@BasilAnguis, This card is fine in a vacuum, but I don't think it would do too well in the competition. People hate Big Priest an awful lot. This card promotes a big priest style deck. I think most people are going to give this a low rating either because they don't want any cards directly supporting res priest, or give it a low rating because it is slow and underwhelming.
I know people hate a lot big priest but the card is made specifically to not be for that archetype. It is only a 2/5 taunt, it's not that oppressive. Bone Wraith has the same stat line and is arguably more annoying, so i really don't see this as being that powerful when summoned over and over. And since you want to make a lot of copies of this specific card you'd see less Impostors or Khartut Defenders being brought back.
Now some feedback on your cards:
Ogre Defender is a neat concept but having played Taunt Quest Warrior i can tell you the 5 mana slot is filled to the brim with good taunts. Perhaps try to make it cheaper and smaller.
Racing Minecart has great flavor and balance, it's probably the best of the three.
Morgl doesn't seem that good. Murcloc decks don't pack a lot of spells, in fact they barely have more than 5 or 6. I don't see how you could get full value out of this. I suppose a spell heavy deck would be better but random murlocs is not that good for such a playstyle.
This is my idea so far. Is made to be a direct support for all the res effects priest has but isn't particularly oppressive like the infiltrator. It both heals (support for the obelisk quest) and is a deathrattle minion (support for awaken the makers). Works well with the uldum set i put it in as well.
Sure, but how much better is it than a one turn battle trick? Most effects in runeterra are a one turn thing mostly because they tend to be more interesting that way and can be made to be more powerful..
The point is.. Would it be better to play 2 barriers on fiora, that are more useful and cheaper, rather than a 8 mana card which is more specific.
Well 2 barriers is 2 cards. Idea is that yes, 8 mana is a big investment but it covers the entire game (assuming Will is not gonna be played). By using one turn buffs you risk getting shut down by spells or insta kill effects like Vengeance (which is blocked by spirit)
you need to sink so much mana into it and when you do play it you only have one blocker with that effect, it got a few counter cards..
on control you need those counter cards.. on midrange/aggro tyou need to be able to end the game when your opponent over commits on ONE blocker..
Games don't last for very long tight now as far as I have seen they maximum end at turn 9~10 so.. paying 8 mana is either the win condition (for fiora/teemo) or a waste of mana cause you can't handle their board.
Don't look at it only from a blocker perspective. This can be devastating on offense too. Think Lee Sin dragon kicking every turn with no way to stop him for example. In the screenshot OP posted that Fiora wins the game after 4 kills. With some Single Combats, maybe a Judgement when blocking, you're done for. You either play Ionia and Will her away or hope you can win in 2 or 3 turns.
It's a huge information dump when your opponent sees the game instantly skip your turn, they immediately know nothing currently in your hand can stop another attack, and in this case, you yourself are not given enough time to realize why you couldn't block and learn from that.
But that's my opinion :/ I'm constantly spamming the spacebar so I'm not taking too much time, but I can see why people wouldn't like anyone having autoskip off if it increases game time.
But otherwise, there's not enough information here to know why the game skipped you, but if auto-skip IS already off then it's definitely a bug.
Actually having Auto-Skip can be a great deceiving tool too. If you have a burst/fast spell but click the pass button fast enough, to your opponent it will look like you don't have anything to play in response to his stuff.
little variation on the unofficial Elusive keyword. This can be targeted by spells and hero powers, but takes no damage from them. Polymorphs still work on them but things like Fireball does nothing.
Firestarter Fiend probably is too strong but idk if it should cost more, have less stats or change it to "after every second spell you cast" instead of "after you cast a spell".
Sadistic Maiden has the auchenai aura but it also affects the enemy.
Valve is not declining at all. They're making huge money with Steam. Whether they'll make any more games it's unsure, though Half Life: Alyx is a step forward.
But i agree, the game itself looked fun and promising. Forcing an mtg-like marketplace with a 20 dollar entry fee was stupid. And putting no restrictions on it was even more stupid, some cards were a few hundred dollars on launch day.
Seems appropriate with the current state of the world.
On a more serious note, this is a better Molten Reflection in a class that just got a ton of combo support and mana cost reductions. Will see play in some wacky combo for sure.
I disagree. The vast majority of mage spells are either direct damage, card generation or secrets. Extremely few spells can screw you since they all target enemies. Yes, you might not clear the board and you might overdraw, but most of the time you'll kill a few enemy minions and deal some face damage.
Do we know what the other wings will give? Cards for the other clases like in Galakrond's Awakening? Or is it just packs/one legendary like Zayle the discount Whizbang?
My first idea. Strong minion that can't really go face that easily. You can use it to counter taunts too, giving taunt to untaunted minions, letting you bypass enemy taunts to kill dangerous stuff like Kel'Thuzad. Would be a neat Battlegrounds card too.
After the feedback i added taunt:
I know people hate a lot big priest but the card is made specifically to not be for that archetype. It is only a 2/5 taunt, it's not that oppressive. Bone Wraith has the same stat line and is arguably more annoying, so i really don't see this as being that powerful when summoned over and over. And since you want to make a lot of copies of this specific card you'd see less Impostors or Khartut Defenders being brought back.
Now some feedback on your cards:
Ogre Defender is a neat concept but having played Taunt Quest Warrior i can tell you the 5 mana slot is filled to the brim with good taunts. Perhaps try to make it cheaper and smaller.
Racing Minecart has great flavor and balance, it's probably the best of the three.
Morgl doesn't seem that good. Murcloc decks don't pack a lot of spells, in fact they barely have more than 5 or 6. I don't see how you could get full value out of this. I suppose a spell heavy deck would be better but random murlocs is not that good for such a playstyle.
This is my idea so far. Is made to be a direct support for all the res effects priest has but isn't particularly oppressive like the infiltrator. It both heals (support for the obelisk quest) and is a deathrattle minion (support for awaken the makers). Works well with the uldum set i put it in as well.
Don't hurt the cute whelp pls.
Next: Lets keep the cute train going.
Next up:
Two paired legendary minions, similar to Feugen & Stalagg and Acidmaw and Dreadscale. Must be from Witchwood set.
Well 2 barriers is 2 cards. Idea is that yes, 8 mana is a big investment but it covers the entire game (assuming Will is not gonna be played). By using one turn buffs you risk getting shut down by spells or insta kill effects like Vengeance (which is blocked by spirit)
Don't look at it only from a blocker perspective. This can be devastating on offense too. Think Lee Sin dragon kicking every turn with no way to stop him for example. In the screenshot OP posted that Fiora wins the game after 4 kills. With some Single Combats, maybe a Judgement when blocking, you're done for. You either play Ionia and Will her away or hope you can win in 2 or 3 turns.
Can you share the deck?
Actually having Auto-Skip can be a great deceiving tool too. If you have a burst/fast spell but click the pass button fast enough, to your opponent it will look like you don't have anything to play in response to his stuff.
Oops, you're right. Can't believe i forgot literally the most important part of the card.

little variation on the unofficial Elusive keyword. This can be targeted by spells and hero powers, but takes no damage from them. Polymorphs still work on them but things like Fireball does nothing.
I know the films, it's just they seem so out of place in MTG.
Am i the only one who finds all thede godzilla cards a bit cringy? Crystal Space Godzilla? Really?
I have 2 ideas so far.
Firestarter Fiend probably is too strong but idk if it should cost more, have less stats or change it to "after every second spell you cast" instead of "after you cast a spell".
Sadistic Maiden has the auchenai aura but it also affects the enemy.
Valve is not declining at all. They're making huge money with Steam. Whether they'll make any more games it's unsure, though Half Life: Alyx is a step forward.
But i agree, the game itself looked fun and promising. Forcing an mtg-like marketplace with a 20 dollar entry fee was stupid. And putting no restrictions on it was even more stupid, some cards were a few hundred dollars on launch day.
I really like the art
Seems appropriate with the current state of the world.
On a more serious note, this is a better Molten Reflection in a class that just got a ton of combo support and mana cost reductions. Will see play in some wacky combo for sure.
I disagree. The vast majority of mage spells are either direct damage, card generation or secrets. Extremely few spells can screw you since they all target enemies. Yes, you might not clear the board and you might overdraw, but most of the time you'll kill a few enemy minions and deal some face damage.
Do we know what the other wings will give? Cards for the other clases like in Galakrond's Awakening? Or is it just packs/one legendary like Zayle the discount Whizbang?
Blizzard: announces a 10th class
Everyone:
People with OCD: "BUT HOW WILL THE CLASS SELECT SCREEN LOOK???"
My first idea. Strong minion that can't really go face that easily. You can use it to counter taunts too, giving taunt to untaunted minions, letting you bypass enemy taunts to kill dangerous stuff like Kel'Thuzad. Would be a neat Battlegrounds card too.