BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 4 months ago
Hmm unsure about this card considering Paladin already has a bunch of good draw options. Seems alright ONLY if you don't run a divine shield package i guess?
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 4 months ago
Nice combo card, removes 1 big thing and weakens some other stuff. Seems alright. It's just unfortunate that Equality + Consecration is better, and that doesn't see play right now because control paladin isn't a thing right now.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 4 months ago
Very good card, targetting only paladin minions is very good and it works really well with the Earthen Package and with some other minions like Righteous Protector. The only bad thing about this card that i can see is that forging it can be a bit slow, but probably better than pressing the hero power. Especially because the Paladin hero power has anti-synergy with this card, because Silver Hand Recruits are paladin minions and you don't want to ress one of those.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 4 months ago
This seems REALLY good for Elemental mage!.... If there was an elemental mage deck.... Like they MUST be prepping for some kind of elemental mage deck next expansion.. Right? For now it's bad though.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 4 months ago
This seems pretty nice. Dealing some damage is nice, and it generates some spells which you can re-cast with Grand Magister Rommath. Seems like a decent spell.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 4 months ago
Really helps the spell school package. Also this fits perfectly into Casino mage, and of course it gives more spells to re-cast with Grand Magister Rommath. Seems like a great spell for a bunch of mage decks.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 4 months ago
So most of the time it will be another copy of Arcane Intellect, and only after you cast 3 different spell schools will you get a benefit. (By costing less mana than intellect.) I'm not sure about this card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 4 months ago
So mage normally already has acces to Arcane, Frost and Fire spells. So most of the time it will be a 4 damage AOE, which is really good imo. I can see this getting played in a bunch of mage decks.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 4 months ago
MUST-include TITAN for nearly all mage decks. Why? Because this is a must-remove card for your opponent. If your opponent fails to remove it they will take 10 or 20 damage, and the TITAN can also provide some disruption to help you keep it safe.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 4 months ago
Seems nice with Fable Stablehand and Observer of Myths. But i'm not sure about this card. It's just 4/1 minions and this easy to remove and they don't have immidiate impact. (And immidiate impact is why Schooling is good)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 4 months ago
I feel like this is a decent Forge card. Getting 2 secrets out is quite nice, and it discounts Starstrung Bow by 2 mana as well. This seems pretty good.
Premium statted 1 drop with a tribe and an additional effect. Do i need to say anything else? 5 star card, must-include in any mech paladin deck.
Hmm unsure about this card considering Paladin already has a bunch of good draw options. Seems alright ONLY if you don't run a divine shield package i guess?
Nice combo card, removes 1 big thing and weakens some other stuff. Seems alright. It's just unfortunate that Equality + Consecration is better, and that doesn't see play right now because control paladin isn't a thing right now.
Very good card, targetting only paladin minions is very good and it works really well with the Earthen Package and with some other minions like Righteous Protector. The only bad thing about this card that i can see is that forging it can be a bit slow, but probably better than pressing the hero power. Especially because the Paladin hero power has anti-synergy with this card, because Silver Hand Recruits are paladin minions and you don't want to ress one of those.
This seems REALLY good for Elemental mage!.... If there was an elemental mage deck.... Like they MUST be prepping for some kind of elemental mage deck next expansion.. Right? For now it's bad though.
Great minion for mech mage. Put this on the Collosal or Mecha-Shark in order to make your opponent cry.
This seems pretty nice. Dealing some damage is nice, and it generates some spells which you can re-cast with Grand Magister Rommath. Seems like a decent spell.
Really helps the spell school package. Also this fits perfectly into Casino mage, and of course it gives more spells to re-cast with Grand Magister Rommath. Seems like a great spell for a bunch of mage decks.
So most of the time it will be another copy of Arcane Intellect, and only after you cast 3 different spell schools will you get a benefit. (By costing less mana than intellect.) I'm not sure about this card.
Eh, will only be good as long as mage gets a good elemental package.
So with just an arcane, Frost and Fire spell you already summon 3 elementals. That's decent i guess?
Built your own Malygos but she has a lower mana cost, so it's easier to combo alongside some spells. Seems pretty good!
So mage normally already has acces to Arcane, Frost and Fire spells. So most of the time it will be a 4 damage AOE, which is really good imo. I can see this getting played in a bunch of mage decks.
MUST-include TITAN for nearly all mage decks. Why? Because this is a must-remove card for your opponent. If your opponent fails to remove it they will take 10 or 20 damage, and the TITAN can also provide some disruption to help you keep it safe.
Not that great. Worms are easy to remove, and i dont think Big beast hunter wants to run this card.
Seems nice with Fable Stablehand and Observer of Myths. But i'm not sure about this card. It's just 4/1 minions and this easy to remove and they don't have immidiate impact. (And immidiate impact is why Schooling is good)
Seems like a decent discover option from Titanforged Traps, or just a good way of making your opponent check every other secret first.
IMO a 5 star card, will see a lot of play. Especially because Trinket Tracker can tutor this out of your deck.
I feel like this is a decent Forge card. Getting 2 secrets out is quite nice, and it discounts Starstrung Bow by 2 mana as well. This seems pretty good.
Possible finisher, so it has to be respected. Seems pretty good.