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BloodMefist

Old God Fanatic
Joined 05/28/2019 Achieve Points 850 Posts 804

BloodMefist's Comments

  • Seem strong and flexible. I see almost every Priest deck running this.

  • Mana cheat will almost always be relevant eventually, and I loathe the day it will be.

  • Very strong spell to stem aggro decks.

  • Very efficient and accomplishes a lot of different things, probably sees play.

  • Even if its slow, the mana cheat will become relevant at some point in the card's lifetime.

  • We're losing some of the stronger divine shield cards with rotation, so idk. Definitely something to keep an eye on for alter expacs though.

  • Very cute flavor with the frost spells being temporary. If this does see play, its also one of the first cards being cut.

  • This card seems nuts to me. So strong in any deck with early game spells. Now way this doesn't see play.

  • Losing ramp for mana cheat in rotation feels like a monkey paw deal.

  • Very strong value generation in Neutral means this card will likely see competitive play at some point.

  • Cool effect, but too unreliable and slow to be useful.

  • Very cute and VERY flexible. Sees play until it rotates.

  • Very cute art, and an honestly terrifying effect. Hunter doesn't have access to board clears, so attaching one to a charge minion is terrifying.

  • If not now, then at least at some point in its existsence, this card will break something.

  • Access to infinite value and consistent damage for Blood and Unholy is going to be pretty strong.

  • One of the coolest legendary effects in a while, but i worry he is still too slow.

  • Rainbow DK stays winning with this strong stabilizing tool.

  • A strong handbuff payoff, but I don't think its strong enough to push the deck into viability.

  • Way too unreliable and slow, but a VERY good meme.

  • Pretty cool card, but too unreliable to see maindeck play.