BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
1 mana spells are always nice. Cheap Spellburst activation, and can do good damage to a minion. I like it!
Rogue: This can be a way to prevent taking damage for a turn. Normally you had to Sap something instead. Also Brain Freeze is cheap, and can be used to enable other combo cards instead. (if you don't want the deal 3 damage effect.) Will probably see play in some kind of control rogue deck, or just any rogue deck that needs a cheap combo enabler at the very least.
Mage: Another cheap spell that you can discover from cards like Arcane Breath, Magic Trick and Evocation. Will see play in burn & freeze mage, but i feel like it's too weak to fit into highlander mage. But hey at least you will see it plenty of times, because of random discovers/generation.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
This is a good card, it's basicly powercreeped Echo of Medivh. Oh no i can see al the new/easyer mage OTKs coming already.
Mage: Great with [Hearthstone Card (Kalecos) Not Found]. Basicly gives you a free copy of it + whatever else you have on board. Very powerfull with highlander cards like [Hearthstone Card (Dragonqueen Alexstrazsa) Not Found] and [Hearthstone Card (Zephrys the Greath) Not Found].
Step 5: You now have the exodia combo on field. Enjoy Fireballing your opponents face.
For rogue: This is good to get copy's of cards like Edwin VanCleef, Kronx Dragonhoof, Highlander Cards & etc. Solid card and will see play probably in some kind of OTK deck as well.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
This is great in some control decks that want to fatigue their opponent, After all you want your opponent to hit fatigue first. Also this is great in highlander decks, because highlander decks love ways to cast spells multiple times. Sure you can get into a problem with card draw, but you could just cast some card draw spells like Arcane Intellect after playing Educated Elekk to get more draw after Educated Elekk dies.
The problem with this card is that it's really susceptible to transform/Silence effects. Silence, Hex, Polymorph, Devolving Missiles, and Zephrys the Great are just a few of many cards that completely shut this card down. Also the way this cards effect works also makes it horrible against cards with a bounce effect like Sap, because Educated Elekk will simply forget what spells you casted in that case. (Similarly to Immortal Prelate losing it's stats after getting hit by Sap.
Also this card debatably doesn't actually have that much synergy with TwinSpell cards like Ray of Frost and Rapid Fire, because this will also shuffle the not-twinspell version into your deck. (if you casted the non-twinspell version while Educated Elekk is on board.) Of course this is good in a more fatigue deck, but still it really depends on the deck if this is a good/bad thing.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Well this is the best paladin card revealed so far. i hope the other unrevealed paladin cards will be good like this one.
This is basicly a cheaper Faceless Manipulator that can't copy a tribe/deathrattle. Still really good for only 2 mana. Will see LOT of play, mainly in Pure, Control/Libram Paladin. (And Highlander paladin, if it ever becomes good in standard.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Solid removal, and sometimes sticks on board after trading into something. Pretty good! Solid minion all around, will see a lot of play. Also you could just play this + a big spell on board to make it a super dangerous minion, that your opponent is forced to remove. Kinda like Siamat with divine shield & Windfury, but Speaker Gidra CAN have bigger stats.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Whoah, this is a very creative card. Rapid Fire is now a 2x [Hearthstone Card (Assasinate) Not Found]. Is this the rise of control/combo Hunter? I'm intruiged.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Great card, can easely discover you 2 spells. Great for control/value shaman, as the effect gets better the later into the game you are. This will see a LOT of play! The legendaries this set really do not dissapoint! (Well MOST of them don't dissapoint.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Strong Control DH card. Will certainly see play, as long as Control DH works. Which i.m.o. is a small chance, considering Soulshard Lapidary and Marrowslicer will make aggro/tempo DH a terrifying force, and Shardshatter Mystic has 0 synergy with aggro/tempo DH.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Better Truesilver Champion that has a lot of synergy with Soulshard Lapidary, as this allows for a near certain activation rate if you play them turn 4 & 5, And it has also synergy with Glaivebound Adept. This card will see play in both Aggro/Tempo DH and Control DH. But i feel like control DH won't exist unless Soulshard Lapidary get's toned down with a nerf.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
The most BROKEN card i have seen printed this expansion. And i certainly hope there won't be even more broken cards.
Turn 4 Marrowslicer to deal 4 dmg, than turn 5 Soulshard Lapidary to deal 9. This is 13 damage in pretty early 2 turns. This card will certainly make it so Control DH wont exist, purely because people are gonna ABUSE the ever living **** out of this card to rank up to Legend FAST. (Before it gets 100% nerfed) If you compare this to Glaivebound Adept, Soulshard Lapidary just powercreeps it HARD. And if you didn't get Soulshard Lapidary for turn 5, than you can still Glaivebound Adept instead, because these cards might as well be used alongside each other to deal even more FACE dmg. This card is NUTS.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Warlock: Great 1 drop. Will certainly see play in zoolock, BUT that's only if zoolock even want's the Soul Fragment package. Will see play in control warlock as well, so they can control the early game a bit better. (And shuffle more Soul Fragments in their deck.)
DH: This contests with Blazing Battlemage and Battlefiend. But i feel like DH will drop Blazing Battlemage so they can run this card, because of it's synergy with the i.m.o. BROKEN card Soulshard Lapidary. This will only see play in tempo DH, because people will rather abuse Soulshard Lapidary to legend, than play some Control version of DH.
Both classes: This also has synergy with Felosophy, allowing DH and warlock to fill their decks with even more Soul Fragments.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
2 Mana: Deal 3 damage is already good, for sure in Warlock. And the Soul Fragments either restore health when you draw them, or get used by a strong pay-off card. Super solid card for control warlock, but i'm not sure if this will ever see play in some kind of aggro/zoolock.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Cheap board clear, and it does good damage. Just look at priests, they are really hard to deal with early game because of their early game board clears. I feel like School Spirits might actually be better than cards that do something similar, like Breath of the Infinite, Holy Nova, or in WILD Demonwrath. Sure most of them are in different classes, but if you compare them i think School Spirits is way better. If you compare it to Holy Nova, School Spirits is 1 mana cheaper, and heals for 4 health. Sure only heals your face, targets ALL minions & you need to find the Soul Fragments first, but the Soul Fragments have a lot of synergy with other cards while in your deck.
This is a great control tool, and that's it. It will only see play in control warlock decks, but it's also healing. And healing is something warlock currently in standard really lacks. Also this won't see play in any highlander decks, because of the Soul Fragments.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Great card. Helps warlock kill some minions early game, and can go FACE late game. I'm not sure if this will actually see play in zoolock, because zoolock prefers other packages, like the self-damage package or the Magic Carpet package. This card will still see a lot of play regardless.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Amazing card. This is going to make control Warlock really good.
Soul Fragments look really good for Warlock, as they give you health back after tapping your hero-power. But this helps you prevent a LOT of damage from board. This is a really good pay-off if you ask me. And it's a demon, which means you can ress it with the Prime legendary. If you don't have a Soul Fragment in your deck, than you still won't feel that bad playing it. 5 mana 4/5 taunts are quite common these days. (Shield of Galakrond). I fee like this card will see a lot of play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Amazing card. This is a great control tool.
Warlock: This will see play mainly in control warlock. Probably Quest warlock as well, but i feel like these Soul Fragments might hurt the deck a bit after finishing the quest. Solid card that will see a lot of play.
DH: This will see play in tempo/aggro and control DH. But i feel like it will mainly be tempo/aggro DH, because of broken cards such as Soulshard Lapidary. And DH like's having a way to steal back board control. But the question will rather be: "Is your still alive around turn 7?"
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Paladin: Great for Libram Paladin, and good for Pure/Paladin Paladin. Good stats, can be discounted a lot, and good stats, even if you discount it 1-2 times. Will see a lot of play. Also this is just Sunwalker that can be discounted. Pretty good.
Priest: So i don't know what priest deck will use this. Ress priest might, but they prefer toxic cards like Convincing Infiltrator. Maybe this will see play in Galakrond Priest instead? (At least they will generate these, so they don't have to run it.) Seems like a good card, but it feels outclassed i.m.o.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
What the **** blizzard?!? Those cards are incredibly strong, mainly [Hearthstone Card (Soulshard Labidary) Not Found]! What did they drink/smoke while designing those cards????? Looks like a fun archetype, but those pay-off cards are WAAYY overtuned! And all of these cards are really well statted as well!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 4 months ago
Seems really hard to use. There will be some good use for this, but i honestly don't see what it will be. This seems pretty bad in standard. MAYBE this will be used if 1 class becomes really oppresive as a way for them to tech/outvalue each other?
(Example: Ress or Galakrond priest dominates the game (i know, luckily unlikely.), and your a ress or galakrond priest that wants to win the late game? Then you slot in Keymaster Alabaster in order to get more resources/value than the other player)
In wild it has a lot more synergy, mainly with Naturalize, Coldlight Oracle and Research Project. But still it seems like a niche card. Maybe Raza priest might use this in hope that they get more cheap cards? I dunno.
Hilarious reveal, Wronchi animations is always fun to watch. So many good/funny lines.
"i will fight that minion with taunt"
1 mana spells are always nice. Cheap Spellburst activation, and can do good damage to a minion. I like it!
Rogue: This can be a way to prevent taking damage for a turn. Normally you had to Sap something instead. Also Brain Freeze is cheap, and can be used to enable other combo cards instead. (if you don't want the deal 3 damage effect.) Will probably see play in some kind of control rogue deck, or just any rogue deck that needs a cheap combo enabler at the very least.
Mage: Another cheap spell that you can discover from cards like Arcane Breath, Magic Trick and Evocation. Will see play in burn & freeze mage, but i feel like it's too weak to fit into highlander mage. But hey at least you will see it plenty of times, because of random discovers/generation.
This is a good card, it's basicly powercreeped Echo of Medivh. Oh no i can see al the new/easyer mage OTKs coming already.
Mage: Great with [Hearthstone Card (Kalecos) Not Found]. Basicly gives you a free copy of it + whatever else you have on board. Very powerfull with highlander cards like [Hearthstone Card (Dragonqueen Alexstrazsa) Not Found] and [Hearthstone Card (Zephrys the Greath) Not Found].
OTK in STANDARD: you can OTK if you play Raid the Sky Temple in order to get a coin from Licensed Adventurer.
Step 1: play 2x Sorcerer's Apprentice + 1x Educated Elekk and use 1x Potion of Illusion.
Step 2: Kill Educated Elekk and find 2 copy's of Potion of Illusion. (the newly shuffled one + the 2nd one that's probably still in your deck)
Step 3: play 2x 1 mana Sorcerer's Apprentice + 1x Potion of Illusion. Play the 2 copied [Hearthstone Card (Sorcerer's Apprentise) Not Found] + another Potion of Illusion to get 4x 1 mana Sorcerer's Apprentice in hand.
Step 4: Play Archmage Antonidas + 3x 1 mana 1/1 Sorcerer's Apprentice + Coin out another Sorcerer's Apprentice.
Step 5: You now have the exodia combo on field. Enjoy Fireballing your opponents face.
For rogue: This is good to get copy's of cards like Edwin VanCleef, Kronx Dragonhoof, Highlander Cards & etc. Solid card and will see play probably in some kind of OTK deck as well.
This is great in some control decks that want to fatigue their opponent, After all you want your opponent to hit fatigue first. Also this is great in highlander decks, because highlander decks love ways to cast spells multiple times. Sure you can get into a problem with card draw, but you could just cast some card draw spells like Arcane Intellect after playing Educated Elekk to get more draw after Educated Elekk dies.
The problem with this card is that it's really susceptible to transform/Silence effects. Silence, Hex, Polymorph, Devolving Missiles, and Zephrys the Great are just a few of many cards that completely shut this card down. Also the way this cards effect works also makes it horrible against cards with a bounce effect like Sap, because Educated Elekk will simply forget what spells you casted in that case. (Similarly to Immortal Prelate losing it's stats after getting hit by Sap.
This card has a lot of potential ways to shut it down, but i feel like that's fair. This card has a very powerful effect, but i feel like opponents might feel bad playing their transform/bounce/Silence cards on it, because they preferably play it on something like Khartut Defender, Convincing Infiltrator, Scrapyard Colossus, Bad Luck Albatross, Teron Gorefiend or Rattlegore.
Also this card debatably doesn't actually have that much synergy with TwinSpell cards like Ray of Frost and Rapid Fire, because this will also shuffle the not-twinspell version into your deck. (if you casted the non-twinspell version while Educated Elekk is on board.) Of course this is good in a more fatigue deck, but still it really depends on the deck if this is a good/bad thing.
Well this is the best paladin card revealed so far. i hope the other unrevealed paladin cards will be good like this one.
This is basicly a cheaper Faceless Manipulator that can't copy a tribe/deathrattle. Still really good for only 2 mana. Will see LOT of play, mainly in Pure, Control/Libram Paladin. (And Highlander paladin, if it ever becomes good in standard.)
Here is a guide to use Argent Braggart.
Step 1: Oppontent plays something big.
Step 2: Play Argent Braggart.
Step 3: remove your opponents big minion.
Step 4: ???
Step 5: Profit.
Solid removal, and sometimes sticks on board after trading into something. Pretty good! Solid minion all around, will see a lot of play. Also you could just play this + a big spell on board to make it a super dangerous minion, that your opponent is forced to remove. Kinda like Siamat with divine shield & Windfury, but Speaker Gidra CAN have bigger stats.
Whoah, this is a very creative card. Rapid Fire is now a 2x [Hearthstone Card (Assasinate) Not Found]. Is this the rise of control/combo Hunter? I'm intruiged.
Great card, can easely discover you 2 spells. Great for control/value shaman, as the effect gets better the later into the game you are. This will see a LOT of play! The legendaries this set really do not dissapoint! (Well MOST of them don't dissapoint.)
Strong Control DH card. Will certainly see play, as long as Control DH works. Which i.m.o. is a small chance, considering Soulshard Lapidary and Marrowslicer will make aggro/tempo DH a terrifying force, and Shardshatter Mystic has 0 synergy with aggro/tempo DH.
Better Truesilver Champion that has a lot of synergy with Soulshard Lapidary, as this allows for a near certain activation rate if you play them turn 4 & 5, And it has also synergy with Glaivebound Adept. This card will see play in both Aggro/Tempo DH and Control DH. But i feel like control DH won't exist unless Soulshard Lapidary get's toned down with a nerf.
The most BROKEN card i have seen printed this expansion. And i certainly hope there won't be even more broken cards.
Turn 4 Marrowslicer to deal 4 dmg, than turn 5 Soulshard Lapidary to deal 9. This is 13 damage in pretty early 2 turns. This card will certainly make it so Control DH wont exist, purely because people are gonna ABUSE the ever living **** out of this card to rank up to Legend FAST. (Before it gets 100% nerfed) If you compare this to Glaivebound Adept, Soulshard Lapidary just powercreeps it HARD. And if you didn't get Soulshard Lapidary for turn 5, than you can still Glaivebound Adept instead, because these cards might as well be used alongside each other to deal even more FACE dmg. This card is NUTS.
Warlock: Great 1 drop. Will certainly see play in zoolock, BUT that's only if zoolock even want's the Soul Fragment package. Will see play in control warlock as well, so they can control the early game a bit better. (And shuffle more Soul Fragments in their deck.)
DH: This contests with Blazing Battlemage and Battlefiend. But i feel like DH will drop Blazing Battlemage so they can run this card, because of it's synergy with the i.m.o. BROKEN card Soulshard Lapidary. This will only see play in tempo DH, because people will rather abuse Soulshard Lapidary to legend, than play some Control version of DH.
Both classes: This also has synergy with Felosophy, allowing DH and warlock to fill their decks with even more Soul Fragments.
2 Mana: Deal 3 damage is already good, for sure in Warlock. And the Soul Fragments either restore health when you draw them, or get used by a strong pay-off card. Super solid card for control warlock, but i'm not sure if this will ever see play in some kind of aggro/zoolock.
Cheap board clear, and it does good damage. Just look at priests, they are really hard to deal with early game because of their early game board clears. I feel like School Spirits might actually be better than cards that do something similar, like Breath of the Infinite, Holy Nova, or in WILD Demonwrath. Sure most of them are in different classes, but if you compare them i think School Spirits is way better. If you compare it to Holy Nova, School Spirits is 1 mana cheaper, and heals for 4 health. Sure only heals your face, targets ALL minions & you need to find the Soul Fragments first, but the Soul Fragments have a lot of synergy with other cards while in your deck.
This is a great control tool, and that's it. It will only see play in control warlock decks, but it's also healing. And healing is something warlock currently in standard really lacks. Also this won't see play in any highlander decks, because of the Soul Fragments.
Great card. Helps warlock kill some minions early game, and can go FACE late game. I'm not sure if this will actually see play in zoolock, because zoolock prefers other packages, like the self-damage package or the Magic Carpet package. This card will still see a lot of play regardless.
Amazing card. This is going to make control Warlock really good.
Soul Fragments look really good for Warlock, as they give you health back after tapping your hero-power. But this helps you prevent a LOT of damage from board. This is a really good pay-off if you ask me. And it's a demon, which means you can ress it with the Prime legendary. If you don't have a Soul Fragment in your deck, than you still won't feel that bad playing it. 5 mana 4/5 taunts are quite common these days. (Shield of Galakrond). I fee like this card will see a lot of play.
Amazing card. This is a great control tool.
Warlock: This will see play mainly in control warlock. Probably Quest warlock as well, but i feel like these Soul Fragments might hurt the deck a bit after finishing the quest. Solid card that will see a lot of play.
DH: This will see play in tempo/aggro and control DH. But i feel like it will mainly be tempo/aggro DH, because of broken cards such as Soulshard Lapidary. And DH like's having a way to steal back board control. But the question will rather be: "Is your still alive around turn 7?"
Paladin: Great for Libram Paladin, and good for Pure/Paladin Paladin. Good stats, can be discounted a lot, and good stats, even if you discount it 1-2 times. Will see a lot of play. Also this is just Sunwalker that can be discounted. Pretty good.
Priest: So i don't know what priest deck will use this. Ress priest might, but they prefer toxic cards like Convincing Infiltrator. Maybe this will see play in Galakrond Priest instead? (At least they will generate these, so they don't have to run it.) Seems like a good card, but it feels outclassed i.m.o.
What the **** blizzard?!? Those cards are incredibly strong, mainly [Hearthstone Card (Soulshard Labidary) Not Found]! What did they drink/smoke while designing those cards????? Looks like a fun archetype, but those pay-off cards are WAAYY overtuned! And all of these cards are really well statted as well!
Seems really hard to use. There will be some good use for this, but i honestly don't see what it will be. This seems pretty bad in standard. MAYBE this will be used if 1 class becomes really oppresive as a way for them to tech/outvalue each other?
(Example: Ress or Galakrond priest dominates the game (i know, luckily unlikely.), and your a ress or galakrond priest that wants to win the late game? Then you slot in Keymaster Alabaster in order to get more resources/value than the other player)
In wild it has a lot more synergy, mainly with Naturalize, Coldlight Oracle and Research Project. But still it seems like a niche card. Maybe Raza priest might use this in hope that they get more cheap cards? I dunno.