Comments
193 totalAs OldManSanns explained, a leveled-up Fiora only needs 2 more kills to fulfill her win condition.
And it's also correct that combat order can play a deciding role in scenarios like these. I don't think greenhat is correct in …
Oh, it does? I wasn't even aware since I got used to using my desktop clock. Good on Blizzard, then. I know they've had an in-game clock for Diablo 3 for a long time, so it makes sense they would've …
Quote From Smradd As far as I know (from last week) you will continue your expedition and it won't count in 3 expeditions per week count.
I haven't tested it myself, but this would've been …
I'm with you there. It always bothered me that Hearthstone didn't have a borderless-window video mode, but in hindsight, this led me to play it windowed and thus always have my computer's clock in sight. Of course, an (optional) in-game …
I get that it can be a bit frustrating for those who would like to invest large amounts of time into the game. Trust me, I was in the same boat for the first weekend after the open beta released. …
Quote From Almaniarra 1-) Change Kinkou Lifeblade into "Strike: Restore 2 health to our nexus." Instead of Lifesteal like how some other aggro cards deal just 1-2 damage to nexus like Legion Saboteur.
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Quote From Almaniarra Skills of followers are the "play, strike, attack" cards that affects the opponent.
That actually sounds very plausible. Thanks for elaborating :).
Quote From sinti Aha! I was …
I know that by right-clicking a card, I can view all cards associated with it, which includes potential skills they trigger (like [runecard]Chempunk Shredder[/runecard]). However, I would like to be able to tell at a glance if a unit's effect …
Quote From SchitJustWorks Also, what are your thoughts on NOT being able to buy what you want in the beginning to essentially make all possible deck combinations? I've seen a lot of people complaining that they can't build …
Good point on those 2 champions, I agree they're definitely among the weakest of the bunch.
The only card that comes to mind right now for me is [runecard]Trueshot Barrage[/runecard]. Only 6 damage for 7 mana on a slow …
Some interesting ideas in this thread. I'll share my 2 cents:
Limiting it to only countering spells which cost 3 or less would ruin the card in my opinion; at that point, you may as well not bother. 5 …
Piltover & Zaun does suffer from the fact that spells in Runeterra are relatively expensive compared to units. I agree that this makes the early game a pain against aggressive decks.
However, I think the combo potential in the …
Quote From Kinxil
…Yeh I can't help but think LoR removal are outrageously pricey especially when units can attack the turn they're being played (given you got attack token so it feel a bit less unfair)
Quote From Kinxil I don't mind as long as it's not systematic to the best decks, otherwise it would mean champions are not impactful enough on a general manner.
A valid point. As long as …
Quote From Bystekhilcar I'm actually not wholly against the idea of increasing its mana cost, personally. [...]
Making it more expensive would throw off the cost-benefit analysis a little, since at a baseline level countering a 4 …
I also agree with KANVAS' assessment that champions are, in most respects, simply more powerful units than followers which otherwise function mostly the same way. The mere fact that Riot restricts the total number of champions in a deck should …
Quote From Bystekhilcar - I agree that rewards being semi-random is rather off-message for the goal they were apparently going for with the game's reward system, but personally don't have an issue with it
- I would …
I think you're raising some interesting points, but I'm mostly in disagreement.
First and foremost, I strongly disagree about spells being too strong in Legends of Runeterra. I'm not an expert, but I have played a number of …
Holy cow - I went up against Battering Ram for the first time yesterday. I thought the +4 attack effect was temporary, and even then, I felt the card was perhaps a bit too strong. Luckily, I was able …
As much as I know it isn't very sportsmanlike, I occasionally use the Braum emote on an opponent who takes foreeever to make their move - especially in situations where they clearly don't have many possible choices, such as in …