Hail Hydra Card Design Competition
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Submission Description
The following description was written by the creator.
Warlock has some incentive to use big Undead minions already, so how about some more? Like with Infantry Reanimator, certain Undead targets in particular are quite good and you can get even more chances to get more of them. This is especially true if you hold it in your hand for a bit first since you give it +1 Durability by Infusing it.
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This Week's Theme: Hail Hydra
The Year of the Hydra came with some cool mechanics. What would happen if we put them together?
- You must make a card that utilizes at least two of the follow mechanics on the same card:
- Colossal
- Dredge
- Naga Synergy
- "Sunken" Cards
- Infuse
- Locations
- "Suspicious" Cards
- Reborn
- Undead Synergy
- Manathirst
- It is also important to note that merely just being a Naga or Undead does not count as synergy for the purposes of the competition.
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Submission Description
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A colossal Naga for Hero Power mage. As is, if you can get all four Serpent Coils to attack, you get one cast of a 5 damage hero power on turn 10. Although each token has the clause that protects Koma, the intention is not for each of them to trigger and sacrifice a Serpent Coil for each damage to Koma.
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Submission Description
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In case wording is weird, here's how it works. When you use the Infused version of this card on a minion, it checks for its Deathrattles and marks them. Any marked Deathrattle will trigger twice for you this game. For example, if I cast Deathweaver Aura on a friendly minion, then I cast this on it, ALL Deathweaver Aura Deathrattles will summon four 3/2 zombies instead of two.
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Submission Description
The following description was written by the creator.
The Kinshredder's only fear? The Sound of Silence.
He can't die! Not while there's an audience to reap ENTERTAIN!
(Disclaimer: In a deck of average size with fortuitous draw, assuming every card is Undead, 'audience' is limited to a maximum of 18 persons.)
Inspiration by Meat Grinder and the photo.
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Submission Description
The following description was written by the creator.
Warlock has some incentive to use big Undead minions already, so how about some more? Like with Infantry Reanimator, certain Undead targets in particular are quite good and you can get even more chances to get more of them. This is especially true if you hold it in your hand for a bit first since you give it +1 Durability by Infusing it.
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Submission Description
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This card would support both Mech and Undead builds by quickly building up its damage by 2 for every friendly Mech or Undead that dies while it is in hand. With even just one or two Undead or Mechs dying, it because a cheap and effective removal tool with a sizable body attached. Its power is limited by the fact that even at its best it's still 3 Mana removal, which is not that powerful given Hearthstone's current power level. It also requires you to play an Undead or Mech deck, so the only classes that could realistically use it would be Death Knight, Priest, and Paladin. As with other Infuse cards it is also a poor topdeck, although with Death Knight's Hero Power they can quickly get it up to reasonable damage. Overall this card would be an interesting synergy card to push Undead and Mech decks
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Submission Description
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The color on location cards looks a little off for some classes, but I think you can tell it's a Paladin card.
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Submission Description
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Anub'arak mixes Colossal and Reborn together to create a dangerous and sticky minion for double unholy decks. When Anub'arak dies, his claws will come back from the reborn, and have more attack.
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Submission Description
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Oh, just one more thing... That blood your drinking... It looks a lot like the anima they have at Revendreth...
This guy is supposed to be a venthyr disguised as a Scourge vampire, hence why it's not tagged as Undead. Man, there are a lot of vampire types in WoW (besides these two, there's also the Dread Lords).
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Submission Description
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In the Naxxramas raid from World of Warcraft, Razuvious hits like an absolute monster truck, to the point where the entire fight is about mind-controlling his minions so they take the blows instead. In Hearthstone, this is reflected in the unseemly Attack value he can bring down upon his foes once Infused. Being Blood/Unholy, you can further boost his effectiveness with buffs from Blood Tap, or resummon him via Unholy Frenzy.
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Submission Description
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Death Knight's Weapons haven't seen much use yet. Time to give players an incentive to do so! Corpseforging surely requires some setup, but especially when fully Infused, there's huge potential for big swing turns here.
Current DK Weapon pool: Frostmourne, [Hearthstone Card (corupted ashbringer) Not Found], Might of Menethil, Rimefang Sword, Soulbreaker, Bone Breaker
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Submission Description
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Crimson Drake is the minion that comes with the Colossal effect.
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Submission Description
The following description was written by the creator.
Note that you don't draw the card after you Dredge. So if your opponent guesses correctly they essentially get an extra card.
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Submission Description
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It's random and you can resurrect your opponent's Dragon (on your side of the board of course).
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The text is a bit verbose but it's consistent with similar cards. (Stoneborn Accuser, Sinfueled Golem)
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'Others might find it find the concept of a vegetable growing larger than them disturbing, but the Pandaren don't carrot all.'
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Submission Description
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Naga synergy from Sunken City, Volatile Skeletons from Castle Nathria, and Reborn from Lich King all in one card as an homage to all three sets from the year.
There are tons of ways to get creative with combining the year mechanics together. Return to Naxxramas has a few cards that do this, so you may look for inspiration there.