From Foe To Friend Card Design Competition
Congratulations to Tox for winning the competition!
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Submission Description
The following description was written by the creator.
Basically. You play Gnarlroot with 9 cards in hand? 2 goes to your hand, filling it, and the rest are summoned onto the battlefield.
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This Week's Theme: From Foe To Friend
We're going on an adventure to find some new friends this week!
- You must create a Legendary minion
- Your minion must be based on a Boss from one of Hearthstone's Solo Content
- This can be any of the bosses, even ones which already have cards!
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Competition Entries
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Submission Description
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The other bosses in the raid tend to rattle his cage before the adventurers come, so he has quite a few bones to pick with them.
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Xatma is the Plague Lord of Death. His effect will allow you to work well with Deathrattles or Reborn effects, as well as acting as a stall if you need one.
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This card is inspired by Tad from the Kobolds and Catacombs expansion and how you can earn Tad's Pole. It is meant to be hard to complete which is why the reward is so great.
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Bink the Burglar (from the Dungeon Run)
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For example, if you get a copy of Ysera, Unleashed, your opponent's original copy will cost (1) more, wherever it is.
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"Walking the plank here is less of a splash and more of a splat." Flavored after Auto-Attack from its boss fight in Galakrond's Awakening (with a little more oomph), The Slipstream can deal consistent damage every turn to your opponent, with enough health to help it stick around and synergise with Magnetic minions.
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So, if Kalec dies with Spell Damage +5, your minions would gain spell damage randomly, kinda like an Arcane Missiles type effect.
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The original Nefarian stole spells from your opponent's class, so Nefarius (his human form) provides a benefit to the Burgle/Bazaar Burglary archetype. Nefarian Prime's effect is stronger than the original iteration, as well, but it's a class card and several years in the future, so the "power creep" is expected.
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'You always remember your first.'
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The flavor: The effect alludes to her stealing magic and energy from other creatures, something that Togwaggle says when we encounter her as a boss during the Dungeon Run. ("Stupid twilight dragon make kobold weak... Um, weaker."
The balance: While the effect is pretty strong we have to keep in mind that the card only works in singleton and if printed it would also be the only class legendary for this type of deck so therefore it has a reason to have an above-average power level serving as a better mass dispel.
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Clearly meant to support Mogu Cultist, but it's actually good in any token deck with 1-drops.
Or just handbuff The Mighty Boar for an OTK, whatever...
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Chronomancer Inara does not put a copy of herself from last turn into your hand, instead summoning a past version of herself and preventing you from generating a new hand infinitely.
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A good fit for miracle Rogue and mill!
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Now both of you can have an OP deck.
Dazzik "Hellscream" made his appearance in Dalaran Heist adventure and copied the appearance of Garrosh Hellscream. In World of Warcraft, he is Dazzik "Proudmoore", a goblin vendor in Dalaran dressed like Jaina Proudmoore.This card takes his identity copying to the next level by copying the appearance of Rafaam and copying the opponent's entire deck. With this card, you will always have a mirror match that will require you to master whatever the opponent is playing. The difference will be in the cards that start in your hand and with your Hero Power (which can completely change the way you can utilize the cards) . The meme potential rises if both players' run Arch-Copycat Dazzik and the player getting their deck copied first has it filled with meme cards only.
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"Wharrgarbl is a good example of why you shouldn't feed magic to the local wildlife."
Wharrgarbl infects your deck with a Murloc Plague; they just won't stop coming! A useful tool for Murloc Shaman -- especially when played on curve -- ensuring that your squishy minions stick around at least a little longer.
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"Proper preparation prevents poor performance."
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Limited to not include any OP treasures, just ok ones.
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Basically. You play Gnarlroot with 9 cards in hand? 2 goes to your hand, filling it, and the rest are summoned onto the battlefield.
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Its based on Opponent's Class: Rogue Ench. He is the third boss of the Curse of Naxxramas adventure's fourth wing.
Sequence: 6 cost, 4 attack, 5 health -> 5 cost, 6 attack, 4 health -> 4 cost, 5 attack, 6 health...
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Terestian Illhoof is meant to be a versatile card for a variety of Warlock decks. Played on curve, he provides great Tempo as he should usually kill the minion he pulls from your opponent's hand and compensates for 2 taps (or almost Flame Imp into tap). In a control deck you might want to keep him for the late game and combo with Plague of Flames or Siphon Soul to disrupt your opponent's plans.
I designed Terestian around his WoW character who deals out Shadow Bolts and also uses "Sacrifice" which summons an enemy to the center of the room, paralyses them and deals damage while Terestian heals.
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I thought all the henchmen from the RoS campaign deserved cards and was very salty when the legendaries in DoD were instead given to new characters, all of which never even showed up in the adventure. Krizki is also one of my favorite characters from E.V.I.L. and I want to see more Arakkoa representation.
I went into making Kriziki with the idea of her replacing Mindflayer Kaahrj, so I wanted to allow her as an early-mid game play with some late-game potential. Summoning 1/1 copies in Priest has historically been associated with Big/Rez Priest, but Krizki's trigger slots her into a more tempo or zoo style game plan since you want to play cheap minions to get the most value out of her. Her trigger also inherently synergizes with Priest's Galakrond package as the Invoke effect creates more triggers and Fate Weaver can make it easier to trigger. Her effect primarily synergizes with Deathrattles, Reborn, and Lackeys, with some potential for Silence. I was especially eager to give Priest some Lackey synergy since they play the least Lackeys out of all the E.V.I.L classes and I desperately want a tempo/zoo priest deck that doesn't revolve around stupid one-shot buff mechanics.
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A great magician who plays all the tricks he knows for the show -- but only once for each!
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Jeeru is one of my favorite bosses in Dungeon Run, the matches are always hilarious (and fast). She's not as good at her job as Zephrys the Great but might still offer you something unexpectedly good if you believe in the heart of the cards (and your opponent leaves her up).
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"If you want to visit Togwaggle: It's a trap! And another one! And three more... It's five traps!"
Trapped Room is one of the most memorable bosses in the Dungeon Run.
It was so much fun to think of a way to include it in the Kobolds and Catacombs expansion.
But as a room is not a minion it had to become the realm of King Togwaggle.
The total of 11 mana is totally reasonable, as it could highroll into five mage secrets (or lowroll into paladin ones).
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Karazhan wasn't great, but it had its moments.
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Keep watching! Or you will never know how he turns two cards to one and then one card to two.
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High Justice Grimstone is a simple yet powerful Legendary minion which you would get for buying the first wing of Blackrock Mountain. I tried to design him along the same lines as other Legendaries back in the day such as Loatheb, Brann Bronzebeard, or the infamous Dr. Boom. He has even stats, and a simple, yet unique, ability.
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Waxadred is cool. Candle Breath is cool. Dragon Rogue is cool but not really an archetype. So here's another cool Legendary for it!
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It summons your standard Harvest Golems, of course.
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"He'll find a way to end your pain...eventually."
Doctor Sezavo is said to be a Doctor (although no certified) hiding in the Witchwood forest, only for him to keep stabbing your minions with needles to heal himself. This minion is similar to a Legendary Siphon Soul with better possible healing. He'll keep stabbing at the minion with his needles until they fall to his therapy. He also synergizes really well with another Legendary in Witchwood being Lady in White. Hope you enjoy this card as much as I did making it!
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"He prefers to bring his own minions to the fight."
Sothis is from Tombs of Terror (Chapter 4: Halls of Origination) for those who are curious.
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"Every criminal Element has a steamy backstory"
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Whirt can be run as anti-secret tech to counter Secret Mage, or as a Secret synergy card in classes like Paladin in order to have more varied and high cost secrets in your deck. He can also be run in a Bazaar Burglary rogue in order to add quest progression to their deck.
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To clarify, the effect triggers on turn 10 (the turn where you hit ten mana crystals if you are not using ramp), not ten turns after playing Nightbane. So, if you play Nightbane after turn 10 his effect does nothing. Nightbane does not need to be played on turn ten, you can play him on any earlier turns and the effect will happen on turn ten. I imagine there being a visual effect on turn ten to let both players know the effect is active that turn.
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What about change the ROGUISH haircut of your minions to something else? to something wild like a Druid, menacing like a Demon Hunter, or maybe glorious like a paladin? Unfortunally, you'll have to trust her skills, because she doesn't do requests, but since she makes the price CHEAPER for you, its worth to GIVE HER A VOTE of trust, don't you think?
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Alda Petrik is designed to overcome hunter's weakness in card draw as a build around option without being an auto include in every hunter deck. The effect refers to her encounter in Tombs of Terror where her hero power draws beasts from her deck. The card doesn't reward just running a lot of beasts, but having a variety of them along the mana curve. It also serves as an option for control and combo builds in order to tutor larger beasts.
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Inspired by one of the final bosses of the Dungeon Run from K&C, Xol's complex eye-beam boss abilities and discard warlock deck have been reinterpreted as a sort of spell absorption ability slightly similar to Lorewalker Cho. Tired of that mage with their Mana Cyclone beating you when you have no resources? As long as this card survives, it can help you with situations like that.
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The mentioned members of the League are Reno the Relicologist, Elise the Enlightened, Dinotamer Brann, and Sir Finley of the Sands.
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Chieftain Scarvash from LoE as a minion card! The only other class specific card with a similar effect is , that's why this card is also for mage. That card and this one might be able to become the foundation of a new control/freeze mage deck!
Remember, there are quite a few solo modes to choose from - the original Adventures, Boom's Puzzle Labs, any of the Dungeon Runs, even the Demon Hunter Prologue!