Great job, Flux
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Introducing... the newest member of the League of Explorers... Izzy Jameson ! Izzy Jameson is the greatest explorer of Azeroth! Well, she will be, anyway. First, Izzy has to g…


Izzy Jameson is the greatest explorer of Azeroth! Well, she will be, anyway. First, Izzy has to go on an adventure, to prove her worth. She first finds her calling, travels from the great Un'Goro jungle to the chilly Northrend wastes, from the deep Kobold-infested catacombs to the eerie Witchwood, just south of Gilneas. Finally, Izzy explores the Netherstorm with her greatest idol: Reno Jackson, and busts up a moneymaking scheme lead by the decieving Nokano.

Decay is the class keyword of Archaeologist, representing the antiquity of their antiques. Decay is shown mostly on weapons as a way to make effects that last over time, but in KoFT, it's shown on Decaying Armor, a new type of Armor that is lost one by one each turn. Also, Decay also deals damage so Scavenger Crab's effect would trigger because of Decay. Some examples are shown below:


Decay cards would look dusty as shown above, and like Aluneth, the lightning icon would glow and the weapon, minion, or Armor would lose 1 Durability.
These three alternate heroes can take Izzy's place as Archaeologist, featuring a young Pandaren, an explorer in some mud, and a Beast.

Tristlehiss runs an Egg Hunter deck mixed with some Archaeologist cards. The Hero Power is not used often, only when Tristlehiss is losing or only controls Deathrattle minions.
Izzy Jameson knows many ways to outwit her opponent. She uses powerful, ancient artifacts to slowly beat you down, could recruit ancient temple golems to beat you down, or can utilize the scraps of Armor she finds along the way. Some of Archaeologist 's main playstyles are these:
- Passive Weapon Beatdown: These high power weapons can be cycled through so Izzy always has an artifact up her sleeve. These weapons grant long-lasting benefits.
- Killer Control: Every Indiana Jones movie features a main nemesis, but none are as iconic as the boulder. Izzy Jameson has a few tricks up her sleeve, many of them controlling the enemy.
- Discover the Way: It would be wrong to have the League's standout keyword not also be a main keyword of Archaeologist. From the Quest to Nokano, Archaeologist prominently features Discover as one of the ways to play.
- Armornipulate: An archaeologist would be nothing without ransacking ancient temples for everything inside! This includes everything, like random shields along the way, or an entire mine. Additionally, Archaeologist also can take advantage from "selling" off her Armor, gaining benefits from minions that need it.
- Dig, dig, dig: In The Boomsday Project, Archaeologist popularizes a unique type of synergy. Although, yes, Rogue does also have shuffle, Archaeologist gains more even value, preferring Midrange rather than combo.






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Phase V - The Witchwood & Kobolds and Catacombs Phase IV - Journey to Un'goro & Knights of the Frozen Throne Phase III - Classic
Phase II - Basic
Phase I - First five cards
I'd like to thank maxlot, teknician, Skarlon, Bazil, link, Shatterstar, Cheese, Grand Inquisitor, krowski, and anybody else I missed who helped with Archaeologist on Hearthpwn or Discord. Thank you for taking the time to look at my class.
I took Dane's concept of Armor Shaman and got something's a bit riskier, but shorter in the outcome. It's always such a good satisfaction to see those Big Shill Priest beaten: BigP got rekt
I took Dane's concept of Armor Shaman and got something's a bit riskier, but shorter in the outcome. It's always such a good satisfaction to see those Big Shill Priest beaten:
BigP got rekt
Hiya. So I was idly flicking through the Internet and thought to myself "I wonder what's the longest anyone has played Hearthstone for in one sitting?" Google to the rescue.…
Hiya.
So I was idly flicking through the Internet and thought to myself "I wonder what's the longest anyone has played Hearthstone for in one sitting?"
Google to the rescue. Turns out it's 38 hours and 22 minutes non stop, streamed via Twitch by a Greek dude.
That seems like it's beatable.
Anyone wanna try? It'll be for Charity obviously... 😉
I mean, how hard can it be? Right?
I believe wording on the title isn't correct but I will explain what I meant by that: Let's say I build a Druid deck. Druid has 18 pages, while Neutral has 94 pages. There, I am on 28th page of Neutr…
I believe wording on the title isn't correct but I will explain what I meant by that: Let's say I build a Druid deck. Druid has 18 pages, while Neutral has 94 pages. There, I am on 28th page of Neutral cards. Then, I need to have a look at Druid cards. After that, when I return to Neutral cards, it returns at 1st page, not 28th page. Same issue with Druid card section.
In short, whether we are Class card section or Neutral card section, when we interchange card sections, Deckbuilder should memorize wherever/whichever page we are, and it shouldn't return to 1st page every time. So, is it possible to implement this sweet feature? It also saves time for deckbuilding more conveniently.
I guess we all agree that Dalaran Heist is quite fun to play, and what really adds to its awesomeness are some of its voicelines. I couldn't help sharing some of my favourites with you, they just alw…
I guess we all agree that Dalaran Heist is quite fun to play, and what really adds to its awesomeness are some of its voicelines. I couldn't help sharing some of my favourites with you, they just always make me smile a bit.
Have you got a favourite voiceline or two yourself? Please share, I'm interested to hear those. It doesn't have to be one of these between-encounters voicelines, it can also be bosses reacting to certain cards etc.
So yea I have done a few runs now where this has been the best treasure choice, sometimes twice. From reading the card you would expect the enemy hero to take 2 damage per turn per copy, exc…
So yea I have done a few runs now where this has been the best treasure choice, sometimes twice.
From reading the card you would expect the enemy hero to take 2 damage per turn per copy, except this never happens.
No matter how many copies they have in hand they still only take 2 damage per turn. Is this correct? can someone explain this interaction to me and why it works this way and not the way the logic dictates on reading the cards
I have screen shots but not sure how to upload them on here :/
Apologies for requesting something that was on the other site but I'll admit that I really REALLY miss that. It was a nice way to tell when someone added to a post when I see a new name up, esp…
Apologies for requesting something that was on the other site but I'll admit that I really REALLY miss that. It was a nice way to tell when someone added to a post when I see a new name up, especially when I post in something then stop seeing my name in the 'last by' column.
Though I guess the real idea is to have some way to know what threads have been updated by looking at the forum (no not a notification or some other page that lists updates) so, whatever way you see fit will work too.
Introduction Zakat's got big plans. He's a trade-prince, but he's always been one of the weaker ones. But things are going to change. Zakat's been amassing wealth to do what everyone once thought wa…
Zakat's got big plans. He's a trade-prince, but he's always been one of the weaker ones. But things are going to change. Zakat's been amassing wealth to do what everyone once thought was impossible—he's going to break into the famed Azerite Vault. Can you help the mysterious Nexus-Prince pull off the greatest heist in history?
The core mechanic of this expansion is the Side-Quest. It functions very similarly to the regular Quest mechanic, except it's attached to minions, and both the quests and the rewards are much smaller in the scale. Side-Quests can only be completed once, and they can't be completed once the minion dies. Help these people do their jobs, and they'll return the favor in the form a nice advantage!



A few kind-hearted (and not so kind-hearted) souls have some loose change that they may willing to lend you. At least, for a little while. But be careful, Coins are only available while supplies last!





















































































































































Q: What year is this a part of?
A: This exists in its own "Year of the Viper", together with Azeroth's Most Wanted. This "year" happens alongside the current Year of the Dragon.
Q: What sets influenced the balance of Azeroth's Most Wanted
A: This was the first set of the year, and this was made before the rotation of the cards related to Odd and Even cards. Any future changes will only be remade to changes that come up due to the sets that came out after this.
Q: What are the full plans for the set?
A: Voice acting for the cards, more lore, perhaps a logo for the expansion (and the previous one), stuff like that. If you wanna help, feel free to shoot me a DM if you wanna help!
Dezitronix - Project Lead
Cyclick - Standard Format Expert
Nerdtron (formally) - Card Designer
Daffythscoot - Card Designer
Spindan - Card Designer
Cece (formally) - Voice Actor
(Year of the Viper, Set 2) The Crystalarium (WIP)
I like scheme spells, but it seems that [card]Lazul's Scheme[/card] is very weak compared to the others. All the other Schemes can really change the match. [card]Hagatha's Scheme[/card] can destroy a…
I like scheme spells, but it seems that Lazul's Scheme is very weak compared to the others. All the other Schemes can really change the match. Hagatha's Scheme can destroy all the minions on the board and can even be paired with Omega Mind to fully heal your hero. Dr. Boom's Scheme can provide an insane amount of armor for your hero. Rafaam's Scheme can fill your board with imps and can be combined with other cards to buff the minions for a full strong board. Togwaggle's Scheme can put a ton of copies of a strong minion into your deck. Lazul's Scheme just reduces the attack of a single minion for 1 turn.
For me it just seems that Lazul's Scheme is very weak compared to the others. It provides no lasting impact on the board or match like the other can provide. The only good combo for the card is using Lazul's Scheme and then Cabal Shadow Priest to take control of one of your opponent's big minions. For me I feel that it should have reduced the attack of all enemy minions for a turn or make the reduction permanent.
Thematically it pains me deepest when I see Druids and hunters with mechs all over the place. Where are my beast and nature loving classes?
Thematically it pains me deepest when I see Druids and hunters with mechs all over the place.
Where are my beast and nature loving classes?
I believe you guys/gals are trying to focus on sweet new features, but could you change personal profile deck interface similar to this? So, we can filter however we like within our decks. It doesn't…
I believe you guys/gals are trying to focus on sweet new features, but could you change personal profile deck interface similar to this? So, we can filter however we like within our decks. It doesn't have to feature all, just Class and Game Mode filter should do the trick.
Note-I: Maybe it's just me but wasn't "Mage" button next to "Hunter"?
Note-II: Please, change "Is Standard" to "Game Format". It's even mentioned here, so why not change it?
Note-III: Is it possible to implement how many people viewed a deck within this page and our personal profile, similar to ones on Hearthpwn?
I probably a bit salty right now, but is the matchmaking bugged? Finnally crafted down odd paladin, and 2 out of 3 match againts a warlock, who plays [card]Despicable Dreadlord[/card]. I have seen t…
I probably a bit salty right now, but is the matchmaking bugged?
Finnally crafted down odd paladin, and 2 out of 3 match againts a warlock, who plays Despicable Dreadlord. I have seen that since it was in STANDARD. Obvioualy i didn't draw any weapon to kill and lost the game. Then i say "if so many non-big priesf control deck are here, finally let's play jade druid". Immedietly a murloc, who kills me over 6 turn.
Wtf this matchmaking? I'm the only onw who feels this way?
So, I finally crafted Genn a couple days ago, and already I've fallen for Even Shaman. So I decided to start a thread for anything and everything Even Shaman - lists, strategies, matchups or just sto…
So, I finally crafted Genn a couple days ago, and already I've fallen for Even Shaman. So I decided to start a thread for anything and everything Even Shaman - lists, strategies, matchups or just stories. Any insight welcome. I'm currently at 10-4 with the deck at ranks 5-4, however I rotate between two lists: one with walking fountains, corpsetakers and some extra hex action; the other with thunderheads, likkims and some extra overload cards like zap and that 4 mana BRM 'gain X attack' boy. Would love to hear from folks who run/ran either or both.
So, yeah, Even Shaman archetype. Hope this is enough to start a discussion!
Ok. So you start your game of HS. Both are at 1 mana, nothing too crazy can happen. Then, all of a sudden, a couple of turns later, some really crazy stuff happens and you (or your opponent :)) is de…
Ok. So you start your game of HS. Both are at 1 mana, nothing too crazy can happen. Then, all of a sudden, a couple of turns later, some really crazy stuff happens and you (or your opponent :)) is dead or completely done for on board.
So I think we all agree this should not be possible at turn 1 (no fun there). But what would the minimal turn be to have a crazy comeback/miracle/combo/insane-rng turn?
Turn 2? Turn 3? 4? 5?
I am not talking about aggro decks who try to kill you by turn 5 if you do not react by using cheap resources.
But we have some typical examples, like Khadgar's mountain giant army on turn 5 or a very big van Cleef very early, or a board full of pimped murlocs with bloodlust. Stuff like that.
I've played around 70+ arena runs so far, and I didn't use heartharena because I was learning out the game-mode. However, in each game, there's some sort of a skill-cap on what you can learn by yours…
I've played around 70+ arena runs so far, and I didn't use heartharena because I was learning out the game-mode. However, in each game, there's some sort of a skill-cap on what you can learn by yourself, and what you can learn by using guides etc...
So should I use HearthArena or not? It does feel a little counter-intuitive as it would make me a worse player, too dependant on the thing.
[card]Whirliglider[/card] is quite similar to [card]Bomb Toss[/card]. Replacing a 2-damage with a 2/1 minion. While classic cards are known to be weaker than class cards, I think (and you'll agree) …
Whirliglider is quite similar to Bomb Toss. Replacing a 2-damage with a 2/1 minion.
While classic cards are known to be weaker than class cards, I think (and you'll agree) that this card is underpowered.
If it is to be given mech, then it would suddenly become more plausible, you'll get 2 mechs to magnetize later.
This isn't a troll thread btw xD. I need you to take this seriously, and tell me valid logical counterarguments.
So, is this enough?
Not fall into the complacent lackadaisical work ethic that we had on Hearthpwn in the last few year. Content quality fell a lot in the past year. Use this new found energy to keep the site lively an…
Not fall into the complacent lackadaisical work ethic that we had on Hearthpwn in the last few year. Content quality fell a lot in the past year.
Use this new found energy to keep the site lively and thriving. Create content continuously and not just when a news story breaks from Blizzard. You can't build a site on news alone. Articles about CCG's in addition to news would be great and more of a reason to come back. Inspire discussions and interest. DIg deeper into the games beyond just pasting Blizzard press releases and have actual articles about the games. So many topics that can be explored beyond nerfs and new cards. It will get people more involved in the site and coming back often. A great model is 'Blizzard Watch' and what they do and they are a successful website that was created from a corporate entity shutting 'WoWInsider' down.
Small, dumb suggestion. Why not have it be “Change a Hearthstone Card” or “Rebalance a Hearthstone Card”. This might drum up more discussion about what’s too good or bad…
Small, dumb suggestion. Why not have it be “Change a Hearthstone Card” or “Rebalance a Hearthstone Card”. This might drum up more discussion about what’s too good or bad instead of just making the forum about wanted nerfs. Or that’s too similar to Card Discussion. Idk.
Just got my 500th win with Warrior, completing my set of Golden Heroes! Yes, I made a post just to brag, but I'm really proud of it. Ok, enough about me. Who else wants to brag?
Just got my 500th win with Warrior, completing my set of Golden Heroes! Yes, I made a post just to brag, but I'm really proud of it. Ok, enough about me. Who else wants to brag?

Hi I liked the filter system there was on Hearthpwn. I would like to see the same there, as well as the ability to choose AND/OR connector between filters (and therefore the possibility to make filt…
Hi
I liked the filter system there was on Hearthpwn. I would like to see the same there, as well as the ability to choose AND/OR connector between filters (and therefore the possibility to make filter groups). Advanced filtering capabilities are very useful for fan card makers (to compare stats and such). I know the regular HS player won't need those but they aren't forced to use it. I still think the current mono-choice system is too restrictive even for a regular player.
Also, choices in the expansion list can't be de-selected. There should be a "--------" option like other select bars.
I would like to share an opinion towards the division in content offered on the homepage. I think forum threads should be more visible, in the main menu as well as the main layout of the homepage. I…
I would like to share an opinion towards the division in content offered on the homepage. I think forum threads should be more visible, in the main menu as well as the main layout of the homepage.
I understand why decks and cards are so important, but I think the returning members value threads a lot. There are no notifications as of now, which makes having to search for the thread a lot of work (unless I'm missing something).
I have no idea what pages are being visited most, so it might be done this way because of SEO/user-friendly reasons. If so, please ignore my reasoning. I just think it can be visible more.
https://magic.wizards.com/en/mtgarena#preorder A special pre-order bundle is live after the MTG Arena maintenance today and it comes with: 50 Core Set 2020 Boosters Chandra, Awakened Inferno w…

https://magic.wizards.com/en/mtgarena#preorder
A special pre-order bundle is live after the MTG Arena maintenance today and it comes with:
Like the War of the Spark pre-order, it'll set you back $50 USD. You can pre-order Core Set 2020 Bundle until July 2, 2019.


If you're planning on picking up some IRL Core 2020 Cards, consider picking them up on Amazon through our affiliate links. This helps support the site!
Reminder that the Planeswalker decks come with codes to get the deck unlocked on MTG Arena!
So basically Hearthpwn is warning people now. EDIT 16-6: added image.
So basically Hearthpwn is warning people now.
EDIT 16-6: added image.

Greetings Everyone. i like this site very much and i like hearthpwn too, because of the great staff, so i want to help them as much as possible, considering my self as a loyal member of this…
Greetings Everyone.
i like this site very much and i like hearthpwn too, because of the great staff, so i want to help them as much as possible, considering my self as a loyal member of this website, i want to share my ideas instead of keeping it for my self.
- Changing the color.
Black is a color that brings despair and sadness, it is good and beautiful in term of desgin, but it doesn't have good feelings coming from it.
x SUGGESTIONS:
- Yellowish color, it's the game's main color.
- The color of the latest expansion, but that would be exhausting for the staff i think.
- Cards entrace voiceline and intro music.
This was one of the best features Hearthpwn had, but we know they stopped doing this feature, please bring it back here.
- Card's Winrate through its history.
This is a hard one, and i hope they do it but it's really hard.
That's everything for now, and sorry if i made a suggestion the staff are not intending to make, or already made.