I think this is strong especially in Token Druid. You do what you usually do: cheat mana, buff your board, summon tokens - and receive additional buffs on top. I'm assuming that nearly every Druid spell will have the Nature type.
I guess it will summon 1-2 cards on average. Synergizes well with the ranked spell so that on rank 2 you get a 4/4 rush and a 3-drop while on rank 3 a 6/6 rush and a 5-drop. Not bad for 5 Mana: you develop a board and deal with opponent's. Broomstick can help to continue the chain.
I wouldn't build a deck around that but could be good in a midrange beast heavy deck.
In Standard: I don't know how many Murlocs you could play. To make the huge turn you have to keep some Murlocs in Hand or have a possibility to tutor or generate a bunch of them. Normally you want to play them on curve.
This is a card you don't want to have in your first 20 cards. Most of the time you will. And then it's either just a 3 mana 3/3 or has to sit in your hand the whole game.
The "4 Mana 7/7" for Palladin from Rasthakan wasn't played. I guess this will share the same fate. But this is more easy to trigger and is a decent anti-aggro tool.
https://outof.cards/hearthstone/2806-demon-hunters-get-a-new-spell-mechanic-in-forged-in-the-barrens-sigils-heres-how-they-work-and-what-they-could-be
In the comments...
Seems a little bit better than Showstopper but because of the delay still not worth it.
I think this is strong especially in Token Druid. You do what you usually do: cheat mana, buff your board, summon tokens - and receive additional buffs on top. I'm assuming that nearly every Druid spell will have the Nature type.
How I love this 3-D-art cards! But damn, this i a ton of work.
I've predicted it correctly!
(ok, it wasn't a difficult task :D)
In Wild: Kingsbane Rogue got a new toy...
In Standard: Currently Rogue only goes face and so this isn't that important. But depending on the meta this will find a home.
I didn't expect Rogue to get Nature spells?!
I don't even have to read the effect. It's a 1/3 for 1 with an upside. This will be played a lot.
Is there a 1 mana 1/3 which has not been played? Just put it in your deck, play it on t1 and be happy. Trades good into early Minions.
I don't know which type of decks get supported by this. I guess it will just be played for the "Deal lethal damage" achievement.
I guess it will summon 1-2 cards on average. Synergizes well with the ranked spell so that on rank 2 you get a 4/4 rush and a 3-drop while on rank 3 a 6/6 rush and a 5-drop. Not bad for 5 Mana: you develop a board and deal with opponent's. Broomstick can help to continue the chain.
I wouldn't build a deck around that but could be good in a midrange beast heavy deck.
This card will be annoying to play against.
In Wild: Play this, play Toxfin => Board cleared.
In Standard: I don't know how many Murlocs you could play. To make the huge turn you have to keep some Murlocs in Hand or have a possibility to tutor or generate a bunch of them. Normally you want to play them on curve.
This got a payoff card now. But destroying more than 4 cards of your deck doesn't seem worth it.
This is a card you don't want to have in your first 20 cards. Most of the time you will. And then it's either just a 3 mana 3/3 or has to sit in your hand the whole game.
"Provocation" is nice :D
I like how they are totally unimpressed and he always "huit/huit pour cinq!" KEKW
The "4 Mana 7/7" for Palladin from Rasthakan wasn't played. I guess this will share the same fate. But this is more easy to trigger and is a decent anti-aggro tool.
The wording here is quite interesting. It includes top decked, Secret Passage, bounce and generated by random effects.
Will definitely try it in my Clown Fiesta Druid.
Mid game taunt minion... Did you just say Dreaming Drake?