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bickel

Joined 05/29/2019 Achieve Points 105 Posts 8

bickel's Comments

  • bickel's Avatar
    105 8 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Your opponent spends all their mana and lots of (possibly mana-discounted, handbuffed) cards clearing your board and building a board of their own. Some kind of AOE and then some kind of token generator. There's lots of it about.

    You drop Murozond, and - for one card, with no setup - you swing it right back, wiping their board and building your own, PLUS an 8/8

  • bickel's Avatar
    105 8 Posts Joined 05/29/2019
    Posted 4 years, 6 months ago

    One of the problems with priest is that it's naturally a "control" class, but the signature "Power Word" and "Shadow Word" cards can't generate card advantage. Playing Shadow Word Pain on turn 2 vs aggro is not a great play, because they just play another minion and you don't have your removal any more. You spent a card to get rid of their card.

    After the removal of DS/IF and the building of some other kind of win condition for Priests, I'd like to see the Shadow Words and Power Words given Twinspell.

  • bickel's Avatar
    105 8 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    God I totally forgot that Zephrys only offers you classic or basic cards.

    Duh.

    Sorry everyone.

  • bickel's Avatar
    105 8 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    I know it only looks at public information, but the number of cards remaining in my deck is public, right?

    Because when I'm facing an opponent with 10 cards left and I have 0 cards left and an empty board, what would be perfect would be Archivist Elysiana. Or even a Baleful Banker. Or Spirit of the Dead. Or Togwaggle's Scheme. Anything to give me staying power would be more useful that Tirion.

  • bickel's Avatar
    105 8 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Waiting 2 extra turns isn't what the nerf is for. If you read the quote

    "Increasing the mana cost to 9 should make it more difficult to find a good turn to play Dr. Boom"

    the point becomes clear: at 7 mana, you could on turn 10 play Boom PLUS hero power, or Boom PLUS frightened flunky, or whatever.

    If you draw the good doctor on turn 10, you now have to basically spend the whole turn on him rather than having some spare mana to do something else too, which makes him much harder to play.

     

  • bickel's Avatar
    105 8 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    I'm running

    - War Master Voone is excellent for refilling a hand. Boom gives everything rush, and all the battle cries control the board nicely. 3/0 with it so far.

  • bickel's Avatar
    105 8 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    Plague of Murlocs - the only time I ever hit legend with was control/evolve shaman, and when the stars are right there's nothing better than transforming enemy threats into nothing whilst turning your own totems into threats.

  • bickel's Avatar
    105 8 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    Hearthpwn was REALLY slow. The client side scripts were slow, but the server side stuff was also hellishly slow.

     

    Please don't add any features that would cause this site to run as slowly as Hearthpwn.

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