something else once this card comes in. Seal of Light - felt a bit weird. Was meant to replace Holy Light. Among many, many, MANY other cards…












I've been working on making a control paladin deck in wild. I have decent deck in theory and am working to craft the cards for it. My question is which ones should I craft first or not at all? And ar…
I've been working on making a control paladin deck in wild. I have decent deck in theory and am working to craft the cards for it. My question is which ones should I craft first or not at all? And are there any better options.
The list of cards I'm looking to craft are:
Thank you for any help.https://outof.cards/hearthstone/decks/15072-wild-grind-single-paladin
A new Rare Ionia Spell, Retreat, has been revealed! [runecardimg rating]468[/runecardimg] [runecardimg]469[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! …
A new Common Ionia Spell, Sonic Wave, has been revealed! [runecardimg rating]466[/runecardimg] [runecardimg]467[/runecardimg] Discuss this card below or head on over to the card page to give it a rat…
A new Common Ionia Unit, Claws of the Dragon, has been revealed! [runecardimg rating]465[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more abou…
A new Common Ionia Unit, Scales of the Dragon, has been revealed! [runecardimg rating]463[/runecardimg] [runecardimg]464[/runecardimg] Discuss this card below or head on over to the card page to give…
A new Rare Ionia Spell, Concussive Palm, has been revealed! [runecardimg rating]462[/runecardimg] [runecardimg]461[/runecardimg] Discuss this card below or head on over to the card page to give it a …
A new Common Ionia Unit, Tail of the Dragon, has been revealed! [runecardimg rating]461[/runecardimg] [runecardimg]462[/runecardimg] Discuss this card below or head on over to the card page to give i…
A new Epic Ionia Spell, Dragon's Rage, has been revealed! [runecardimg rating]460[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about S…
A new Champion Ionia Unit, Lee Sin, has been revealed! [runecardimg rating]458[/runecardimg] [runecardimg]459[/runecardimg] [runecardimg]460[/runecardimg] Discuss this card below or head on over to t…
Before the showcase of new cards, Darius was a semi viable champion pick. Having the strongest Power and overwhelm, and can level up mid combat to surprise lethal the Nexus was cool. But now, there a…
Before the showcase of new cards, Darius was a semi viable champion pick. Having the strongest Power and overwhelm, and can level up mid combat to surprise lethal the Nexus was cool. But now, there are many champions that do damage to the Nexus in more interesting ways. Yes I do think his core should be simply strength. But that is all he has going for him. Plus it doesnt take much to kill Darius.
When Blizzard decided to roll our Demon Hunter, I think we can all agree on the fact that they may not have thought things through well enough. One thing that have a thought on is [card]G…
When Blizzard decided to roll our Demon Hunter, I think we can all agree on the fact that they may not have thought things through well enough. One thing that have a thought on is Genn Greymane's interaction with the deck. The benefit of running this minion in your deck is that it lowers that cost of your Hero Power at the cost of restricting the cards that you put in your deck. However, with Demon Hunter, the standard Hero Power is already 1 less than every other Hero Power.
What I am curious is how other people feel about what I would like to see. Instead of making your Hero Power cost (1), having an Even Deck with Genn Greymane would be errata'd to state, "Your Hero Power costs (1) less". Doing this would have no impact on the game with other classes, but would make playing an Even Demon Hunter a possibility.
With Raza the Chained, we have all seen what can happen with a (0) cost Hero Power. However with that deck you are forced to play Highlander to get the benefit, whereas Even Demon Hunter doesn't have a card that would reset the Hero Power like Shadowreaper Anduin.
I am curious to see what other people feel the potential impact to the Wild game would/could be if this errata were to take place? Personally, I love to play the game for the entertainment. I'm not a league player and I'm a far cry from being pro. But playing fun decks that change the way the game is played is entertaining to me. What are everyone else's thoughts?
I had an idea this morning... Some of the interactions in LoR aren't....let's say as refined as they should be. One of those being how people play and interact with Elusive creatures. I kep…
I had an idea this morning...

Some of the interactions in LoR aren't....let's say as refined as they should be. One of those being how people play and interact with Elusive creatures.
I kept thinking "well why didn't they just make it like Hearthstone's elusives, where they can't be targeted by spells" but then I realized that in a game where certain units can block, elusives in Hearthstone are like "anti removal". But Elusives in LoR are the opposite, they can't be blocked except by other elusives...
So then I thought. Well...that kind of makes them more like Hearthstone's stealth, but again...stealth isn't really a mechanic in LoR and it's not quite the same.
LoR is about a game where "ANY" unit can block....elusives requiring OTHER elusives to block makes no sense. It either promotes a meta of nothing but elusives, or nothing but removal. Neither of which is healthy. If a card dictates the meta that much there's obviously a problem.
Then I had a fantastic idea. Legends of Runeterra already has Quick Attack, which makes a unit on offense essentially able to get a free attack (stipulations obviously not considered here for brevity).
What if the Elusive mechanic was reworked into the opposite of quick attack. Kinda like "Quick Defense" Instead of Elusives requiring other elusives to block. Any card with quick attack is generally better on offense than defense. What if Elusive cards were better on DEFENSE instead of offense. Elusive could be reworked into something like "the first damage or spell this round is dodged". Meaning that an elusive card on offense would be able to be blocked by ANY unit (no longer requiring other elusives) but on defense it would not take any damage.
However, things like quick attack or double attack (Lucian/Senna) could bypass elusive. So in order to kill an elusive unit, you have to force them to use it on offense, or you have to use a "ping" type spell (like Mystic shot for example).
It would work similar to barrier in that sense, but barrier can be used both offensively/defensively, where Elusive would be a defensive only mechanic to be the opposite of quick attack.
Of course with all of this occurring in this hypothetical scenario, Elusive would become a much better Armor mechanic (which IMO is a crappy mechanic that hardly anyone uses, it rarely ever helps and probably needs to be reworked or buffed itself, or alternatively allow the Tough mechanic to stack...)
Anyhow...just my shower thought this morning...
I'm playing wild, how could any deck not be valid for wild? Earlier I was trying to play one of the warrior decks of mine I hadn't played in a wild. Something wacky happened and it totally emptied m…
I'm playing wild, how could any deck not be valid for wild?
Earlier I was trying to play one of the warrior decks of mine I hadn't played in a wild. Something wacky happened and it totally emptied my deck of all of its cards until I gave in to it wanting me to auto fill the deck. I did that, removed the random trash cards & recompleted my actual deck, but now the title message pops up when I try to play the deck in wild.
Anyone know what gives?
Hi, i just want to hear your opinion about what a new player should do.I started playing recently and i have levelled up some regions: 1) shadow isle 2) piltover 3) demacia 4) frejlord.I didn't compl…
Hi, i just want to hear your opinion about what a new player should do.
I started playing recently and i have levelled up some regions: 1) shadow isle 2) piltover 3) demacia 4) frejlord.
I didn't complete them, they are in the range of 9-13 over 20 levels.
What is it better to do? Level up all regions one by one completely (so 0 to 20 then switch) or is it correct to do what i am doing?
What is the minimum level to reach in a region before switching to another?
Thank you in advance
Not sure if anyone here is familiar with Duels of Runeterra, but at this point in time (Runeterra still in Beta) it's one of, if not THE biggest tournament out there right now. This past week was the…
Not sure if anyone here is familiar with Duels of Runeterra, but at this point in time (Runeterra still in Beta) it's one of, if not THE biggest tournament out there right now. This past week was the first week officially sponsored by Team Liquid! =)
Anyways, for anyone interested we have some footage up of Round 7 Deck Sensei vs. Mathonical and in the description of the video you'll find a link to Decks of Runeterra (official site used for deck sharing for the tournament) which has all of the Top 8 decks listed!
What's everyone think of these decks and the current state of the meta? Also, has anyone here been a part of these tournaments yet.
If you haven't joined the tournament yet, the link to the Discord server is also in the video description!
So for the first time in 5 years I decided to switch to another server. But after completing the training mode and unlocking all the heroes (even demon hunter) I tried to make some wild cards but I c…
So for the first time in 5 years I decided to switch to another server. But after completing the training mode and unlocking all the heroes (even demon hunter) I tried to make some wild cards but I could't craft any. The game didn't let me choose any wild set to craft cards from.
Do I have to reach level 20 with all classes? Or worse, do I havo to complete the rookie's ladder?
Yesterday, I started RCT for the first time on my new computer. Of course, what better place is there to start than Forest Frontiers, the very first scenario in the game, and one of the most iconi…
Yesterday, I started RCT for the first time on my new computer.

Of course, what better place is there to start than Forest Frontiers, the very first scenario in the game, and one of the most iconic.
This got me thinking, how many people here are huge fans of this game (and the second game)?
Hello and welcome to my custom expansion Pirates of Vash'jir so without further ado let's get into the cards. 1. Pirates Of course we have pirates led by the adorable Eudora herself and all of them…
Hello and welcome to my custom expansion Pirates of Vash'jir so without further ado let's get into the cards.
1. Pirates
Of course we have pirates led by the adorable Eudora herself and all of them will be aggro some will be more midrange or even control focused.





2. Auto-Attack Cannons
That's not all pirates are bringing to the table as Greenskin is bringing a variety of cannons for your use.





3. New Mechanic Sink
Sometimes in the Deep Sea things sink to depths and are left there until they're drawn again and cast automatically.






4. Ozumat Slumbers
Ozumat slumbers and you can awaken him. By logging to hearthstone and receiving him for free before the Expansion launches.


That's all the information i give you for now. So set your sails adventurer in Pirates of Vash'jir.
Demon Hunter
Themes: Dealling Damage, Demons and Pirates, Big Demons










Adventure



Tokens

Druid
Themes: Choose One, Attacking

The main reason for this change is that you can't print any more weapons druid while this exists.










Adventure



Tokens


Hunter
Themes: Big Beasts, Adapt, Control










Adventure



Tokens





Mage
Themes: No minion mage, Freeze, Spell Damage










Adventure



Tokens


Paladin
Themes: Murlocs, One minion










Adventure



Tokens

Priest
Themes: Mind Control, Silence, Control










Adventure



Tokens

Rogue
Themes: Pirates, Shuffling cards into your deck










Adventure



Shaman
Themes: Sink, Murlocs, Elementals










Adventure



Warlock
Themes: Discard










Adventure



Tokens

Warrior
Themes: Control, Pirates, Auto-Attack










Adventure



Tokens


Neutral
Common



















Adventure





Tokens


Rare





Epic





Adventure





Legendary





Adventure





Tokens









I would find it really useful to have a way of identifying the expansion of a card on the hover. Currently the only place I can see for sure is of I'm on a deck page. I can inspect the anchor to see …
I would find it really useful to have a way of identifying the expansion of a card on the hover. Currently the only place I can see for sure is of I'm on a deck page. I can inspect the anchor to see what the CSS class is. I know that OoC has the icons, and the cards have a different design(?). What I'd like is a page with a helpful overview of the OoO icons (and card designs) that I can reference?
Playing Arena and listening to Kibler on my browser. it's been well over 2 hours now and no pack. I'm certain I'm linked up- it says my exact name and region in the settings. Is it able to tell that …
Playing Arena and listening to Kibler on my browser. it's been well over 2 hours now and no pack. I'm certain I'm linked up- it says my exact name and region in the settings. Is it able to tell that I'm not watching it...?
Hey all! I really appreciate the collection manager, it's great being able to see just how expensive these decks are (or aren't!) to me.I was wondering, is there any way I can clear my collection? It…
Hey all! I really appreciate the collection manager, it's great being able to see just how expensive these decks are (or aren't!) to me.
I was wondering, is there any way I can clear my collection? It looks like some of the card data for me is wrong--I have multiple copies of most legendaries, and I might have other problems too. Since JSON import is working fine for me, I feel like the simplest thing would be to just erase my entire collection, then re-import the collection fresh from HSReplay.
Thanks much for your help!