Comments
193 totalI've had success in expeditions with very different deck strategies: Anivia control decks, Noxus aggro decks, Demacia army decks, Lux/Ezreal/Heimerdinger spell decks - even a Teemo deck with a heavy poison shroom focus worked pretty well (5 wins, I believe). …
Quote From OldManSanns I think I'm with you and 40, but to attempt devil's advocate: [...]
A valiant effort :). I still think I have a very different mentality in this regard. I know many …
It's great if you need to remove a strong attacker and prepare for your own game-ending attack the next round. There's also the nice side effect that, even if the unit eventually gets freed, Detain resets any buffs to it. …
Quote From Bystekhilcar I continue to be firmly confident in the meta resolving itself without balance changes. Probably in the form of Hecarim-centric Ephemeral decks steamrolling the Elusives.
I'm unconvinced this will be healthy for …
The list in your first post looks somewhat similar to my main deck, except that I've moved away from Frostbite cards and that I still don't have a single Anivia; I'm running Braum (coupled with Take Heart) instead for some …
I've been playing the game a lot since the open beta launch (western Europe), and I haven't experienced any connection issues whatsoever. The only technical issue was a single game crash. Starting it back up allowed me to reconnect right …
Personally, I like the dismissal of neutral cards from a design perspective. It makes each region's identity/profile that much sharper. Also, personally, I like that it makes deckbuilding less complicated/time-consuming by reducing the total number of cards to choose from, …
Quote From FortyDust Playing big, powerful spells MUST have an opportunity cost beyond just the mana expenditure. There MUST be an inherent risk.
Following your line of reasoning, that opportunity cost only exists when playing …
I'm with FortyDust. Maybe I just don't get the mentality of today's playerbase (in Hearhtstone, for instance), but I think expecting compensation from a developer for nerfing a card that you own is the definition of entitlement. The devs aren't …
Quote From OldManSanns Specifically, its either 4000 shards to craft a specific champion
I believe champions are 3000 shards apiece since the open beta launch, no? So they're still identical in price to an expedition.
Quote From sinti I think guys talked about this on Discord today, if you Purify Shark Chariot, it comes back anyway, since the card is restored to default status in graveyard > has its text back.
That makes sense. …
Quote From DoubleSummon maybe the only way to actually tie a game is to deal damage to both nexuses at the same time, there's currently only one card that does it in the caskets.. SO maybe it's possible.. …
Quote From garoudenboy have you ever played mtg?
it's exactly the opposite of what you say......once you remove a blocker in mtg the blocked creature can attack
I advise some fact-checking:
[quote from="MTG …
Quote From Almaniarra Also copying the unit that detained another unit with Shady CharacterCardID or Name also has a detained unit but interestingly, Just one of them gives the detained minion back or it was just a …
Quote From Lightspoon Spells resolve first and only after minions inflict damage.
This is how I always figured it, too. It seems Riot wanted to eliminate the possibility of 'simultaneous' damage as much as possible. …
Quote From QuestingBeast Since there are some units that play with 6-cost spells, that creates a nice threshold and having Deny cancel spells that cost 5 or less seems logical. The enemy has their plans thwarted and in …
Quote From FortyDust My question is: Is the throttle really working as intended?
You know, that's in fact exactly what I thought when I first saw the actual numbers of the purchase limit. Riot's goal …
Quote From Bystekhilcar - Giving the opponent a card draw
How about giving the opponent a card draw if the countered spell costs more than 3 mana? Although this wouldn't work with skills (I believe …
I certainly disagree with calling it "retarded." I wasn't taken aback by this at all since it basically works the same in Magic: The Gathering, (although I'm not a big Magic player by any stretch). I embrace this mechanic …
For the record, I've always thought that Counterspell (and most of its derivatives) in Magic is a horribly balanced card. Using that as the measuring bar for cards in other games like Runeterra is a terrible approach in my opinion.
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