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Brandon

Lv.15

Old God Fanatic

1,812 / 2,150 XP
Joined May 2019 2,486 posts 12,560 XP 1,355 achievement pts

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Hilarious reveal, Wronchi animations is always fun to watch. So many good/funny lines.

"i will fight that minion with taunt"

1 mana spells are always nice. Cheap Spellburst activation, and can do good damage to a minion. I like it!

Rogue: This can be a way to prevent taking damage for a turn. Normally you had to [card]Sap[/card] something instead. Also [card]Brain Freeze[/card] is cheap, and can be used to enable other combo cards instead. (if you don't want …

This is a good card, it's basicly powercreeped [card]Echo of Medivh[/card]. Oh no i can see al the new/easyer mage OTKs coming already. 

Mage: Great with [card]Kalecos[/card]. Basicly gives you a free copy of it + whatever else you have on board. Very powerfull with highlander cards like [card]Dragonqueen Alexstrazsa[/card] and [card]Zephrys the Greath[/card].

OTK in STANDARD: you …

This is great in some control decks that want to fatigue their opponent, After all you want your opponent to hit fatigue first. Also this is great in highlander decks, because highlander decks love ways to cast spells multiple times. Sure you can get into a problem with card draw, but you could just cast some card draw spells like …

5 years, 7 months ago · on New Neutral Minion - Educated Elekk

Well this is the best paladin card revealed so far. i hope the other unrevealed paladin cards will be good like this one.

This is basicly a cheaper [card]Faceless Manipulator[/card] that can't copy a tribe/deathrattle. Still really good for only 2 mana. Will see LOT of play, mainly in Pure, Control/Libram Paladin. (And Highlander paladin, if it ever becomes …

Solid removal, and sometimes sticks on board after trading into something. Pretty good! Solid minion all around, will see a lot of play. Also you could just play this + a big spell on board to make it a super dangerous minion, that your opponent is forced to remove. Kinda like [card]Siamat[/card] with divine shield & Windfury, but [card]Speaker Gidra[/card] …

Whoah, this is a very creative card. [card]Rapid fire[/card] is now a 2x [card]Assasinate[/card]. Is this the rise of control/combo Hunter? I'm intruiged.

5 years, 7 months ago · on New Hunter Minion - Professor Slate

Great card, can easely discover you 2 spells. Great for control/value shaman, as the effect gets better the later into the game you are. This will see a LOT of play! The legendaries this set really do not dissapoint! (Well MOST of them don't dissapoint.)

Strong Control DH card. Will certainly see play, as long as Control DH works. Which i.m.o. is a small chance, considering [card]Soulshard Lapidary[/card] and [card]Marrowslicer[/card] will make aggro/tempo DH a terrifying force, and [card]Shardshatter Mystic[/card] has 0 synergy with aggro/tempo DH.

Better [card]Truesilver Champion[/card] that has a lot of synergy with [card]Soulshard Lapidary[/card], as this allows for a near certain activation rate if you play them turn 4 & 5, And it has also synergy with [card]Glaivebound Adept[/card]. This card will see play in both Aggro/Tempo DH and Control DH. But i feel like control DH won't exist unless [card]Soulshard Lapidary[/card] …

The most BROKEN card i have seen printed this expansion. And i certainly hope there won't be even more broken cards.

Turn 4 [card]Marrowslicer[/card] to deal 4 dmg, than turn 5 [card]Soulshard Lapidary[/card] to deal 9. This is 13 damage in pretty early 2 turns. This card will certainly make it so Control DH wont exist, purely because people …

Warlock: Great 1 drop. Will certainly see play in zoolock, BUT that's only if zoolock even want's the [card]Soul Fragment[/card] package. Will see play in control warlock as well, so they can control the early game a bit better. (And shuffle more [card]Soul Fragment[/card]s in their deck.)

DH: This contests with [card]Blazing Battlemage[/card] and [card]Battlefiend[/card]. But i feel like …

2 Mana: Deal 3 damage is already good, for sure in Warlock. And the [card]Soul Fragment[/card]s either restore health when you draw them, or get used by a strong pay-off card. Super solid card for control warlock, but i'm not sure if this will ever see play in some kind of aggro/zoolock. 


Cheap board clear, and it does good damage. Just look at priests, they are really hard to deal with early game because of their early game board clears. I feel like [card]School Spirits[/card] might actually be better than cards that do something similar, like [card]Breath of the infinite[/card], [card]Holy Nova[/card], or in WILD [card]Demonwrath[/card]. Sure most of them are in …

5 years, 7 months ago · on New Warlock Spell - School Spirits

Great card. Helps warlock kill some minions early game, and can go FACE late game. I'm not sure if this will actually see play in zoolock, because zoolock prefers other packages, like the self-damage package or the [card]Magic Carpet[/card] package. This card will still see a lot of play regardless.

Amazing card. This is going to make control Warlock really good.

[card]Soul Fragment[/card]s look really good for Warlock, as they give you health back after tapping your hero-power. But this helps you prevent a LOT of damage from board. This is a really good pay-off if you ask me. And it's a demon, which means you can ress it …

5 years, 7 months ago · on New Warlock Minion - Void Drinker

Amazing card. This is a great control tool.

Warlock: This will see play mainly in control warlock. Probably Quest warlock as well, but i feel like these [card]Soul Fragment[/card]s might hurt the deck a bit after finishing the quest. Solid card that will see a lot of play.

DH: This will see play in tempo/aggro and control DH. …

Paladin: Great for Libram Paladin, and good for Pure/Paladin Paladin. Good stats, can be discounted a lot, and good stats, even if you discount it 1-2 times. Will see a lot of play. Also this is just [card]Sunwalker[/card] that can be discounted. Pretty good.

Priest: So i don't know what priest deck will use this. Ress priest might, but …

What the **** blizzard?!? Those cards are incredibly strong, mainly [card]Soulshard Labidary[/card]! What did they drink/smoke while designing those cards????? Looks like a fun archetype, but those pay-off cards are WAAYY overtuned! And all of these cards are really well statted as well! 

Seems really hard to use. There will be some good use for this, but i honestly don't see what it will be. This seems pretty bad in standard. MAYBE this will be used if 1 class becomes really oppresive as a way for them to tech/outvalue each other?

(Example: Ress or Galakrond priest dominates the game (i know, luckily …