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BlueSpark

LV.7
535/2,500 XP
Joined Jan. 2020 193 posts 1,035 XP 180 achievement pts

Comments

193 total
+1
help with expeditions

I've had success in expeditions with very different deck strategies: Anivia control decks, Noxus aggro decks, Demacia army decks, Lux/Ezreal/Heimerdinger spell decks - even a Teemo deck with a heavy poison shroom focus worked pretty well (5 wins, I believe). …

6 years, 2 months ago
0
Guess if/what Riot will give refunds for nerfed cards
Quote From OldManSanns

I think I'm with you and 40, but to attempt devil's advocate: [...]

A valiant effort :). I still think I have a very different mentality in this regard. I know many …

6 years, 2 months ago
0
is detain worth it?

It's great if you need to remove a strong attacker and prepare for your own game-ending attack the next round. There's also the nice side effect that, even if the unit eventually gets freed, Detain resets any buffs to it. …

6 years, 2 months ago
+1
How do you counter or at least live against the Elusive Decks?
Quote From Bystekhilcar

I continue to be firmly confident in the meta resolving itself without balance changes. Probably in the form of Hecarim-centric Ephemeral decks steamrolling the Elusives.

I'm unconvinced this will be healthy for …

6 years, 2 months ago
0
Ionia/Freljord Control

The list in your first post looks somewhat similar to my main deck, except that I've moved away from Frostbite cards and that I still don't have a single Anivia; I'm running Braum (coupled with Take Heart) instead for some …

6 years, 2 months ago
0
Can't play half of my games. Is anyone going through the same?

I've been playing the game a lot since the open beta launch (western Europe), and I haven't experienced any connection issues whatsoever. The only technical issue was a single game crash. Starting it back up allowed me to reconnect right …

6 years, 2 months ago
+3
Is the lack of a "neutral" set a bigger problem than we realize?

Personally, I like the dismissal of neutral cards from a design perspective. It makes each region's identity/profile that much sharper. Also, personally, I like that it makes deckbuilding less complicated/time-consuming by reducing the total number of cards to choose from, …

6 years, 2 months ago
+1
So, how long is Deny gonna stay at 3 mana?
Quote From FortyDust

Playing big, powerful spells MUST have an opportunity cost beyond just the mana expenditure. There MUST be an inherent risk.

Following your line of reasoning, that opportunity cost only exists when playing …

6 years, 2 months ago
+1
Guess if/what Riot will give refunds for nerfed cards

I'm with FortyDust. Maybe I just don't get the mentality of today's playerbase (in Hearhtstone, for instance), but I think expecting compensation from a developer for nerfing a card that you own is the definition of entitlement. The devs aren't …

6 years, 2 months ago
+1
Shards
Quote From OldManSanns
Specifically, its either 4000 shards to craft a specific champion

I believe champions are 3000 shards apiece since the open beta launch, no? So they're still identical in price to an expedition.

6 years, 2 months ago
+1
Best Cards In Legends Of Runeterra?
Quote From sinti
I think guys talked about this on Discord today, if you Purify Shark Chariot, it comes back anyway, since the card is restored to default status in graveyard > has its text back.

That makes sense. …

6 years, 2 months ago
0
I need answers! Why wasn't this game a tie?!!
Quote From DoubleSummon

maybe the only way to actually tie a game is to deal damage to both nexuses at the same time, there's currently only one card that does it in the caskets.. SO maybe it's possible.. …

6 years, 2 months ago
+3
what's with the mechanic of units not being able to attack after blockers have been removed from in front of them?
Quote From garoudenboy

have you ever played mtg?

it's exactly the opposite of what you say......once you remove a blocker in mtg the blocked creature can attack

I advise some fact-checking:

[quote from="MTG …

6 years, 2 months ago
0
How does the DETAIN mechanic work exactly?
Quote From Almaniarra

Also copying the unit that detained another unit with Shady CharacterCardID or Name also has a detained unit but interestingly, Just one of them gives the detained minion back or it was just a …

6 years, 2 months ago
0
I need answers! Why wasn't this game a tie?!!
Quote From Lightspoon

Spells resolve first and only after minions inflict damage.

This is how I always figured it, too. It seems Riot wanted to eliminate the possibility of 'simultaneous' damage as much as possible. …

6 years, 2 months ago
+1
So, how long is Deny gonna stay at 3 mana?
Quote From QuestingBeast

Since there are some units that play with 6-cost spells, that creates a nice threshold and having Deny cancel spells that cost 5 or less seems logical. The enemy has their plans thwarted and in …

6 years, 2 months ago
+1
Economy throttle actually pointless?
Quote From FortyDust

My question is: Is the throttle really working as intended?

You know, that's in fact exactly what I thought when I first saw the actual numbers of the purchase limit. Riot's goal …

6 years, 2 months ago
0
So, how long is Deny gonna stay at 3 mana?
Quote From Bystekhilcar

- Giving the opponent a card draw

How about giving the opponent a card draw if the countered spell costs more than 3 mana? Although this wouldn't work with skills (I believe …

6 years, 2 months ago
+4
what's with the mechanic of units not being able to attack after blockers have been removed from in front of them?

I certainly disagree with calling it "retarded." I wasn't taken aback by this at all since it basically works the same in Magic: The Gathering, (although I'm not a big Magic player by any stretch). I embrace this mechanic …

6 years, 2 months ago
+1
So, how long is Deny gonna stay at 3 mana?

For the record, I've always thought that Counterspell (and most of its derivatives) in Magic is a horribly balanced card. Using that as the measuring bar for cards in other games like Runeterra is a terrible approach in my opinion.

6 years, 2 months ago