BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Good for big warlock and big DH, no good for pretty much nearly every warlock/DH deck. Just a super solid card. There HAS to be some big/strong dual class legendary for Both classes.
Also notable synergy with Flesh Giant, this turns 1 Flesh Giant in hand into (best case scenario) a *1 mana 18/18. THATS REALLY GOOD.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Reload for aggro that can also make it so your opponents board clears in hand get shuffled back in their decks. Oh you have 9 cards in hand and you would have 10 when your turn starts? Well your opponent Just used Glide and your down to only 4 cards. (And +1 at start of your turn).
Needless to say: WHY DID THEY PRINT THIS? This i.m.o. is a LEGENDARY card kinda effect. WHY CAN YOU HAVE 2 OF THESE? And ITS ONLY 4 MANA! Just WHAT?!?
Honestly when people (including myself) went around saying: "LOL DH is good at everything, and against everything." We were joking blizzard!
If the rest of DH cards are going to be like this, then i'm truly afraid that there will be even more DH nerf waves. Which i truly dislike.
Oh and thank god this card is even-costed. This card in odd DH would have probably made a LOT of people rage/quit. At least they "balanced" it around that.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Spellburst that can stick around for a few turns, unless your opponent runs weapon removal. Seems very good for control decks.
In paladin this seems like a solid card. Works really well together with Libram of Hope, as long as it didn't get its cost reduced too much. And there are plenty of spells that benefit from it, like Lay on Hands.
For warrior this is helpfull as it gives you a minion after using board clears like Brawl or Plague of Wrath.
Just a solid card overall. Will see play in control warrior/libram paladin.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
This looks like quite a strong totem. Might make totem shaman even better in standard, and you can hardly go wrong with running this. its deathrattle is always useful. It gives board presence for Bloodlust, it gives taunt against aggro, and it's a totem, meaning you can copy this with Totemic Reflection and Splitting Axe. This car is NUTS.
In wild though... THANK GOODNESS ITS NOT EVEN COSTED. Also i'm afraid of the turn 5 Totem Goliath into that one "if you control all 4 basic totems, summon Al'Akir the Windlord" card (looked it up, it's Windshear Stormcaller. Totem Goliath seems really strong, but if it's ever getting nerfed, they MUST nerf it by 2 mana, otherwise this will be even more broken in a even shaman deck. This card might actually give rise to ODD Totem Shaman in wild.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
This card looks SCARY. HUGE stats for only 5 mana, even higher than the DoD malygos. This card seems like a burn mage card. They have given burn mage plenty of support, but it never took off before. But i feel like this card will finally make it viable. Burn mages problem was the lack of finishers, outside of antonidas and that DOD elemental that summons 5/5s. But with another finisher (this new card), you might actually draw a wincon sooner. This card will see plenty of play. There is hardly no reason to not include it.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Deathspeaker but better. Not the greatest stats, but the effect is good enough to balance it out. I was afraid Hunter/DH dual class cards were just going to be bland "huehue me go face" cards, so seeing this makes me happy! This card looks better in a midrange/control deck which is a nice change for both classes. This will certainly see play in a LOT of decks. This card is going to be powerfull, but not OP.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Seems like a powerfull Minion. But i feel like zoolock will stilll use Sea Giant instead of Flesh Giant, unless the self damage package gets acces to some healing.
For priest, we will have to see how powerfull zoo/aggro priest will become. But i feel like the cards condition is way harder to fulfill for priest.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
If zoolock aint tier 1 now, than i don't know anymore. Also this seems good for priest as well, might actually make zoo/tempo priest finally viable! The only "bad" thing is that you can only use it for a lot of value late game, but hey reloading the board isn't that bad of a thing, and these decks can now run a similar package as FACE Hunter, with Leper Gnomes and so on. I'm honestly scared of Zoolocks powerlevel this expansion. Let's hope this wont be DH-level nerfs part 2, Warlock edition.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
Warrior: This is decent for warrior, as they have a lot of high attack weapons like Wrenchcalibur and Gorehowl. not sure if this will be enough to make a Hack the System deck any good. This card MUST be the reason that [Hearthstone Card (Corsair cash) Not Found] got nerfed.
In wild this might see play in a more meme deck with Bladed Gauntlet, and it would work similarly to a Spiteful Summoner deck? Would be fun to see.
Rogue: The best weapons for rogue has 4 attack (in standard), these are: Waggle Pick and Hooked Scimitar. These cards were mainly used in tempo decks, so i guess Steeldancer is more of a FACE rogue card? So i'm guessing this will see play in stealth rogue, alongside Hooked Scimitar because you can curve them together (turn 3 Combo Hooked Scimitar into turn 4 Steeldancer. Waggle Pick is too slow as you will have to play Waggle Pick Turn 4, and then Steeldancer turn 5. Also Waggle Pick has a chance to accidentally Shadowstep the summoned minion.
In wild this might see play in a Kingsbane deck, but Kingsbane Rogue has fallen flat for a long time (ever since they nerfed Leeching Poison.) I don't think this card will make Kingsbane Rogue viable, as Kingsbane Rogue needs a slow WILD meta to thrive. And i don't think ODD DH and Secret Mage are going to slow down whatsoever.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
Generally a 6 mana 3/3: "destroy a minion". This seems strong on paper, but it's quite.. different depending on the class.
For priest it's honestly at its weakest. I feel like Aeon Reaver Is WAY better, as it has +1/+1 compared to Brittlebone Destroyer. Sure Aeon Reaver is worse at dealing with taunted minions, but it has dragon synergy. Also for destroying big minions, priest already has Shadow Word: Death, Shadow Word: Pain and Forbidden Words. Brittlebone Destroyer Seems honestly really weak/bad as a priest minion. The only reason i think it exists is so that priest has a card like Aeon Reaver after GA rotates. The only thing the card NEEDS in order to be decent/good is a cheap self-damage (dual-class)card. like maybe a 0 mana card, or 1 mana at most.
For Warlock it's a WAY DIFFERENT story. For warlock it's basicly Keli'dan the Breaker from last expansion, but without the VERY situational board wipe effect. And you can use 2 copys of Brittlebone Destroyer... man Keli'dan the Breaker got powercreeped already... AND IT'S JUST THE NEXT EXPANSION! Also warlock has a lot of (cheap) self-damage cards like Flame Imp, which makes it come out faster than turn 6. This will certainly see play in zoolock, so they can get through big early game taunts. This card will probably make it so Soulbound Ashtongue also gets used in zoolock, just so that they can (hopefully) use Brittlebone Destroyer on turn 4.
Basicly: Bad/outclassed in most priest decks, extremely powerfull in warlock/(self-damage)zoolock. So uh, why is this a dual class card again? Seems like mainly warlock flavor to me.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
Cheaper Wasteland Assassin, and it's a deathrattle card so it can give deathrattle rogue a lot more burst in WILD. But standard doesn't have that much GOOD deathrattle synergy for rogue, unless they are going to give us some more this expansion. Also it has stealth, so it will certainly get runned in stealth rogue. And after Galakrond Rogue took a big hit, stealth rogue might actually stand a bit more of a chance. If this dies while trading into your opponents taunt minion, and they have no other minions on board, it will be free 4 dmg to face. Also this card only has 2 health, this can be both beneficial, and detrimental. If this is one of your only minions, and your opponent wants to use a board clear, then they might consider not playing the clear because they don't want the deathrattle to activate. (and they rather want to wait till you attack face with it, so that they can silence it/transform it)
Not quite sure why it's a legendary, but eh, rogue already has a good set so far. So it doesn't hurt that bad i guess. (I personally feel like this should have been an epic at most.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
7 mana is a lot, BUT it reloads the board for DH. This will see play in every control DH deck, so they can "switch" to full SMOrc. I guess this expansion will be more Token DH based instead of tempo DH? Also 3 dmg AOE is already good at 7 mana, and it HARDcounters The Forest's Aid by destroying their board and "ressing" it on your side with +1/+1. Also a 3/3 baseline is annoying to get rid off, unless you (or your opponent) has a big spell like Flamestrike. Also after this card gets a reduced cost by Skull of Gul'dan, it will be a 4 mana clear + get a big board... Seems like a strong, but not busted card to me, surprisingly, as we are talking about a DH card.
HOWEVER this card might be the next "0mG bL7zZ Pls N3rF!1!11!" card. (- signed by every aggro player that somehow doesn't kill their opponent before late game.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
Well looks like Zoolock is back. Zoolock loves egg-cards, and this gives really good tokens! Those 2/1 stats are amazing for aggro! And it even has discard synergy?!? That's really nice! Discardlock is already a really strong deck in WILD, and they will definitely use this!
Edit: In standard this is a card you don't mind discarding from something like Soulfire, so having this card in hand lowers the chance you discard another Soulfire or another card that is important.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
So kripp for the 3th time in a row... I don't mind (Even though the last one was HORRIBLE to watch...) I wish it was someone else though. I really like kripp, but why did they invite kripp for a 3th time? And kripp only plays contructed during the first few weeks of a expansion... Other than that he is a 100% Battlegrounds player. Why didn't they invite someone like Regis, who actually plays standard a lot? (and he is always fun to watch, and honest.) Or Kibler? Kibler overhypes cards a lot so you would expect them to invite him? (The overhyping of cards is good for blizz, helps them sell more pre-order bundles)
Or why not invite someone that plays a lot of wild for once? Like Solem or Roffle? (Actually blizz doesn't care about Wild, and so they probably also don't care about streamers that play Wild, so never mind about that...)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
[Hearthstone Card (Shadowbolt) Not Found] that requires a lot more skill to use.. AMAZING! I like this card already! It punishes opponents for using low statted minions, and it hard counters Faceless Lackey. This card (to me) seems like a solid pick for most, if not nearly all control mage decks. And will certainly see play in Highlander Mage.
Also you can pull this from cards like Magic Trick and Wand Thief, so expect to see this card A LOT!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
Seems like a really strong card... in a SLOW meta. This will certainly be more of a control tool that can turn the game around in a single turn. Strong synergies that (to me) immediately come to mind are:
I really like the priest synergy. after all, playing those combo's ruin their ress pool, meaning that these combo's won't see play in ress priest. (generally)
But Headmaster Kel'Thuzad has one BIG weakness: It's slow (Only good in control decks/SLOW META) and it's effect only count AFTER casting a spell, meaning that if Headmaster Kel'Thuzad dies while your casting the spell, the Spellburst effet won't go off. (Confirmed by devs.) This also means that the shown Headmaster Kel'Thuzad + Brawl combo is HORRIBLE, like seriously, if Headmaster Kel'Thuzad is your only minion, and your opponent has 3 (like in the reveal video), this means you have a 1/4 chance of getting the effect off... WHY NOT PLAY A WEAK MINION/LACKY INSTEAD? Headmaster Kel'Thuzad + Plague of Wrath is a WAY BETTER combo, as your Headmaster Kel'Thuzad doesn't die to it! (if you play the two on the same turn + it's undamaged)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
My guess for Paladin/Warriors is... Some big card for Duel! Paladin and recruit/Big/Dimensional Ripper Warrior. This is based on the fact that they showed us already some big Warrior cards, and warrior/paladin share this archetype (somewhat). Maybe they will also give Warrior/paladin some AOE, as both classes need better AOE to survive at least early/mid game for this archetype to actually work.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
So this card gets hyped a lot, but i don't see why. Guardian Augmerchant also was hyped a lot, but quickly fell off. I bet this will happen also with this card. These days you only play 1 drops for their stats and to get ahead on board. I don't see this card being used in control decks, as they have way better tools to clear the board. This basicly leaves aggro decks, and i REALLY don't think aggro wants a 1 mana 1/1 in their deck. There are way better 1 drops like: Beaming Sidekick and Blazing Battlemage. there already is a card in the game that does this, but way better. This being Magic Carpet. Sure Magic Carpet is 3x more expansive, but it is harder to remove and gives it's effect over multiple turns!
The only time i see this being useful is in Shudderwock Shaman in WILD, just to make THE big Shudderwock turn even more devastating. But even then Shudderwock Shaman will only run 1 copy of this card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 5 months ago
Seems like a REALLY strong card on paper, but i feel like it just isn't that strong in practice. Sure it's strong with Kael'thas Sunstrider, but what is is supposed to buff? Decks with Kael'thas Sunstrider often are spell-heavy meaning that you won't get much out of the deck/hand buffing aspect of the card. So i guess you would use it as a finisher? In that case why not use Savage Roar? Savage Roar is cheaper and does the same job with closing out games. I feel like the only real time you might play this card is if your ahead of you opponent, but even then, why would you cast this and effectively "lose" a turn while you can close out the game by building a bigger board? But at the end of the day, this is a 10 mana card in druid. And the 10 mana druid cards have always found a way to "break" the game.
Good for big warlock and big DH, no good for pretty much nearly every warlock/DH deck. Just a super solid card. There HAS to be some big/strong dual class legendary for Both classes.
Also notable synergy with Flesh Giant, this turns 1 Flesh Giant in hand into (best case scenario) a *1 mana 18/18. THATS REALLY GOOD.
*Including cost of Felosophy.
Reload for aggro that can also make it so your opponents board clears in hand get shuffled back in their decks. Oh you have 9 cards in hand and you would have 10 when your turn starts? Well your opponent Just used Glide and your down to only 4 cards. (And +1 at start of your turn).
Needless to say: WHY DID THEY PRINT THIS? This i.m.o. is a LEGENDARY card kinda effect. WHY CAN YOU HAVE 2 OF THESE? And ITS ONLY 4 MANA! Just WHAT?!?
Honestly when people (including myself) went around saying: "LOL DH is good at everything, and against everything." We were joking blizzard!
If the rest of DH cards are going to be like this, then i'm truly afraid that there will be even more DH nerf waves. Which i truly dislike.
Oh and thank god this card is even-costed. This card in odd DH would have probably made a LOT of people rage/quit. At least they "balanced" it around that.
Spellburst that can stick around for a few turns, unless your opponent runs weapon removal. Seems very good for control decks.
In paladin this seems like a solid card. Works really well together with Libram of Hope, as long as it didn't get its cost reduced too much. And there are plenty of spells that benefit from it, like Lay on Hands.
For warrior this is helpfull as it gives you a minion after using board clears like Brawl or Plague of Wrath.
Just a solid card overall. Will see play in control warrior/libram paladin.
This looks like quite a strong totem. Might make totem shaman even better in standard, and you can hardly go wrong with running this. its deathrattle is always useful. It gives board presence for Bloodlust, it gives taunt against aggro, and it's a totem, meaning you can copy this with Totemic Reflection and Splitting Axe. This car is NUTS.
In wild though... THANK GOODNESS ITS NOT EVEN COSTED. Also i'm afraid of the turn 5 Totem Goliath into that one "if you control all 4 basic totems, summon Al'Akir the Windlord" card (looked it up, it's Windshear Stormcaller. Totem Goliath seems really strong, but if it's ever getting nerfed, they MUST nerf it by 2 mana, otherwise this will be even more broken in a even shaman deck. This card might actually give rise to ODD Totem Shaman in wild.
This card looks SCARY. HUGE stats for only 5 mana, even higher than the DoD malygos. This card seems like a burn mage card. They have given burn mage plenty of support, but it never took off before. But i feel like this card will finally make it viable. Burn mages problem was the lack of finishers, outside of antonidas and that DOD elemental that summons 5/5s. But with another finisher (this new card), you might actually draw a wincon sooner. This card will see plenty of play. There is hardly no reason to not include it.
Deathspeaker but better. Not the greatest stats, but the effect is good enough to balance it out. I was afraid Hunter/DH dual class cards were just going to be bland "huehue me go face" cards, so seeing this makes me happy! This card looks better in a midrange/control deck which is a nice change for both classes. This will certainly see play in a LOT of decks. This card is going to be powerfull, but not OP.
Good stats, it had taunt, and priests have a LOT of cheap spells like Power Word: Shield. Just a amazing card for control priest decks.
Seems like a powerfull Minion. But i feel like zoolock will stilll use Sea Giant instead of Flesh Giant, unless the self damage package gets acces to some healing.
For priest, we will have to see how powerfull zoo/aggro priest will become. But i feel like the cards condition is way harder to fulfill for priest.
If zoolock aint tier 1 now, than i don't know anymore. Also this seems good for priest as well, might actually make zoo/tempo priest finally viable! The only "bad" thing is that you can only use it for a lot of value late game, but hey reloading the board isn't that bad of a thing, and these decks can now run a similar package as FACE Hunter, with Leper Gnomes and so on. I'm honestly scared of Zoolocks powerlevel this expansion. Let's hope this wont be DH-level nerfs part 2, Warlock edition.
Also it looks like Dark Pharaoh Tekahn Might have been powercreeped (a little, Dark Pharaoh Tekahn will still be better in a lacky-based zoolock deck.)
Warrior: This is decent for warrior, as they have a lot of high attack weapons like Wrenchcalibur and Gorehowl. not sure if this will be enough to make a Hack the System deck any good. This card MUST be the reason that [Hearthstone Card (Corsair cash) Not Found] got nerfed.
In wild this might see play in a more meme deck with Bladed Gauntlet, and it would work similarly to a Spiteful Summoner deck? Would be fun to see.
Rogue: The best weapons for rogue has 4 attack (in standard), these are: Waggle Pick and Hooked Scimitar. These cards were mainly used in tempo decks, so i guess Steeldancer is more of a FACE rogue card? So i'm guessing this will see play in stealth rogue, alongside Hooked Scimitar because you can curve them together (turn 3 Combo Hooked Scimitar into turn 4 Steeldancer. Waggle Pick is too slow as you will have to play Waggle Pick Turn 4, and then Steeldancer turn 5. Also Waggle Pick has a chance to accidentally Shadowstep the summoned minion.
In wild this might see play in a Kingsbane deck, but Kingsbane Rogue has fallen flat for a long time (ever since they nerfed Leeching Poison.) I don't think this card will make Kingsbane Rogue viable, as Kingsbane Rogue needs a slow WILD meta to thrive. And i don't think ODD DH and Secret Mage are going to slow down whatsoever.
Generally a 6 mana 3/3: "destroy a minion". This seems strong on paper, but it's quite.. different depending on the class.
For priest it's honestly at its weakest. I feel like Aeon Reaver Is WAY better, as it has +1/+1 compared to Brittlebone Destroyer. Sure Aeon Reaver is worse at dealing with taunted minions, but it has dragon synergy. Also for destroying big minions, priest already has Shadow Word: Death, Shadow Word: Pain and Forbidden Words. Brittlebone Destroyer Seems honestly really weak/bad as a priest minion. The only reason i think it exists is so that priest has a card like Aeon Reaver after GA rotates. The only thing the card NEEDS in order to be decent/good is a cheap self-damage (dual-class)card. like maybe a 0 mana card, or 1 mana at most.
For Warlock it's a WAY DIFFERENT story. For warlock it's basicly Keli'dan the Breaker from last expansion, but without the VERY situational board wipe effect. And you can use 2 copys of Brittlebone Destroyer... man Keli'dan the Breaker got powercreeped already... AND IT'S JUST THE NEXT EXPANSION! Also warlock has a lot of (cheap) self-damage cards like Flame Imp, which makes it come out faster than turn 6. This will certainly see play in zoolock, so they can get through big early game taunts. This card will probably make it so Soulbound Ashtongue also gets used in zoolock, just so that they can (hopefully) use Brittlebone Destroyer on turn 4.
Basicly: Bad/outclassed in most priest decks, extremely powerfull in warlock/(self-damage)zoolock. So uh, why is this a dual class card again? Seems like mainly warlock flavor to me.
Cheaper Wasteland Assassin, and it's a deathrattle card so it can give deathrattle rogue a lot more burst in WILD. But standard doesn't have that much GOOD deathrattle synergy for rogue, unless they are going to give us some more this expansion. Also it has stealth, so it will certainly get runned in stealth rogue. And after Galakrond Rogue took a big hit, stealth rogue might actually stand a bit more of a chance. If this dies while trading into your opponents taunt minion, and they have no other minions on board, it will be free 4 dmg to face. Also this card only has 2 health, this can be both beneficial, and detrimental. If this is one of your only minions, and your opponent wants to use a board clear, then they might consider not playing the clear because they don't want the deathrattle to activate. (and they rather want to wait till you attack face with it, so that they can silence it/transform it)
Not quite sure why it's a legendary, but eh, rogue already has a good set so far. So it doesn't hurt that bad i guess. (I personally feel like this should have been an epic at most.)
7 mana is a lot, BUT it reloads the board for DH. This will see play in every control DH deck, so they can "switch" to full SMOrc. I guess this expansion will be more Token DH based instead of tempo DH? Also 3 dmg AOE is already good at 7 mana, and it HARDcounters The Forest's Aid by destroying their board and "ressing" it on your side with +1/+1. Also a 3/3 baseline is annoying to get rid off, unless you (or your opponent) has a big spell like Flamestrike. Also after this card gets a reduced cost by Skull of Gul'dan, it will be a 4 mana clear + get a big board... Seems like a strong, but not busted card to me, surprisingly, as we are talking about a DH card.
HOWEVER this card might be the next "0mG bL7zZ Pls N3rF!1!11!" card. (- signed by every aggro player that somehow doesn't kill their opponent before late game.)
Well looks like Zoolock is back. Zoolock loves egg-cards, and this gives really good tokens! Those 2/1 stats are amazing for aggro! And it even has discard synergy?!? That's really nice! Discardlock is already a really strong deck in WILD, and they will definitely use this!
Edit: In standard this is a card you don't mind discarding from something like Soulfire, so having this card in hand lowers the chance you discard another Soulfire or another card that is important.
So kripp for the 3th time in a row... I don't mind (Even though the last one was HORRIBLE to watch...) I wish it was someone else though. I really like kripp, but why did they invite kripp for a 3th time? And kripp only plays contructed during the first few weeks of a expansion... Other than that he is a 100% Battlegrounds player. Why didn't they invite someone like Regis, who actually plays standard a lot? (and he is always fun to watch, and honest.) Or Kibler? Kibler overhypes cards a lot so you would expect them to invite him? (The overhyping of cards is good for blizz, helps them sell more pre-order bundles)
Or why not invite someone that plays a lot of wild for once? Like Solem or Roffle? (Actually blizz doesn't care about Wild, and so they probably also don't care about streamers that play Wild, so never mind about that...)
[Hearthstone Card (Shadowbolt) Not Found] that requires a lot more skill to use.. AMAZING! I like this card already! It punishes opponents for using low statted minions, and it hard counters Faceless Lackey. This card (to me) seems like a solid pick for most, if not nearly all control mage decks. And will certainly see play in Highlander Mage.
Also you can pull this from cards like Magic Trick and Wand Thief, so expect to see this card A LOT!
Seems like a really strong card... in a SLOW meta. This will certainly be more of a control tool that can turn the game around in a single turn. Strong synergies that (to me) immediately come to mind are:
- Priest: #1: Headmaster Kel'Thuzad + Shadow Word: Ruin. (well R.I.P. [Hearthstone Card (Strenght in Numbers) Not Found] Druid)
- Priest #2: Headmaster Kel'Thuzad + Breath of the Infinite (Bye aggro.)
- Mage: Headmaster Kel'Thuzad + Conjurer's Calling. (Also you can just play this on turn 5, and then turn 6 Khadgar + Conjurer's Calling.)
- Paladin Headmaster Kel'Thuzad + Libram of Justice. (weaker synergy, but seem good in paladin decks that don't run pure package.)
- Shaman Headmaster Kel'Thuzad + Lightning Breath. (or Lightning Storm.)
I really like the priest synergy. after all, playing those combo's ruin their ress pool, meaning that these combo's won't see play in ress priest. (generally)
But Headmaster Kel'Thuzad has one BIG weakness: It's slow (Only good in control decks/SLOW META) and it's effect only count AFTER casting a spell, meaning that if Headmaster Kel'Thuzad dies while your casting the spell, the Spellburst effet won't go off. (Confirmed by devs.) This also means that the shown Headmaster Kel'Thuzad + Brawl combo is HORRIBLE, like seriously, if Headmaster Kel'Thuzad is your only minion, and your opponent has 3 (like in the reveal video), this means you have a 1/4 chance of getting the effect off... WHY NOT PLAY A WEAK MINION/LACKY INSTEAD? Headmaster Kel'Thuzad + Plague of Wrath is a WAY BETTER combo, as your Headmaster Kel'Thuzad doesn't die to it! (if you play the two on the same turn + it's undamaged)
My guess for Paladin/Warriors is... Some big card for Duel! Paladin and recruit/Big/Dimensional Ripper Warrior. This is based on the fact that they showed us already some big Warrior cards, and warrior/paladin share this archetype (somewhat). Maybe they will also give Warrior/paladin some AOE, as both classes need better AOE to survive at least early/mid game for this archetype to actually work.
So this card gets hyped a lot, but i don't see why. Guardian Augmerchant also was hyped a lot, but quickly fell off. I bet this will happen also with this card. These days you only play 1 drops for their stats and to get ahead on board. I don't see this card being used in control decks, as they have way better tools to clear the board. This basicly leaves aggro decks, and i REALLY don't think aggro wants a 1 mana 1/1 in their deck. There are way better 1 drops like: Beaming Sidekick and Blazing Battlemage. there already is a card in the game that does this, but way better. This being Magic Carpet. Sure Magic Carpet is 3x more expansive, but it is harder to remove and gives it's effect over multiple turns!
The only time i see this being useful is in Shudderwock Shaman in WILD, just to make THE big Shudderwock turn even more devastating. But even then Shudderwock Shaman will only run 1 copy of this card.
Seems like a REALLY strong card on paper, but i feel like it just isn't that strong in practice. Sure it's strong with Kael'thas Sunstrider, but what is is supposed to buff? Decks with Kael'thas Sunstrider often are spell-heavy meaning that you won't get much out of the deck/hand buffing aspect of the card. So i guess you would use it as a finisher? In that case why not use Savage Roar? Savage Roar is cheaper and does the same job with closing out games. I feel like the only real time you might play this card is if your ahead of you opponent, but even then, why would you cast this and effectively "lose" a turn while you can close out the game by building a bigger board? But at the end of the day, this is a 10 mana card in druid. And the 10 mana druid cards have always found a way to "break" the game.