Comments
8 totalYour opponent spends all their mana and lots of (possibly mana-discounted, handbuffed) cards clearing your board and building a board of their own. Some kind of AOE and then some kind of token generator. There's lots of it about.
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One of the problems with priest is that it's naturally a "control" class, but the signature "Power Word" and "Shadow Word" cards can't generate card advantage. Playing Shadow Word Pain on turn 2 vs aggro is not a great play, …
God I totally forgot that Zephrys only offers you classic or basic cards.
Duh.
Sorry everyone.
I know it only looks at public information, but the number of cards remaining in my deck is public, right?
Because when I'm facing an opponent with 10 cards left and I have 0 cards left and an empty …
Waiting 2 extra turns isn't what the nerf is for. If you read the quote
"Increasing the mana cost to 9 should make it more difficult to find a good turn to play Dr. Boom"
the point becomes …
I'm running [deck]6976[/deck] - War Master Voone is excellent for refilling a hand. Boom gives everything rush, and all the battle cries control the board nicely. 3/0 with it so far.
[card]Plague of Murlocs[/card] - the only time I ever hit legend with was control/evolve shaman, and when the stars are right there's nothing better than transforming enemy threats into nothing whilst turning your own totems into threats.
Hearthpwn was REALLY slow. The client side scripts were slow, but the server side stuff was also hellishly slow.
Please don't add any features that would cause this site to run as slowly as Hearthpwn.