Let's say I cast this on a 4/5. This steals 2 attack and 3 health, because they would be even by stealing only 2 health. So this the becomes a 3/4 and the other one a 2/2. Is this right?
For two mana this is nice, mess around with your opponents stuff by developing a threat on you own. Not a 5-star game winning play, but quite decent and fits Priest's playstyle. I like it.
Ok, another self mill payoff card. The problem I see, is the same as with the discard mechanic: You don't want to burn your payoff cards. As long as this card is in your deck you can't reliably mill yourself.
The effect istself is like Nomi with weaker tokens, but it never runs out of gas. I doubt you will survive long enough.
In a class with some draw potential this would be scary. In Pally it's a little bit weaker, but still playable. I mean it's 1 mana, you can squeeze it into any turn.
You need sth. to self dmg this. Otherwise, i think it will not see much play. Ah, I forgot, you need big board, too. I guess in this caes you've won anyway.
How does this work with corrupt. I guess the effect will reduce all taunt costs in your hand until you play a taunt minion. But can I corrupt my Dreaming Drake by playing a 2-cost card, while Razormane Battleguard is on the field?
I don't see it now, but this will enable some broken stuff!
Is the Yesera nerf included as well?
You won't play Palladin secrets without this (in Standard). The question is only how good a "Secret Palladin" deck will be.
Blizzard, why are you keeping printing toxic cards?!
It's worse than Smuggler's Run until T5. And even that didn't see play.
Does this change the evaluation of the new Rogue Weapon? I will still play this together with SSS, instead of the new one.
They are the weapon buff spells (e.g. Nitroboost Poison)
Let's say I cast this on a 4/5. This steals 2 attack and 3 health, because they would be even by stealing only 2 health. So this the becomes a 3/4 and the other one a 2/2. Is this right?
For two mana this is nice, mess around with your opponents stuff by developing a threat on you own. Not a 5-star game winning play, but quite decent and fits Priest's playstyle. I like it.
I smell the "summon 200* Imps from a portal" achievement.
*number may vary
Ok, another self mill payoff card. The problem I see, is the same as with the discard mechanic: You don't want to burn your payoff cards. As long as this card is in your deck you can't reliably mill yourself.
The effect istself is like Nomi with weaker tokens, but it never runs out of gas. I doubt you will survive long enough.
What is a poison?
In a class with some draw potential this would be scary. In Pally it's a little bit weaker, but still playable. I mean it's 1 mana, you can squeeze it into any turn.
Rez Warrior confirmed as new archetype. ;)
Looks already good with some of the already revealed frenzy cards and is a nice trigger.
Kazakus will be be really struggeling to find a deck.
This is a potential nerf candidate. Even at 5 Mana it would be good.
You need sth. to self dmg this. Otherwise, i think it will not see much play. Ah, I forgot, you need big board, too. I guess in this caes you've won anyway.
4-5 stars in Hunter. In Demon Hunter a little bit weak, if no crazy broken opee deathrattle minion is released.
Here are all the cards you cant't play with Kazakus: https://outof.cards/hearthstone/cards/?card_set=56&card_set=55&card_set=59&card_set=58&card_set=51&collectible=yes&cost=4
How does this work with corrupt. I guess the effect will reduce all taunt costs in your hand until you play a taunt minion. But can I corrupt my Dreaming Drake by playing a 2-cost card, while Razormane Battleguard is on the field?
Given all the 4 mana Legendarys the Kazakus decks will be cheap.
I see potential for this card, given you have some good Deathrattle + Taunt minions.