BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 2 years, 10 months ago
My initial ideas are supporting Discardlock and Shufflelock. Discarding large cards already has some love with the combo of Nightshade Matron and Hand of Gul'dan, but small discard has historically not worked out as well (Shriek, Reckless Diretroll). Attempting to synergize with the new Core version of Lakkari Felhound, Void Wisp will almost always be the cheapest card in your hand at 0-mana but will mitigate losing card advantage.
Ambitious Acolyte looks to support Warlocks recent affinity for shuffle mechanics such as Soul Fragments and Fel Rifts. The two cards primarily in mind are Seeds of Destruction and Envoy Rustwix, which offer very powerful cards to draw.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 2 years, 10 months ago
Really liked Storming Invocation's art, so I tried to rework it based on feedback. Gronn only changed slightly in name, but its here for easy juxtaposition.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 2 years, 10 months ago
I love this prompt because I adored Year of the Dragon and this is so nostalgic. I wanted to take some of the existing archetypes and take them in new directions. I wanted to bring additional emphasis onto minion-based Galakrond decks, channeling more Elementals for Shaman and bigger minions in general for Warrior.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 2 years, 11 months ago
I'm on a roll with Warlock discard cards that summon Voidwalkers. Gaze can provide a lot of defense, but you of course still need to discard a lot of cards. Orb is kind of like a proactive Soul Mirror and can buy you some time against large Charge minions. 3 Durability might be a bit strong, but I feel that the amount of counterplay and Priest's inability to abuse weapons makes it alright.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 2 years, 11 months ago
Late feedback:
Linkblade91
I prefer Wave of Ooze from the 3 options, its simple and sweet. Twilight Hammer's Den is a cool idea, but it seems a bit weak and low tempo, there aren't any C'thun buff cards that don't provide some board tempo. Sigil of Momentum scares me a tad too much since DH ca pretty easily reach very high Attack values, especially considering it just doubles down on weapons baseline. It's also hard to word it that the Attack gained is temporary.
Wailor
If you go for Glimmer, I would say that 2 turns is more balanced, but you could also stack more keywords like Taunt or Lifesteal to the summoned thing if you want 3 turns. Irondeep is simple and effective, but perhaps a smidge niche given how little card draw Hunter has. Also, how is it intended to work with targeted draw such as Barak Kodobane? Is it a generic extra draw, or another targeted draw?
Demonxz95
Voodoo Grounds spooks me as a 3-mana un-interactable Brann Bronzebeard effect. Snowfall Graveyard is fine because Deathrattles are inherently slow and Rogue only has mediocre Deathrattles. Shaman has powerful and cheap Battlecries. Sleetbreaker and Primal Dungeoneer alone would create huge amounts of card draw, but then you have crazy value or threats like Granite Forgeborn or Snowfall Guardian, and that's not even to say the absurdity in Wild.
Basil Anguis
I would consider quitting the game if they printed a card like Buried in Ice. It is just too frustrating. Pacifism is neat, although I still worry about Rogue having too much access to weapon attacks and burn damage to stop them from abusing the easy card draw. MAssive fan of Cover Fire though. Really flavorful and a nice way to support slower Hunter decks.
AeroJulwin
Clairvoyance I think provides too much consistency for Mage while they are still pumping out OTKs like no one's business. I could see it being limited to the first draw on a turn and being fine, though it could be dropped to 1-mana if that's the case. Otherwise, I might consider another small overhaul.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 2 years, 11 months ago
The first one is an ode to the most fun aspects of Thief Rogue and an homage to Dragon's Hoard. The second is a bit more out there, caring about how long it has been on the board and ramping in intensity.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years ago
An initial idea that supports the idea of mixing and matching spells in Priest, since they utilize both schools quite a lot. It starts out lowering Shadow spells so it can't be buffed too much out the gates. A tad worried the reduction might be too scary, but Radiant Elemental existed and didn't break the game too much.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years ago
Yes, both Najak and Teron don't interact with Xyrella, the Devout since they have Battlecries directly tied to targeting and their Deathrattles. However, they will still muck up the rez pool from Amulet of Undying since they are technically Deathrattle minions.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years ago
Teron Gorefiend kills the card stolen by Najak Hexxen, making it a 2-card single-target removal. When Teron dies, it will resummon the card stolen by Najak since it was on the board during Teron's Battlecry while also removing the Najak enchantment that would give it back to the opponent, since its a fresh copy.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years ago
I wrote the article before the theorycraft stream happened and I didn't really believe the OTK was gonna work as well as it did. I also really hope it doesn't work as well as it did in the theaorycrafting, the last thing the game needs is another uninteractive combo deck.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years ago
Not super keen on the wording, but the idea is that she possesses the enemy Hero Power and returns when they use it. Cost and statline are also a bit wonky to work out. An 'infinite' summon shouldn't have too large stats, but the low tempo and reliance on the enemy using their hero power might make it fine for now.
Galaxis will always be in your hand to soak up discard effects since he can't really be played and he replaces himself. As compensation, you get a handy-dandy Voidwalker. Alternatively, he can be cheated out with effects like Archwitch Willow or Skull of the Man'ari to get a strong, but not especially strong Taunt minion.
I like the idea, but honestly, this could be a 10 or 8 mana card and it would function the same way basically, just that ppl would have a choice to play it from hand or not. Feels like it costs 11 just to satisfy the prompt.
The 11-cost is to ensure that targeted discard effects like Nightshade Matron will always hit it and can't screw up your other expensive cards. That said, I hear what you're saying and Matron being (I think) the only card to target highest-cost might not be enough to warrant creation.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 1 month ago
Galaxis will always be in your hand to soak up discard effects since he can't really be played and he replaces himself. As compensation, you get a handy-dandy Voidwalker. Alternatively, he can be cheated out with effects like Archwitch Willow or Skull of the Man'ari to get a strong, but not especially strong, Taunt minion.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 1 month ago
For the first time in a long time, feedback!
Nirast:
Show Spoiler
There's a lot going on with this card, but I'm a big fan of the flavor! I feel like something should be reeled back, maybe find a way to balance it without Rush since the mechanics around that add most of the clutter.
Swizard:
Show Spoiler
The effect feels out-of-place in Hunter. I like the idea of something that gets buff when you summon/play Beasts, so maybe keep that portion with smaller stats and cost on a Rush minion.
Wailor:
Show Spoiler
Chewer deals with the weirdness around gaining stats from a killed minion, and I agree it steps a little on Oodasta's toes. Big fan of Chamleosaurus tho. Flavor fits nicely and it seems like a believable card.
Linkblade91:
Show Spoiler
A little too similar to Savage Striker, even when considering it as a replacement. I like the idea of Gonk Druid support though!
BasilAnguis:
Show Spoiler
I like the idea, but the prompt specifies that the card must be a minion.
Neoguli:
Show Spoiler
Flavor feels a tad off in SoU since dinos pertain more to Hunter and Dinotamer Brann. That said, I really like how it synergizes with many Warrior class identities and think the card is otherwise fine.
Demonxz95:
Show Spoiler
Pretty straightforward and interestingly synergistic, I like it!
My initial ideas are supporting Discardlock and Shufflelock. Discarding large cards already has some love with the combo of Nightshade Matron and Hand of Gul'dan, but small discard has historically not worked out as well (Shriek, Reckless Diretroll). Attempting to synergize with the new Core version of Lakkari Felhound, Void Wisp will almost always be the cheapest card in your hand at 0-mana but will mitigate losing card advantage.
Ambitious Acolyte looks to support Warlocks recent affinity for shuffle mechanics such as Soul Fragments and Fel Rifts. The two cards primarily in mind are Seeds of Destruction and Envoy Rustwix, which offer very powerful cards to draw.
Pretty late to the party, but here are my initial ideas.
Really liked Storming Invocation's art, so I tried to rework it based on feedback. Gronn only changed slightly in name, but its here for easy juxtaposition.
I love this prompt because I adored Year of the Dragon and this is so nostalgic. I wanted to take some of the existing archetypes and take them in new directions. I wanted to bring additional emphasis onto minion-based Galakrond decks, channeling more Elementals for Shaman and bigger minions in general for Warrior.
Taking the Shifter Zerus route for this one. In the brawl, you pick the class you don't want minions from.
I'm on a roll with Warlock discard cards that summon Voidwalkers. Gaze can provide a lot of defense, but you of course still need to discard a lot of cards. Orb is kind of like a proactive Soul Mirror and can buy you some time against large Charge minions. 3 Durability might be a bit strong, but I feel that the amount of counterplay and Priest's inability to abuse weapons makes it alright.
Late feedback:
The first one is an ode to the most fun aspects of Thief Rogue and an homage to Dragon's Hoard. The second is a bit more out there, caring about how long it has been on the board and ramping in intensity.
We do a little bit of memeing
Yo, that sounds sick! I played a lot of Galvadon back in the day, so I'm glad to hear he's still fun in wild :D
An initial idea that supports the idea of mixing and matching spells in Priest, since they utilize both schools quite a lot. It starts out lowering Shadow spells so it can't be buffed too much out the gates. A tad worried the reduction might be too scary, but Radiant Elemental existed and didn't break the game too much.
Yes, both Najak and Teron don't interact with Xyrella, the Devout since they have Battlecries directly tied to targeting and their Deathrattles. However, they will still muck up the rez pool from Amulet of Undying since they are technically Deathrattle minions.
Teron Gorefiend kills the card stolen by Najak Hexxen, making it a 2-card single-target removal. When Teron dies, it will resummon the card stolen by Najak since it was on the board during Teron's Battlecry while also removing the Najak enchantment that would give it back to the opponent, since its a fresh copy.
Fixed! I mean...what typo?
I wrote the article before the theorycraft stream happened and I didn't really believe the OTK was gonna work as well as it did. I also really hope it doesn't work as well as it did in the theaorycrafting, the last thing the game needs is another uninteractive combo deck.
Not super keen on the wording, but the idea is that she possesses the enemy Hero Power and returns when they use it. Cost and statline are also a bit wonky to work out. An 'infinite' summon shouldn't have too large stats, but the low tempo and reliance on the enemy using their hero power might make it fine for now.
With those new legendries, poor ol' Kazakus, Golem Shaper is gonna have a hard time finding a hom.
The 11-cost is to ensure that targeted discard effects like Nightshade Matron will always hit it and can't screw up your other expensive cards. That said, I hear what you're saying and Matron being (I think) the only card to target highest-cost might not be enough to warrant creation.
Galaxis will always be in your hand to soak up discard effects since he can't really be played and he replaces himself. As compensation, you get a handy-dandy Voidwalker. Alternatively, he can be cheated out with effects like Archwitch Willow or Skull of the Man'ari to get a strong, but not especially strong, Taunt minion.
For the first time in a long time, feedback!
Nirast:
Swizard:
Wailor:
Linkblade91:
BasilAnguis:
Neoguli:
Demonxz95: