Brandon
LV.15Old God Fanatic
Comments
2,486 totalGood for big warlock and big DH, no good for pretty much nearly every warlock/DH deck. Just a super solid card. There HAS to be some big/strong dual class legendary for Both classes.
Also notable synergy with [card]Flesh Giant[/card], …
Reload for aggro that can also make it so your opponents board clears in hand get shuffled back in their decks. Oh you have 9 cards in hand and you would have 10 when your turn starts? Well your opponent …
Spellburst that can stick around for a few turns, unless your opponent runs weapon removal. Seems very good for control decks.
In paladin this seems like a solid card. Works really well together with [card]Libram of Hope[/card], as long …
This looks like quite a strong totem. Might make totem shaman even better in standard, and you can hardly go wrong with running this. its deathrattle is always useful. It gives board presence for [card]Bloodlust[/card], it gives taunt against aggro, …
This card looks SCARY. HUGE stats for only 5 mana, even higher than the DoD malygos. This card seems like a burn mage card. They have given burn mage plenty of support, but it never took off before. But i …
[card]Deathspeaker[/card] but better. Not the greatest stats, but the effect is good enough to balance it out. I was afraid Hunter/DH dual class cards were just going to be bland "huehue me go face" cards, so seeing this makes me …
Good stats, it had taunt, and priests have a LOT of cheap spells like [card]Power word: Shield[/card]. Just a amazing card for control priest decks.
Seems like a powerfull Minion. But i feel like zoolock will stilll use [card]Sea Giant[/card] instead of [card]Flesh Giant[/card], unless the self damage package gets acces to some healing.
For priest, we will have to see how powerfull zoo/aggro …
If zoolock aint tier 1 now, than i don't know anymore. Also this seems good for priest as well, might actually make zoo/tempo priest finally viable! The only "bad" thing is that you can only use it for a lot …
Warrior: This is decent for warrior, as they have a lot of high attack weapons like [card]Wrenchcalibur[/card] and [card]Gorehowl[/card]. not sure if this will be enough to make a [card]Hack the system[/card] deck any good. This card MUST be the …
Generally a 6 mana 3/3: "destroy a minion". This seems strong on paper, but it's quite.. different depending on the class.
For priest it's honestly at its weakest. I feel like [card]Aeon Reaver[/card] Is WAY better, as it has …
Cheaper [card]Wasteland assassin[/card], and it's a deathrattle card so it can give deathrattle rogue a lot more burst in WILD. But standard doesn't have that much GOOD deathrattle synergy for rogue, unless they are going to give us some more …
7 mana is a lot, BUT it reloads the board for DH. This will see play in every control DH deck, so they can "switch" to full SMOrc. I guess this expansion will be more Token DH based instead of …
Well looks like Zoolock is back. Zoolock loves egg-cards, and this gives really good tokens! Those 2/1 stats are amazing for aggro! And it even has discard synergy?!? That's really nice! Discardlock is already a really strong deck in WILD, …
So kripp for the 3th time in a row... I don't mind (Even though the last one was HORRIBLE to watch...) I wish it was someone else though. I really like kripp, but why did they invite kripp for a …
[card]Shadowbolt[/card] that requires a lot more skill to use.. AMAZING! I like this card already! It punishes opponents for using low statted minions, and it hard counters [card]Faceless Lackey[/card]. This card (to me) seems like a solid pick for most, …
Seems like a really strong card... in a SLOW meta. This will certainly be more of a control tool that can turn the game around in a single turn. Strong synergies that (to me) immediately come to mind are:
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My guess for Paladin/Warriors is... Some big card for [card]Duel![/Card] Paladin and recruit/Big/[card]Dimensional Ripper[/card] Warrior. This is based on the fact that they showed us already some big Warrior cards, and warrior/paladin share this archetype (somewhat). Maybe they will also …
So this card gets hyped a lot, but i don't see why. [card]Guardian Augmerchant[/card] also was hyped a lot, but quickly fell off. I bet this will happen also with this card. These days you only play 1 drops for …
Seems like a REALLY strong card on paper, but i feel like it just isn't that strong in practice. Sure it's strong with [card]Kael'thas Sunstrider[/card], but what is is supposed to buff? Decks with [card]Kael'thas Sunstrider[/card] often are spell-heavy meaning …