My bet is on rune consistency with DK discover mechanism: you will only discover a card allowed with your starting runes, unless it's an "any class" card discover. That's really what should have been logically from the start. Hopefully the miniset will add some meh DK options to dilute the pool, too. That and nerf some repeat DK cards.
Regarding buffs: if, as I hope, they revert Spitelash Siren's nerf, then I'm so glad I didn't dust my two ladies. Looking forward to play them again!
After being initially cautious with DK in order to avoid another overpowering DH release scenario, it seems they couldn't help letting go of the caution and create a buzz after a slow ramp of buffs to DK, culminating with the miniset and a card like Construct Quarter.
Not to mention targeted Discover effects, tutors/draw...the class is clearly pushed.
I don't see any problem personally with increasing Frostwyrm to at least 8, and Quarter to only generate 3/4's - the synergy with eggs is so strong already.
Gnoll is not such a big problem as it will rotate.
Even if it stays, the 10-cost pool can easily be dealt with by introducing some low-rolls battlecries.
I'm concerned after the rotation, most classes will be in shambles while DK will retain it key power cards.
Good nerfs: I don't feel like any of the cards are left unusable so I won't dust anything.
Buffs don't feel very significant, School Teacher feels good, it was good value and now is back to good stats.
I'm sad they left Shaman to a bad state: I love that class but playing it feels like such a roller coaster, when it performs it's too much then it typically gets overnerfed.
The question remain though, will that be enough to shake the meta significantly?
I like how the article strongly recommends to auto include Rustrot Viper or else "you're a masochist", yet only one of the six lists featured here does include an actual Rustrot.
Nice! It's interesting how these stones mostly offer unusual or rarely played spells in 3 cost categories.
This can help if instead of putting a one-of, rarely useful circumstancial spell, you can have just the right option at the right time..for one mana extra.
Not OP, but something to consider at least for spell-centric decks?
Slow start, this feels more like testing the ground but I wish Monumental success.
This game has very nice mechanics (and not just Grease Monkey wink wink) and I hope they can foster some interest in the crowded CCG market, it deserves it.
My bet is on rune consistency with DK discover mechanism: you will only discover a card allowed with your starting runes, unless it's an "any class" card discover. That's really what should have been logically from the start. Hopefully the miniset will add some meh DK options to dilute the pool, too. That and nerf some repeat DK cards.
Regarding buffs: if, as I hope, they revert Spitelash Siren's nerf, then I'm so glad I didn't dust my two ladies. Looking forward to play them again!
Still...a bit concerned about Druid now.
Why couldn't they change?
Anyway if cost/durability are only changing then comparing with Caverns, for 12/15 worth of easy rush stats it should at least cost 5.
With durability dropped at 2, maybe push it to 4.
Still would be very playable.
100% agree about Frostwyrm's Fury!
After being initially cautious with DK in order to avoid another overpowering DH release scenario, it seems they couldn't help letting go of the caution and create a buzz after a slow ramp of buffs to DK, culminating with the miniset and a card like Construct Quarter.
Not to mention targeted Discover effects, tutors/draw...the class is clearly pushed.
I don't see any problem personally with increasing Frostwyrm to at least 8, and Quarter to only generate 3/4's - the synergy with eggs is so strong already.
Gnoll is not such a big problem as it will rotate.
Even if it stays, the 10-cost pool can easily be dealt with by introducing some low-rolls battlecries.
I'm concerned after the rotation, most classes will be in shambles while DK will retain it key power cards.
About freaking time for that killjoy to get nerfed.
Now poor, fun and innocent Theotar, the Mad Duke can be unnerfed.
I like that little dude.
IMO, nerfing Theotar will not help fix the issue of everyone playing same-ish Denathrius decks
Good nerfs: I don't feel like any of the cards are left unusable so I won't dust anything.
Buffs don't feel very significant, School Teacher feels good, it was good value and now is back to good stats.
I'm sad they left Shaman to a bad state: I love that class but playing it feels like such a roller coaster, when it performs it's too much then it typically gets overnerfed.
The question remain though, will that be enough to shake the meta significantly?
this synergises with the new t4 7/7, by reshuffling something we can't play and don't want to lose
Now THAT's what I call a turn 4 7/7.
Rogue Secrets are coming! YAY!
Floor (likely) scenario:
Edit: Oh wait, I didn't read the bounceback on the weapon, to a creature again!
Even the floor scenario is very good!
Does it work on itself? It's got Relic in its name...
I like how the article strongly recommends to auto include Rustrot Viper or else "you're a masochist", yet only one of the six lists featured here does include an actual Rustrot.
I really love what I see here, all 3 cards have their use and are flexible enough.
Spacerock mechanics are neat, I hope to see more of this!
Am I surprised that DH is being punished this mini-set with meh cards at best?
This is very disappointing, DH becomes one of the best class to draw your deck fast, but that deck is full of fluff.
Not enough aggression, not fast enough, class is dead until the next set.
Nice! It's interesting how these stones mostly offer unusual or rarely played spells in 3 cost categories.
This can help if instead of putting a one-of, rarely useful circumstancial spell, you can have just the right option at the right time..for one mana extra.
Not OP, but something to consider at least for spell-centric decks?
Interesting article! So you know the title is wrong (copypasta still references Pendulum)
OK that will help, thanks for the extra code!
Can't wait to play the new cards...when finally the servers are working again!
Slow start, this feels more like testing the ground but I wish Monumental success.
This game has very nice mechanics (and not just Grease Monkey wink wink) and I hope they can foster some interest in the crowded CCG market, it deserves it.