I do agree with you that the Mage card is way better. I like the flavor as well as the art and the effect is fitting. I do not agree with your thoughts about the cost though. From the cards we have seen so far (Elekk Mount and Ramming Mount), the spell is supposed to have the Cost of the token +1. In your case, the spell should cost 3 Mana if you keep the token at 2. Since Tainted Zealot has Divine Shield I think you could get away with reducing the token's cost to 1 and keep the spell at 2.
Nirast
I like your general idea, but maybe Hunter isn't the right class for it. Rexxar isn't supposed to have targeted removal in terms of "Destroy" with very few exceptions that have a randomizing or otherwise restring factor (Deadly Shot, Crushing Walls). Maybe Rogue (because of the Pirate vibes) or Priest (if you make it 3 or less Attack instead of Cost) would be better. I'm also a bit confused about the token being a neutral card, shouldn't it be of the same class as the spell? Since the token isn't a card of its own, I'd also add the statline to the spell ("… summon a 3/4 Crab") if you manage to find the space for that.
Demonxz95
As I have already let you know on Discord, I don't think your latest version qualifies because we're supposed to make a card that summons another minion after the buffed one dies. I like your general idea though, even if resurrection isn't much of a Demon Hunter theme.
AeroJulwin
Welcome! It's always nice to see new people around here :-) Your general idea is pretty cool and I really like the art on your spell. I do think you need to adjust the text though. If I've understood your intent correctly, you want to be able to choose if the buffed minion gets Rush or Taunt. If that's the case, you should start the card text with Choose One. I'm no expert in Choose One cards, but I think it should work like this: "Choose One: Give a minion +3/+3 and Rush; or Taunt. When it dies, summon a Kodo." You should also change the watermark on your spell and aply it to the tokens as well. Finally, you'll lose some points for using art that is already in the game (Getaway Kodo, Stampeding Kodo and Thickhide Kodo), so maybe try to find somethin else. Again, it's a very nice idea overall, I especially like how you brought Choose One to the able.
R
Ancient Spirit is simple, but flavorful. 0 Cost spells always make me nervous, so maybe you'd like to explain what could be done with this. First things that come to mind are cycling with Auctioneer and activating Kael'thas. Then it probably should cost 1 anyways since the formula seems to be "Cost of the spell = Cost of the token +1". Imitation is too complicated for my taste and I doubt that it qualifies because we're supposed to create a card that summons another minion when the buffed one dies (Demon had the same problem and checked with Shadows: their card is allowed, so yours is probably fine, too). System Update is my favorite of the bunch. It's flavorful and strong and a nice call back to that great card Zlliax. I would use a custom watermark though, since Zilliax isn't in Standard anymore and you shouldn't be able to summon a specific card that has rotated out. Since Zilliax is a named legendary card, you should also cut the "a" in the card text (Dinotamer Brann).
Wailor
Nice one! I like how it fits into Kobolds mechanically and in flavor. Balance is hard because you'd want to run it in Kathrena decks with King Krush and Charged Devilsaurs, but I think you're fine at 5. Well done!
Arkasaur
I like it. You should indeed add Rush to the card if it fits in the text box and try to find a second piece of art to be able to create a token, but other than that, you should be good to go. I'd personally use the spells art for the token and look for something with a rider (easier said than done, I know).
BloodMefist
Cool idea flavor-wise. The one thing I'm not happy with is the watermark on the Adventurer version. I think the Adventurers were a Wailing Caverns exclusive thing so I'd use the Barrens Miniset watermark for that card. It's a close call but I think I prefer the Silver Hand Recruit card because that is an archetype we've seen in Darkmoon Faire which is tied to Paladin and your card fits in nicely. The Adventurers weren't Paladin exclusive which isn't problematic in itself, but it's just something the other card has as a plus but this one hasn't. Does that make any sense?
Hordaki
I really like the pun and the Spell School tag. I don't get much Warrior vibes, but that's only a very small issue imho. What does confuse me a bit is the token. Will the buffed minion summon a Circus Amalgam? That's the only Amalgam we have in Standard right now. If so, you should write out its whole name. If not, you should add a token to make things a little more clear.
linkblade91
I'm really sorry for stepping on your toes with the Possession theme and for what it's worth I promise I didn't try to imitate or capture your card's flavor but came up with the idea of demonic possession as a special form of riding a mount by myself. That said, Heart of Felfire is a nice idea. Nothing to criticize from my side.
First idea for this week. I'll add the token once I've found suitable art, but it's obviously a 2 Mana 3/2 with Stealth and a Beast tag. Flavor is Foxes = sly
Thanks! Please let us know your thoughts once you've tried it, we're still looking for the best version. Swizard has already tested it in a few games since the only new card is the quest. So far, it seems to work pretty well.
I think it has quite some similarity to the currently used Darkglare lists, but while those control the board with whatever minions they find and Broomstick, we have added some spells like Defile and Dark Skies. Cheaty Anklebiter might be worth a try as well, since it helps with Darkglare turns and provides some healing if we manage to trade it. The main argument against it is its Cost: we need as many cheap minions as possible for the OTK. The goal is defintely to end the game on turn 6 whenever possible.
It's a thin line we're walking with this list, but we haven't seen the support cards from the new expansion we're expecting to get for the questline. So yeah, there's almost certainly room for improvement, but we've put further development on hold for the time being.
I like it. Not gonna lie, I had to look up "Alembic", but that turned out to be very neat flavor and an alliteration is always a good choice for a card's name. Mixing costly ingredients to get something potentially strong is also nice flavor. It's also very cool that the card curves into its effect. The one minor thing that literally caught my eye is that the last line isn't centered (compare it to the one above), probably to avoid a clash with the attack symbol. You could have tried to solve that issue with reducing the font size. Gonna vote 4 or 5 stars.
Now I feel bad for not having given Mythgard a real chance. For me, it was a matter of how much time I can put into my hobbies and with me having gotten quite invested in Hearthstone over the years, Mythgard had small chances to get a place in that cramped time schedule right from the start. I did like the flavor of the game though, it is a very cool setting.
Dean also finally answered the question about the conflict between adding new Hero skins and showing off 1.000+ class wins. We won't see anything like new Hero Power borders in the near future, but at least he sympathizes. (Source)
I've been trying to get an answer to that question for months, very cool that finally someone got it through.
Trying to analyse linkblade's card has given me a new and hopefully better idea. I've sent them a DM to check if they're OK with me jumping the Mech Hunter train. While I'm waiting for a response, I'd be happy to hear your thoughts on this:
In the current Standard card pool your obvious target would be Darkmoon Tonk with Claw Machine and Explosive Sheep as its wingmen, but for the sake of this competition let's pretend that Engineering will be Rexxar's profession in UiS and that there will come along one or two additional juicy Deathrattle Mechs.
Tough theme for me. We not only have to combine the flavor of the professions with the city-theme of Stormwind (I failed to get that done) but also predict archetypes for the classes and keep in mind that Weapon classes can easily buff and abuse their stuff. Finally, everybody and their mother will run the new Weapons tech card so we'd better make an impact quickly or do something low costed.
Deathrattle Hunter support is always nice and restricting it to Beasts is quite flavorful, well done! The reward looks a bit problematic though, since you're giving Hunter draw and life gain which are both supposed to be class weaknesses. You might get away with the Armor since that's fitting flavor-wise, but the Tradeable keyword is overkill imho. Reducing the Durability to 3 would also help balance the card. Finally, you've missed the "Breastplate" in the main card's text. (On a sidenote I've actually searched for a Skinning Knife artpiece for longer than I'd like to admit because I wanted to make a card quite similar to yours. Since your art is obviously better, I took the Warrior route. Happy to see some Deathrattle Hunter love :-))
Neoguli
I'm sorry, but I'm not a big fan of this. Straight out negating a core part of the new keyword feels off and even if that point is ignored, we don't know how many Tradeable cards we'll get and if running this would be worth it. Regarding the flavor, I can't tell if a WoW profession is involved here (which isn't a hard requirement of course).
R
This looks pretty strong at first glance. Not sure if it is OP, but I'd at least make it an Epic. Regarding the flavor, I can't tell if a WoW profession is involved here (which isn't a hard requirement of course).
linkblade91
I like the art and the call back to Mech Hunter which could very well make a reappearance in Stormwind, but I don't like the effect very much. Maybe you could explain your thought process behind the summoning-not-playing aspect? Applying additional tribe tags is something I don't expect Blizzard to print on a card, because it is very counterintuitive in game. Imagine you see a Savannah Highmane in Wild and your opponent magnetizes a Zilliax onto it! Just stating "It is also a Mech." feels a bit clumsy as well. So all in all, I like you're general direction (Mech Hunter/Engineering), but the execution could be better. Thanks a lot for the link to the WoW professions!
Feedback, as promised:
Is it a Choose One card? The first one needs Untapped Potential completed, the second gives Taunt and the third something else. So... Hidden Oasis?
I just messaged you on Discord to say that I'll drop Take Possession if you think we're too close. Plenty of time to come up with something else :)
The fox is just too boring and Demon is right, the Stealth part might get dangerous. I came up with something a bit more flavorful instead:
I'll add feedback in about 12 hours from now.
First idea for this week. I'll add the token once I've found suitable art, but it's obviously a 2 Mana 3/2 with Stealth and a Beast tag. Flavor is Foxes = sly
Congrats R! It almost feels like reaching Legend for the first time, doesn't it? :-)
Thanks! Please let us know your thoughts once you've tried it, we're still looking for the best version. Swizard has already tested it in a few games since the only new card is the quest. So far, it seems to work pretty well.
I think it has quite some similarity to the currently used Darkglare lists, but while those control the board with whatever minions they find and Broomstick, we have added some spells like Defile and Dark Skies. Cheaty Anklebiter might be worth a try as well, since it helps with Darkglare turns and provides some healing if we manage to trade it. The main argument against it is its Cost: we need as many cheap minions as possible for the OTK. The goal is defintely to end the game on turn 6 whenever possible.
It's a thin line we're walking with this list, but we haven't seen the support cards from the new expansion we're expecting to get for the questline. So yeah, there's almost certainly room for improvement, but we've put further development on hold for the time being.
So I checked for the most flashy Darkmoon Faire cards and entered their stats into the card search to see if an old minion with a tribe comes out.
I found Frozen Crusher for Tickatus and Lyra the Sunshard for Ringmaster Whatley. My guess is that "solitude" translates to legendary, so Lyra the Sunshard?
I like it. Not gonna lie, I had to look up "Alembic", but that turned out to be very neat flavor and an alliteration is always a good choice for a card's name. Mixing costly ingredients to get something potentially strong is also nice flavor. It's also very cool that the card curves into its effect. The one minor thing that literally caught my eye is that the last line isn't centered (compare it to the one above), probably to avoid a clash with the attack symbol. You could have tried to solve that issue with reducing the font size. Gonna vote 4 or 5 stars.
Now I feel bad for not having given Mythgard a real chance. For me, it was a matter of how much time I can put into my hobbies and with me having gotten quite invested in Hearthstone over the years, Mythgard had small chances to get a place in that cramped time schedule right from the start. I did like the flavor of the game though, it is a very cool setting.
Changing the cost of Raise Dead to 1 might actually be a buff because then you can combo it with Tamsin and end up with 3 or 4 copies of it.
Great deck and even greater guide, thanks for sharing!
Dean "Iksar" Ayala sympathizes with us, but we won't get anything like that in the near future :(
Source
Dean also finally answered the question about the conflict between adding new Hero skins and showing off 1.000+ class wins. We won't see anything like new Hero Power borders in the near future, but at least he sympathizes. (Source)
I've been trying to get an answer to that question for months, very cool that finally someone got it through.
Trying to analyse linkblade's card has given me a new and hopefully better idea. I've sent them a DM to check if they're OK with me jumping the Mech Hunter train. While I'm waiting for a response, I'd be happy to hear your thoughts on this:
In the current Standard card pool your obvious target would be Darkmoon Tonk with Claw Machine and Explosive Sheep as its wingmen, but for the sake of this competition let's pretend that Engineering will be Rexxar's profession in UiS and that there will come along one or two additional juicy Deathrattle Mechs.
Tough theme for me. We not only have to combine the flavor of the professions with the city-theme of Stormwind (I failed to get that done) but also predict archetypes for the classes and keep in mind that Weapon classes can easily buff and abuse their stuff. Finally, everybody and their mother will run the new Weapons tech card so we'd better make an impact quickly or do something low costed.
The profession I'm aiming at is obviously mining, we're digging for cards. Draw isn't easy for Warrior, so the reward had to be strong. Currently used support cards are mainly Stage Dive, Stonemaul Anchorman, Ringmaster Whatley, Taelan Fordring and Claw Machine.
Some early feedback:
I know there's a Mech that says "shutting down" when it dies but I don't remember which one it is. Eternium Rover?
Congrats, sinti!
Good luck to the finalists!
Don Han'Cho? Be cho'd down in the street? :D