











Potion of Heroism - could've been a good replacement for Hand of Protection, but pulled it off, because I have a bit of a bad reputation of overpulling cards from expansions into Core sets. Also card draw.
Immortal Prelate - was undecided if to include this card or not. On one hand, it introduces more of the shuffling theme and gives more synergies for future Buff cards. On the other hand, it could limit design space.
Crystal Lion - was thinking of this card as something to include Silver Hand Recruit synergies, but went for a simpler and a bit more balanced effect. A large minion that can be cheated out pretty quickly can feel a little chaining to be evergreen.
Autodefense Matrix - maybe a little too strong for evergreen. Also redundant with the Enforcer.
Lightforged Blessing - probably also limiting. Also no need to add Twinspell to the Classic Set.
Bronze Herald, Cathedral Gargoyle - yeah. Dragons were intially meant to be strengths of Paladin, but I didn't find the place for them as much as I would like to.
Blackguard - thought of adding something to bolster Healing Paladin for future sets. I guess it's not that necessary, other aspects probably need more spotlight.
Divine Favor - was thinking of bringing the card back with some obvious tweaks. Ultimately didn't find room for the card.
Sand Breath - was also meant to add Dragon synergy and replace Hand of Protection. Decided the original card was alright.
Seal of Champions - didn't find room, but maybe one time, it will replace the card I've already mentioned so much. Or maybe also ditch out Blessing of Might for something else once this card comes in.
Seal of Light - felt a bit weird. Was meant to replace Holy Light.
Among many, many, MANY other cards…