When Worlds Collide Card Design Competition
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Submission Description
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He fights to this day with his family for not being called to sing at family reunions. Since when is a baby better than sand?
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This Week's Theme: When Worlds Collide
It's time to get creative and try out some new combinations!
- You must create a card which has at least two set-specific keywords or mechanics (from different sets)
- There's only one card which has done this before - SN1P-SN4P - so you have a lot of room for new ideas
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Submission Description
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One adaptation for each head.
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Slate's mushroom experiments need the perfect climate to grow in - Omu probably won't mind his students sneaking into her garden.
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He fights to this day with his family for not being called to sing at family reunions. Since when is a baby better than sand?
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This card combines Reborn and Jade Golem keywords from SoU and MSoG. This is a modern power-level take on Jade Golems and this card would definately be played in deck build around that keyword.
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The flavour is supposed to be like a cursed hit list that keeps on adding names (inspired by a certain character from another game hehe). I wanted to combine Sidequest and Twinspell because I thought it would be really interesting, I was playing around with lots of ideas where the reward of the quest would benefit the progress of the second quest however it quickly became too contrived and I think a simple quest like this works much better. And even in a less obvious sense, the coins from the first quest can help you out to play things to complete the other quest. Of course, the main idea is to collect up these coins for a big turn with combo cards or cards that benefit off spells.
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"Are you ready to get Rrrrrrrreeeeboorrrrn?"
This happy fella jumped straight out of the tombs of Rastakhans Rumble. When he is reborn, he keeps the Overkill condition, so if you manage to give your minions Rush (with Houndmaster Shaw for example) this could be an easy board clear.
I also included the Rastakhans Rumble mechanic of probably not being powerful enough to see play.
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Following some feedback that mentioned (rightfully) that the 2/2/3 version would rarely benefit the Inspire, I changed it to one of the most defensive stats for a 2-drop, 1/5 (see [Hearthstone Card (Upgradeable Framebot[/card)
I think the flavor connection between the two effects and the overall theme is pretty clear: the Apprentice draws a card when witnessing her first spell, and occasionally inspiration makes her feel as full of wonder as the very first time!
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Inspire is him making a breakthrough on his research, whereas Spellburst is the culmination of his work. While all existing Soul Fragment cards give out 2-per effect, this gives only one, to tone it down a bit.
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He is an ethereal transformed by the Old God C'Thun, now becoming its servant. And he also works for Rafaam and the League of E.V.I.L, so he could discover a Plague, a Project or a Scheme which relates to Saviors of Uldum, the Boomsday Project and Rise of Shadows.
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"Swift as a coursing river, mysterious as the Colossus of the Moooooon!" The Pupil of the Moon seeks to learn the true powers the moon provides. A minion that's tricky to get rid of once it gets powered up because if your opponent can't kill it again when it revives, the Spellburst reactivates and you can do it all over again.
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You may Corrupt an Elementalist with a Corrupt Elementalist. lol
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A quest support card that may alter the way you view quests entirely. Delay completion to powerup Ninazu to end the game. Likely a very matchup dependant card with some classes easily beaing able to deal with it.
You can however in these games forgo adaptions for a quick 4 mana 8/8 if you drop it as you complete your quest. I think the high base stats are fair given that this can easily be a dead draw later in the game. Quests in general could do with another boost like [Hearthstone Card (Sky Gen'ral Krag) Not Found]
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'When all you have is a hammer, every problem looks like a nail. When you have as many tools as Tolly, that is the problem in itself.'
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Madame Lazul seems to be a nice character to get Corrupted so I redesigned her and I am pretty satisfied with this one.
I chose Twinspell from RoS as a method to get extra value and use discard to balance, then Warlock collided with this idea.
This card supposed to be a choice of current need and long-term investment. Luckily Lazul's original cost perfectly fits this to make decision of to Corrupt or not.
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This troll thought he would take some inspiration from previous expansions.
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One of my favorite aspects of Boomsday was how some of the legendaries really nailed the 'mad science' feel of mixing things together to get powerful effects. Doctor Magnetron is my attempt at doing something similar, mixing mechs and ideally cheap spells for a powerful mid-late game combination. I thought about maybe making him for Paladin since they use cheap spells and buffs, but I think duplication effects are much more interesting in Hunter where deathrattle shenanigans can occur.
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Zevrad Stargazer is a more proactive version of Pit Commander that comes down two turns earlier. With the help of this renowned WoW character, maybe Illidan will finally be able to make the Big Demons archetype work.
Primary targets are Pit Commander, Ancient Void Hound and Priestess of Fury.
We're being fairly lenient with our definition of set-specific for this one; if a mechanic has had a single callback card since, we'll still consider it set-specific (examples include Forbidden Words or Omega Devastator). Similarly, Reborn and Twinspell both count despite showing up again in Galakrond's Awakening.
An example of a mechanic which doesn't count might be 'Dragon in hand', which has been used several times since BRM, or 'hand buff' from MSoG.