Brandon
LV.15Old God Fanatic
Comments
2,486 totalSo a 1 drop that guarantees a specific draw, and if it's not dealt with it can draw another card. This seems nuts. In standard i think it won't be that good until there is more secret support.
In …
Seems pretty good to me. It's kinda like [card]Rat trap[/card] which used to win me a bunch of games, as no one expects it. Also it being a secret makes it so rogue can discover this from [card]Perjury[/card] and all …
Interesting card.
Hunter probably won't run this. Unless the meta goes super fast, in that case Big Beast Hunter might include this in order to stay alive. Or unless they REALLY need more beasts.
DK is where this …
Must-include for any druid deck that runs the hero power package. At worst it's [card]Tour guide[/card] for 1 more mana but with premium stats. This seems nuts.
Bad. Because of the Immune change this cannot be cheated out for 0 health. So you always have to take 5 dmg to get only a 2/2. In standard this is free dust.
In wild it might have potential …
6 mana do nothing, and if you play this when your opponent has 10 mana it's basically useless. And even if you drop this on turn 6, you basically get almost no benefit from it.
This seems like a …
Seems nice overall, but it is quite inconsistant. I think this will be a 3 star card, mostly due to the fact that DH already has an amazing board clear + [card]Reno jackson[/card] effect for 1 less mana. (*ahem* [card]Silvermoon …
Warrior: This is a demon, so probably slots into managerie decks? Also seems alright for control-ish decks i guess? Problem for warrior is that it requires playing a bunch of weaponss (probably like 2 weapons at least) and warrior is …
Bad card UNTIL we get more reasons/pay-offs for NOT running triple rune cards. Also does Rainbow DK even want this? From what i know (And it's very limited knowledge) Rainbow DK needs more corpse SPENDERS not generators.
Hmm, this seems nice. But i feel like it's not worth a deck slot.
DK decks are already quite packed with important cards. I don't feel like DK wants to get rid of anything, just to make room for …
Well this is certainly an interesting card.
In DH i think it could see play, mostly because cards like [card]foul egg[/card] are seeing play. And if the [card]Cage head[/card] package ever works out, this will be a very powerful …
Might be good in handbuff decks and/or managerie decks because it's a neutral totem. This card has to be answered immediately otherwise it will give a lot of handbuffs. And it also guarantees at least 1 handbuff, which is nice. …
Very good card for handbuff decks! Also the person on the card looks similar to LUCIO from overwatch, especially if you look at their hair. And as a lucio main, i love this card even more because of that!
Seems really nice with handbuffs. Doubling the stats is really good.
Alright for managerie decks i guess? Still seems bad and too conditional though.
Good for managerie decks, bad outside of those decks.
Love the fact that the party ANIMAL is a beast. On point in terms of flavor!
Could see some play. It's a quilboard and it gives a big atk buff. Some aggro decks might experiment with it.
Meh, bad card. Probably also not that good in arena.
Might seem bad, but in a fresh post-rotation meta this is a really nice value generator for control decks thanks to the smaller card pools. This also looks nice in DK, IF this can bypass the rune requirements. (Which i …
Can delay your opponent from getting the card they want or give them something better. Especially in a fresh post-rotating meta i feel like the quality of cards that you give to your opponent will be too high quality/good so …