BlueSpark's avatar

BlueSpark

LV.7
535/2,500 XP
Joined Jan. 2020 193 posts 1,035 XP 180 achievement pts

Comments

193 total
+2
I think i should have won... pls explain to me

As OldManSanns explained, a leveled-up Fiora only needs 2 more kills to fulfill her win condition.

And it's also correct that combat order can play a deciding role in scenarios like these. I don't think greenhat is correct in …

6 years, 2 months ago
0
missing the in game clock

Oh, it does? I wasn't even aware since I got used to using my desktop clock. Good on Blizzard, then. I know they've had an in-game clock for Diablo 3 for a long time, so it makes sense they would've …

6 years, 2 months ago
+3
An Expedition question
Quote From Smradd

As far as I know (from last week) you will continue your expedition and it won't count in 3 expeditions per week count.

I haven't tested it myself, but this would've been …

6 years, 2 months ago
0
missing the in game clock

I'm with you there. It always bothered me that Hearthstone didn't have a borderless-window video mode, but in hindsight, this led me to play it windowed and thus always have my computer's clock in sight. Of course, an (optional) in-game …

6 years, 2 months ago
+4
Daily rewards too powerful compared to normal play

I get that it can be a bit frustrating for those who would like to invest large amounts of time into the game. Trust me, I was in the same boat for the first weekend after the open beta released. …

6 years, 2 months ago
0
The Elusive problem and solutions
Quote From Almaniarra

1-) Change Kinkou Lifeblade into "Strike: Restore 2 health to our nexus." Instead of Lifesteal like how some other aggro cards deal just 1-2 damage to nexus like Legion Saboteur.

6 years, 2 months ago
0
Easier Way to Tell Which Followers Trigger Skills?
Quote From Almaniarra

Skills of followers are the "play, strike, attack" cards that affects the opponent.

That actually sounds very plausible. Thanks for elaborating :).

Quote From sinti

Aha! I was …

6 years, 2 months ago
0
Easier Way to Tell Which Followers Trigger Skills?

I know that by right-clicking a card, I can view all cards associated with it, which includes potential skills they trigger (like [runecard]Chempunk Shredder[/runecard]). However, I would like to be able to tell at a glance if a unit's effect …

6 years, 2 months ago
+3
What's everyone think so far of the free-to-play system!?
Quote From SchitJustWorks

Also, what are your thoughts on NOT being able to buy what you want in the beginning to essentially make all possible deck combinations? I've seen a lot of people complaining that they can't build …

6 years, 2 months ago
0
Which cards do you think are the most UNDERpowered?

Good point on those 2 champions, I agree they're definitely among the weakest of the bunch.

The only card that comes to mind right now for me is [runecard]Trueshot Barrage[/runecard]. Only 6 damage for 7 mana on a slow …

6 years, 2 months ago
+1
So, how long is Deny gonna stay at 3 mana?

Some interesting ideas in this thread. I'll share my 2 cents:

Limiting it to only countering spells which cost 3 or less would ruin the card in my opinion; at that point, you may as well not bother. 5 …

6 years, 2 months ago
0
Piltover Spell Decks

Piltover & Zaun does suffer from the fact that spells in Runeterra are relatively expensive compared to units. I agree that this makes the early game a pain against aggressive decks.

However, I think the combo potential in the …

6 years, 2 months ago
+2
The Elusive problem and solutions
Quote From Kinxil

Yeh I can't help but think LoR removal are outrageously pricey especially when units can attack the turn they're being played (given you got attack token so it feel a bit less unfair)

6 years, 2 months ago
0
Are we OK with decks having no champions!?
Quote From Kinxil

I don't mind as long as it's not systematic to the best decks, otherwise it would mean champions are not impactful enough on a general manner.

A valid point. As long as …

6 years, 2 months ago
0
Non-Mana Deny Nerf Idea
Quote From Bystekhilcar

I'm actually not wholly against the idea of increasing its mana cost, personally. [...]

Making it more expensive would throw off the cost-benefit analysis a little, since at a baseline level countering a 4 …

6 years, 2 months ago
+1
Are we OK with decks having no champions!?

I also agree with KANVAS' assessment that champions are, in most respects, simply more powerful units than followers which otherwise function mostly the same way. The mere fact that Riot restricts the total number of champions in a deck should …

6 years, 2 months ago
0
Not a fan of random upgrades in chests
Quote From Bystekhilcar

- I agree that rewards being semi-random is rather off-message for the goal they were apparently going for with the game's reward system, but personally don't have an issue with it

- I would …

6 years, 2 months ago
0
Feedback on the gameplay/balance

I think you're raising some interesting points, but I'm mostly in disagreement.

First and foremost, I strongly disagree about spells being too strong in Legends of Runeterra. I'm not an expert, but I have played a number of …

6 years, 2 months ago
+1
Noxus: Battering Ram is way too overpowered.

Holy cow - I went up against Battering Ram for the first time yesterday. I thought the +4 attack effect was temporary, and even then, I felt the card was perhaps a bit too strong. Luckily, I was able …

6 years, 2 months ago
0
What is the Shen emote supposed to convey?

As much as I know it isn't very sportsmanlike, I occasionally use the Braum emote on an opponent who takes foreeever to make their move - especially in situations where they clearly don't have many possible choices, such as in …

6 years, 2 months ago