Comments
193 totalQuote From Bystekhilcar Poro-Snax
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It's consistent with previous mechanics, but in no way intuitive.
I agree that it's very unintuitive. Also, I'd argue that it's mostly consistent with other buff effects, but …
I will agree with most other posters above in that I don't see the card as problematic. Sure, in the right situation, it offers incredible value. But its express purpose is to punish players who overcommit to the board. It's …
Quote From OldManSanns I think last week is done--there was a timer on it, implying everyone rolls over at the same second.
Can confirm, I tested this when I started playing Tuesday night. Won 1 …
Quote From FortyDust This is actually not true. There are several ways to get duplicate Champions on the board at the same time.
So you're only forbidden from playing duplicates from your hand (as they …
Quote From KANSAS The thing about a digital card game is that regardless of what the card says, it can be programmed to do whatever the programmer wants.
I agree with this. However, this doesn't …
Personally, I do not think this mechanic is working as intended. The comparison to recalled blockers, which Lightspoon brought up, is skewed in my opinion: If there's no blocker at the time damage is dealt, it should effectively be treated …
Quote From Almaniarra Also, If there was no cap, people would do join-surrender abuse which will lead another problems. Cap is a need. I'm not a fan of caps either but I know that people would abuse the system. …
Quote From OldManSanns In general: the champions' Level Up effects are instantaneous--i.e., "faster than burst".
I already figured as much, but thanks for explaining it in detail. I have experienced a weird situation at least …
Given how I was a passionate Janna main during my time playing League of Legends, I'd naturally love for her to be included in the game. I can't really picture a fitting ability for her, though... Maybe a global …
Thanks for the replies, guys!
[quote from="GerritDeMan"]1. She Who Wanders only obliterates followers, not champions[/quote]Dammit, this has tripped me up several times already. I really should remember by now that it doesn't affect champions.
[quote from="GerritDeMan"]Do you remember …
... and now comes the hard part in figuring out how this would work mechanically ;).
I'm not a fan of the idea, personally. An extra mode with more players in a CCG inevitably messes with balancing and all …
To throw in my 2 cents, I've been playing Legends of Runeterra since Thursday and having an absolute blast. I've played both Magic and PvP Hearthstone a decent amount, though nowhere near competitively. This game, I've been filling hours with …
I've been having a blast playing for the past 4 days. Wrapping my head around the timing of spells and skills in this game has been a process, but I think I've got it figured out pretty well by now.
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