The flavour of "adjacent" classes is excellent, and they really highlighted the common synergies between those classes.
I love dual classes cards in general, especially that feeling when you open a powerful legendary that is potentially usable in two decks!
I wished for and got Ras as my first one: whilst it was never a top meta card, it is very powerful and I had a lot of fun playing with it in both Mage and Shaman!
I never prebuy and I will never buy the darn battlepass, but I bought this bundle for the value: got rewarded with Rifle and ETC, plus opened a golden Krastinov and Rattlegore, so won't complain!
Very surprised that this is my second Golden Leg in two weeks...makes me wonder is something going on with Blizz's RNG or are they feeling guilty?
(TESL is in the middle not because it's not generous but because it has so many cards...)
There are region quests and daily missions which help building your collection, and you can win up to 3 cards a day through victories which is really cool to build that starting set of Co/Unco (and sometimes a Rare or a Mythic: party time!)
Blue also means it doesn't take the minion's action, so it can be used when it arrives, while orange like attack or move is subject to summoning sickness.
With Grave Horror rotating , CCing a MG will always give another MG, so no more Taunt for mage.
I suppose that's still quite powerful though....they should have introduced a low stats 12-cost with a powerful battlecry to bring some chances of lowroll.
I would argue the majority of other CCGs offer refunds.
Both Mythgard and TES:Legends do refunds on nerfs.
Mythgard (still on open beta) gave back 100% craft dust value of the nerfed cards on decraft (like HS).
TES:L (in maintenance mode) went even further and gave decraft dust on each nerfed card, just for owning these cards, so you didn't even need to decraft them (if you did then they would be refunded as usual).
Maybe the next enhanced power will heal an allied minion for 2 OR deal 2 damages to an enemy minion to reflect that control tendency
The flavour of "adjacent" classes is excellent, and they really highlighted the common synergies between those classes.
I love dual classes cards in general, especially that feeling when you open a powerful legendary that is potentially usable in two decks!
I wished for and got Ras as my first one: whilst it was never a top meta card, it is very powerful and I had a lot of fun playing with it in both Mage and Shaman!
Interesting cards! That red acolyte could become a staple in red coliseum aggro.
I never prebuy and I will never buy the darn battlepass, but I bought this bundle for the value: got rewarded with Rifle and ETC, plus opened a golden Krastinov and Rattlegore, so won't complain!
Very surprised that this is my second Golden Leg in two weeks...makes me wonder is something going on with Blizz's RNG or are they feeling guilty?
I agree: today's shaman is yesterday's paladin...looks like the tables have turned
FINALLY! A SECRET THAT Works well with Rhyssa! Oh wait...
Sounds fantastic and will add more depth to gameplay AND lore!
It's out again this morning, in Europe at least !
I've been playing F2P since beta and I have all the rares (94%) and mythics (60% so 59 cards) I really wanted.
If you want a comparison with LoR, there I also F2P since beta but I have a complete set and spare jokers for the next launch in October.
Mythgard is a lot more generous than HS but more grindy than LoR, but much closer to the latter on the scale:
(stingy) HS---------------------------------------------------------------------------TESL-----------------------MG--------------LoR (generous)
(TESL is in the middle not because it's not generous but because it has so many cards...)
There are region quests and daily missions which help building your collection, and you can win up to 3 cards a day through victories which is really cool to build that starting set of Co/Unco (and sometimes a Rare or a Mythic: party time!)
Blue also means it doesn't take the minion's action, so it can be used when it arrives, while orange like attack or move is subject to summoning sickness.
I love both classes (Mage+Shaman), I love flexible cards, I love Ras.
Groundskeeper's not half bad, either.
I would try this in Rogue with my Al'ar and wax dragon!
That would help turn 3 bad legendaries into one fun deck at least...
holy sh!t! I love the new cards!
Spellburst seems super fun and powerful, same for the bicolour cards!
That's it I am now officially HYPED
Niiiice!
The whole trope/concept of white representing good and life versus black representing evil and death is becoming problematic in many games.
I will always have fond memories of the bunny hopper game, had so many snowballs with it!
Try my kitty variant (just swap bunnies for kitties):
50% Demon,
50% Hunter,
100% Face.
Welcome back buddy, you were sorely missed!
Quest completion can start promptly again, and without you Murloc decks felt empty.
Poor innocent thing never had anything to do with Galakrond.
I like the idea of unnerfing Conjurer's Calling.
With Grave Horror rotating , CCing a MG will always give another MG, so no more Taunt for mage.
I suppose that's still quite powerful though....they should have introduced a low stats 12-cost with a powerful battlecry to bring some chances of lowroll.
I would argue the majority of other CCGs offer refunds.
Both Mythgard and TES:Legends do refunds on nerfs.
Mythgard (still on open beta) gave back 100% craft dust value of the nerfed cards on decraft (like HS).
TES:L (in maintenance mode) went even further and gave decraft dust on each nerfed card, just for owning these cards, so you didn't even need to decraft them (if you did then they would be refunded as usual).
edit: typos