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aposteljoe

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Joined 06/18/2019 Achieve Points 1170 Posts 644

aposteljoe's Comments

  • Seems a little bit better than Showstopper but because of the delay still not worth it.

  • I think this is strong especially in Token Druid.  You do what you usually do: cheat mana, buff your board, summon tokens - and receive additional buffs on top. I'm assuming that nearly every Druid spell will have the Nature type.

  • How I love this 3-D-art cards! But damn, this i a ton of work.

  • I've predicted it correctly!

     

    (ok, it wasn't a difficult task :D)

  • In Wild: Kingsbane Rogue got a new toy...

    In Standard: Currently Rogue only goes face and so this isn't that important. But depending on the meta this will find a home.

  • I didn't expect Rogue to get Nature spells?!

  • I don't even have to read the effect. It's a 1/3 for 1 with an upside. This will be played a lot.

  • Is there a 1 mana 1/3 which has not been played? Just put it in your deck, play it on t1 and be happy. Trades good into early Minions.

  • I don't know which type of decks get supported by this. I guess it will just be played for the "Deal lethal damage" achievement.

  • I guess it will summon 1-2 cards on average. Synergizes well with the ranked spell so that on rank 2 you get a 4/4 rush and a 3-drop while on rank 3 a 6/6 rush and a 5-drop. Not bad for 5 Mana: you develop a board and deal with opponent's. Broomstick can help to continue the chain. 

    I wouldn't build a deck around that but could be good in a midrange beast heavy deck. 

  • This card will be annoying to play against. 

  • In Wild: Play this, play Toxfin => Board cleared.

    In Standard: I don't  know how many Murlocs you could play. To make the huge turn you have to keep some Murlocs in Hand or have a possibility to tutor or generate a bunch of them. Normally you want to play them on curve.

  • This got a payoff card now. But destroying more than 4 cards of your deck doesn't seem worth it.

  • This is a card you don't want to have in your first 20 cards. Most of the time you will. And then it's either just a 3 mana 3/3 or has to sit in your hand the whole game. 

  • "Provocation" is nice :D

    I like how they are totally unimpressed and he always "huit/huit pour cinq!" KEKW

  • The "4 Mana 7/7" for Palladin from Rasthakan wasn't played. I guess this will share the same fate. But this is more easy to trigger and is a decent anti-aggro tool.

  • The wording here is quite interesting. It includes top decked, Secret Passage, bounce and generated by random effects.

  • Will definitely try it in my Clown Fiesta Druid.

  • Mid game taunt minion... Did you just say Dreaming Drake?