BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
No text? A 1 mana 1/4 seems really good in priest. Are they pushing Inner Fire Priest? if so: PLEASE NO! That is THE most boring/annoying archetype to play against. "okay i left 1 minion alive on 1 health... okay my opponent heals it... What's he gonna do with that... OH NO I'M DEAD". I pray we won't get an Divine Spirit like card this expansion... please blizzard don't do this....
But this card is also pretty decent in a more tempo focused priest with Dragonmaw Overseer.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
Basicly Devolve and Arcane Missiles in one. Seems really good! Cheap transform effect. Allows you to play 2 transform effects in Highlander decks. (This + Polymorph in mage, and Hex in shaman) 3 Missiles are often enough, but i do wonder: can these missiles hit the same target multiple times? If so than this might be a bit less reliable, but still amazing! Imagine someone dropping a Khartut Defender, and then you cast Devolving Missiles to turn the Khartut Defender into a random 3 drop. Also this card screws over ress-priests over A LOT. and I LOVE EVERY SECOND OF IT!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
This card is NUTS in wild. This card is also amazing in standard! This lets druid Innervate or Coin into Lightning Bloom into Overgrowth to ramp a lot. This also basicly "Removes" the downside for druid. For shaman this might be usefull for OTK? Probably good for Malygos Shaman, as you will be able to use malygos without lowering costs, and just cast a bunch of 1 mana spells thanks to mana generated by Lightning Bloom.
Generally 0 mana cards find a way to break the game, but i'm sure this might be THE most broken 0 cost card we have seen so far. (and we thought 0 mana Twin Slice was broken.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
AMAZING card! Supports [Hearthstone Card (Bazaar Burglarly) Not Found] Rogue and it's just a solid card. Both classes will most likely play this. Wait a second... this card discovers.... and it's also a mage card... I feel bad already for WILD players... Oh wait i'm a wild player... oh oh. NOT [THAT ONE quest which name i do not dare say] MAGE NOOOO!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
"TRUTH IS FOUND IN DEATH" -Prince Keleseth. Seems like a SOLID hunter card, but not sure about druid. It does have "Choose One" which means it works well with quest. Maybe there will be some aggro beast (Quest?) druid deck? Not sure how well it might compete with Spell/Glowfly Swarm Druid.
Basicly strong for Hunter, weak but with some potential for druid.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
Seems like a decent clear, and it might be difficult to remove. It does say "Random Enemies", which includes FACE. I do smell perhaps a comeback of recruit/Big warrior??? This seems really good to pull from a Dimensional Ripper! Thats a 10 mana 12/16 "Deal 12 dmg to random enemies". Or if board is empty this is just a way better Pyroblast. This card has a lot of potential, as long as it gets more support.. And warrior gets more clears. Sure last year we were joking about Warrior having too many board clears, but now the lack of board clears are what is holding warrior back. (And running the pirate/Ancharrr package takes a lot of space in your deck)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
Interesting card. To me this seems like a easy 5 star, purely because 0 cost cards are always something to be carefull off. Considering it says "random drops" does this mean even class ones? Like can this give you, for example: a mage 1 drop? Or is it just paladin/netural 1 drop? In case it's only Paladin/neutral 1 drop, it's not that good of a effect. This is a very.. interesting card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
5 health and it's 4 mana... Might see play in highlander decks i guess? This generally has to survive a turn to make use of it's effect, unless you have a 0-mana spell in your hand. The only deck that MIGHT consider using this is Libram Paladin (Not Pure version, and because of 0 mana Libram of Wisdom) This might replace, or get used alongside [card[Wild Pyromancer? (Even though the Wild Pyromancer + Equality combo is 2 mana cheaper)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
Considering this card has good aggresive stats, AND this is going to be a spell based expansion, i'm sure this will see play in every aggro deck. Every aggro deck LOVES the ability to stall out a board clear by one turn. After all that one turn can be enough to get lethal. This will see so much play, and this card is actually really good in Corrupt the Waters Shaman, because it's a battlecry.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
This card seems too unreliable, so i think this is most likely a meme card. I did see in the reveal trailer that they got Plague of Flames on some board, didn't see on which board it was though. But if it can give a few good cards this might actually see play. 2/2 statline isn't bad, it is just really dependent on what spells which board gives. If there was a way to give stars for design i would have given it 5 stars, as this is the first time we get a card with this kind of effect.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
Seems meh to me. This can stick for quite a few turns, but what are the odds people wont have Silence, Transform effects, Zephrys the Great & etc. This card will probably just see play in Big/Dimensional Ripper Warrior.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
Seems really good. This will DEFINATLY see play in control/highlander decks, as they love ways to get more removal. Seems also pretty good in combination with Haunting Visions. This combo is basicly "5 mana 2/3: Discover 2 cards, your next spell this turn costs 3 less". This seems really strong. Also considering this is a spell-based expansion, we will most likely see a lot more combos pop up, during the reveal season. This card will see a lot of play, i'm sure of it.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
Not completely sold on this card just yet. It has good stats and the effect is interesting, but it feels like it's easy for your opponent to remove. Seems like a decent 3 drop (mainly for pure paladin) so far, but we will have to see what other kind of cards paladin will get this expansion. Actually i do see some synergy with Libram of Wisdom. IF you manage to keep this alive.
But hey as long as it's not a murloc paladin card, i'm happy!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
Amazing card, Druids already likes playing spells because of Glowfly Swarm. A similar card to this is Haunting Visions, and it gets used a lot in Shaman, but Nature Studies is cheaper. also Nature Studies says YOUR NEXT SPELL. This means it carries over to your next turn! Very solid card that most likely will get used in most druid decks.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 6 months ago
I managed to make a pretty good Highlander Paladin deck that works very well. Im really proud of this deck! (Also it's great playing a Paladin deck that's not aggro/otk) It feels AMAZING seeing my opponents going full SMOrc, only for me to heal back up to full health and clear the board.
Wild Reno Paladin
A Highlander Paladin Deck created by
Brandon. Last updated 4 years, 7 months ago
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 6 months ago
Sir Finley of the Sands is fine. I have a lot of experience with playing it, and it feels great as it is. And because paladin doesn't have that many 1 drops, you can easely pull it with Call to Adventure.
The problem is that it's a Paladin card. Paladin has mostly bad cards in standard for quite a while now. In wild highlander Pally is a pretty good off-meta deck! (from my experience) But that's mainly because paladin has a lot of good cards in wild. Paladin basicly needs good new cards that actually SUPPORTS EXISTING archetypes. (That are NOT murloc paladin!)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 6 months ago
Just pulled a golden Blackjack Stunner and Murgur Murgurgle in one pack! Debating if i should DE blackjack for 800 dust.. oh and i always wanted a Murgur Murgurgle, so getting it golden is really Nice! (And i like the animation)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 7 months ago
That's a great Idea! But Ethardoth has a point. BUT, what if they added separate rewards for wild ladder? This Idea could work for both sides, AND encourage players to play Wild! (At the very least to get more dust)
Maybe they can add a random HOFd legendary as a first time legend reward? Might be a bit too much though.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 7 months ago
I would say Tess Greymane, but she's a pretty good card i.m.o. However my favorite BAD card is definitely Academic Espionage. Gives you a lot of value, but i guess all that value isn't that useful when your opponents gets all SMOrc on your face. If only the meta had slowed down enough. (become control/value oriented when this was still in standard)
Good stats, its a dragon. Seems really good! Basicly a "better" Cobalt Spellkin.
No text? A 1 mana 1/4 seems really good in priest. Are they pushing Inner Fire Priest? if so: PLEASE NO! That is THE most boring/annoying archetype to play against. "okay i left 1 minion alive on 1 health... okay my opponent heals it... What's he gonna do with that... OH NO I'M DEAD". I pray we won't get an Divine Spirit like card this expansion... please blizzard don't do this....
But this card is also pretty decent in a more tempo focused priest with Dragonmaw Overseer.
Basicly Devolve and Arcane Missiles in one. Seems really good! Cheap transform effect. Allows you to play 2 transform effects in Highlander decks. (This + Polymorph in mage, and Hex in shaman) 3 Missiles are often enough, but i do wonder: can these missiles hit the same target multiple times? If so than this might be a bit less reliable, but still amazing! Imagine someone dropping a Khartut Defender, and then you cast Devolving Missiles to turn the Khartut Defender into a random 3 drop. Also this card screws over ress-priests over A LOT. and I LOVE EVERY SECOND OF IT!
This card is NUTS in wild. This card is also amazing in standard! This lets druid Innervate or Coin into Lightning Bloom into Overgrowth to ramp a lot. This also basicly "Removes" the downside for druid. For shaman this might be usefull for OTK? Probably good for Malygos Shaman, as you will be able to use malygos without lowering costs, and just cast a bunch of 1 mana spells thanks to mana generated by Lightning Bloom.
Generally 0 mana cards find a way to break the game, but i'm sure this might be THE most broken 0 cost card we have seen so far. (and we thought 0 mana Twin Slice was broken.)
AMAZING card! Supports [Hearthstone Card (Bazaar Burglarly) Not Found] Rogue and it's just a solid card. Both classes will most likely play this. Wait a second... this card discovers.... and it's also a mage card... I feel bad already for WILD players... Oh wait i'm a wild player... oh oh. NOT [THAT ONE quest which name i do not dare say] MAGE NOOOO!
"TRUTH IS FOUND IN DEATH" -Prince Keleseth. Seems like a SOLID hunter card, but not sure about druid. It does have "Choose One" which means it works well with quest. Maybe there will be some aggro beast (Quest?) druid deck? Not sure how well it might compete with Spell/Glowfly Swarm Druid.
Basicly strong for Hunter, weak but with some potential for druid.
Seems like a decent clear, and it might be difficult to remove. It does say "Random Enemies", which includes FACE. I do smell perhaps a comeback of recruit/Big warrior??? This seems really good to pull from a Dimensional Ripper! Thats a 10 mana 12/16 "Deal 12 dmg to random enemies". Or if board is empty this is just a way better Pyroblast. This card has a lot of potential, as long as it gets more support.. And warrior gets more clears. Sure last year we were joking about Warrior having too many board clears, but now the lack of board clears are what is holding warrior back. (And running the pirate/Ancharrr package takes a lot of space in your deck)
Interesting card. To me this seems like a easy 5 star, purely because 0 cost cards are always something to be carefull off. Considering it says "random drops" does this mean even class ones? Like can this give you, for example: a mage 1 drop? Or is it just paladin/netural 1 drop? In case it's only Paladin/neutral 1 drop, it's not that good of a effect. This is a very.. interesting card.
5 health and it's 4 mana... Might see play in highlander decks i guess? This generally has to survive a turn to make use of it's effect, unless you have a 0-mana spell in your hand. The only deck that MIGHT consider using this is Libram Paladin (Not Pure version, and because of 0 mana Libram of Wisdom) This might replace, or get used alongside [card[Wild Pyromancer? (Even though the Wild Pyromancer + Equality combo is 2 mana cheaper)
Considering this card has good aggresive stats, AND this is going to be a spell based expansion, i'm sure this will see play in every aggro deck. Every aggro deck LOVES the ability to stall out a board clear by one turn. After all that one turn can be enough to get lethal. This will see so much play, and this card is actually really good in Corrupt the Waters Shaman, because it's a battlecry.
This card seems too unreliable, so i think this is most likely a meme card. I did see in the reveal trailer that they got Plague of Flames on some board, didn't see on which board it was though. But if it can give a few good cards this might actually see play. 2/2 statline isn't bad, it is just really dependent on what spells which board gives. If there was a way to give stars for design i would have given it 5 stars, as this is the first time we get a card with this kind of effect.
Seems meh to me. This can stick for quite a few turns, but what are the odds people wont have Silence, Transform effects, Zephrys the Great & etc. This card will probably just see play in Big/Dimensional Ripper Warrior.
Seems really good. This will DEFINATLY see play in control/highlander decks, as they love ways to get more removal. Seems also pretty good in combination with Haunting Visions. This combo is basicly "5 mana 2/3: Discover 2 cards, your next spell this turn costs 3 less". This seems really strong. Also considering this is a spell-based expansion, we will most likely see a lot more combos pop up, during the reveal season. This card will see a lot of play, i'm sure of it.
Not completely sold on this card just yet. It has good stats and the effect is interesting, but it feels like it's easy for your opponent to remove. Seems like a decent 3 drop (mainly for pure paladin) so far, but we will have to see what other kind of cards paladin will get this expansion. Actually i do see some synergy with Libram of Wisdom. IF you manage to keep this alive.
But hey as long as it's not a murloc paladin card, i'm happy!
Amazing card, Druids already likes playing spells because of Glowfly Swarm. A similar card to this is Haunting Visions, and it gets used a lot in Shaman, but Nature Studies is cheaper. also Nature Studies says YOUR NEXT SPELL. This means it carries over to your next turn! Very solid card that most likely will get used in most druid decks.
I managed to make a pretty good Highlander Paladin deck that works very well. Im really proud of this deck! (Also it's great playing a Paladin deck that's not aggro/otk) It feels AMAZING seeing my opponents going full SMOrc, only for me to heal back up to full health and clear the board.
Sir Finley of the Sands is fine. I have a lot of experience with playing it, and it feels great as it is. And because paladin doesn't have that many 1 drops, you can easely pull it with Call to Adventure.
The problem is that it's a Paladin card. Paladin has mostly bad cards in standard for quite a while now. In wild highlander Pally is a pretty good off-meta deck! (from my experience) But that's mainly because paladin has a lot of good cards in wild. Paladin basicly needs good new cards that actually SUPPORTS EXISTING archetypes. (That are NOT murloc paladin!)
The reason Sir Finley of the Sands is not a 1 mana 1/3 like the wild card Sir Finley Mrrgglton is because Sir Finley of the Sands would have been way too strong at 1 mana. If it was 1 atk, Sir Finley of the Sands would have been way too toxic, and nerfed withing a week.
Just pulled a golden Blackjack Stunner and Murgur Murgurgle in one pack! Debating if i should DE blackjack for 800 dust.. oh and i always wanted a Murgur Murgurgle, so getting it golden is really Nice! (And i like the animation)
That's a great Idea! But Ethardoth has a point. BUT, what if they added separate rewards for wild ladder? This Idea could work for both sides, AND encourage players to play Wild! (At the very least to get more dust)
Maybe they can add a random HOFd legendary as a first time legend reward? Might be a bit too much though.
I would say Tess Greymane, but she's a pretty good card i.m.o. However my favorite BAD card is definitely Academic Espionage. Gives you a lot of value, but i guess all that value isn't that useful when your opponents gets all SMOrc on your face. If only the meta had slowed down enough. (become control/value oriented when this was still in standard)