I feel like the dungeon run style adventure had been a bit milked too much. They really should add grand innovations to the game mode, or create something new entierly. These all start to feel repetitive. Does anyone even remember the one with the loa totems?
Also, this adventure only gives packs back. No exclusive reward like Zayle, so unless you are convinced the solo content alone is worth the gold, don't buy it with gold.
In WoW classes have several specs that focus on different thing. In Hearthstone our classes are an amalgamation of all the specs from wow. Priest has both shadow spells and holy spells. What if we had specs in hearthstone too?
The simplest way to achieve this is new hero powers. Each class would have 3 powers that they can select for a deck. Here are some examples:
Mage:
Fire: our current Fireblast hero power;
Frost: "Freeze a minion."
Arcane: "Gain Spell Damage +1 this turn.
Priest:
Holy: our current Heal
Discipline: "Deal 1 damage to a minion. Restore 1 Health to your hero."
Shadow: Deal 2 damage to a minion.
These are just (probably unbalanced) examples but think of the diversity this could add to the game. There could also be cards that do different things based on which specialization your class has.
This enables the Quest package to be played with the taunt package from the Uldum set, two identities who otherwise can't really work together.
Next: epic Hunter beast
A snow leopard can hide quite well in a blizzard as it waits for it's prey in anticipation.
Next: Whispers of the Old Gods epic minion that eats other minions.
Next: Paladin spell.
Allows Murlocs to benefit from Pirate synergy but not the other way around.
Next: Legendary or Epic cheap elemental.
Everyone loves rng right?...right?

Dragon version of Hench-Clan Hogsteed. But try to make it more interesting
I feel like the dungeon run style adventure had been a bit milked too much. They really should add grand innovations to the game mode, or create something new entierly. These all start to feel repetitive. Does anyone even remember the one with the loa totems?
Also, this adventure only gives packs back. No exclusive reward like Zayle, so unless you are convinced the solo content alone is worth the gold, don't buy it with gold.
Next: Neutral dragon
In WoW classes have several specs that focus on different thing. In Hearthstone our classes are an amalgamation of all the specs from wow. Priest has both shadow spells and holy spells. What if we had specs in hearthstone too?
The simplest way to achieve this is new hero powers. Each class would have 3 powers that they can select for a deck. Here are some examples:
Mage:
Priest:
These are just (probably unbalanced) examples but think of the diversity this could add to the game. There could also be cards that do different things based on which specialization your class has.
Next: Rogue card. use any part of the artwork you want, but if you use the king make it a legendary.
Next: A corrupted creature from the WotOG expansion.
This is unexpected, but interesting nonetheless
Sorry, this is the image
Cool. I winder what other things are hidden in the card creator.
Next: Epic priest spell
Awesome!
Double the double value! Also good target for conjurer's calling.
Rogue card that uses the Beneath the Grounds and Fal'dorei Strider mechanic.
Something that curses or charms enemy minions
Pretty good card in aggro decks, but everyone overlooks it
Odd priest never took off, but this works in silence priest
Art is beautiful, but too inconsistent to be played