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Brandon

Old God Fanatic
Joined 05/29/2019 Achieve Points 1350 Posts 2486

Brandon's Comments

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Well this card LOOKS like it's designed for removing minions and fighting for board. In reality "Hehe me go FACE".

    Paladin has a bunch of ways to give their hero attack with cards like Feast and Famine and For Quel'Thalas!, so they can abuse this card for lots of FACE Damage. Paladin also doesn't have that many ways of damaging FACE without minions, so they might just run this as a way to end games after they lose their board control.

    Shaman might also experiment with it, but probably not. Last time Doomhammer saw play was mostly during Forged in the Barrens, maybe a little bit in stormwind due to the fact that Doomhammer had a lot of support. I'm not sure if a Doomhammer that costs 1 more mana will see play in shaman these days.... Unless they get more support for it.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Extremely sticky minion. 

    In paladin it will see play just because it's super sticky and can activate divine shield synergy multiple times. (And of course it's pure paladin support due to it being a paladin card.)

    In DK I'm not sure about this card. Blood DK might consider this minion, but probably not. Mostly due to Blood DK already being a stacked deck with not that much "wiggle room" for something like this. Frost DK probably won't run it, but Unholy DK MIGHT experiment with it. Rainbow DK might also experiment with it, but probably not.

    Seems more like a paladin minion to me. However due to this being an undead minion, you might see this occasionally from discovers.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Oooh, now THIS is the kinda thing i love about both Rogue and Priest (Tbh only thing i like about priest) in 1 card! 

    Rogue: This fits well into some kind of burgle deck, and pirate rogue. Also this provides some scouting which is nice.

    Priest: Probably has better options for thief priest.

    It's probably just a rogue card. But i gotta say i love the name and flavor of the card! 

    The only gripe i have with this card is that it's horrible in a mirror match. Rogue vs Rogue or Priest vs Priest is where this card is quite bad, and imagine rogue vs priest: you play Plagiarizarrr and turn out another Plagiarizarrr is on top of their deck... 

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Hmm combo card, so it can be generated in combo rogue. hm..

    Rogue: Probably wont run it despite the fact that it's a combo card. You will see it generated a bunch though.

    Priest: Maybe Shadow priest might experiment with it, but probably won't make the cut. In non-shadow decks why ever run this when you already have Shard of the Naaru?

    Honestly why did they make a Earth Shock (Which already saw no play), add 1 damage AND add a condition?!? Wait a second... Taking bad cards, adding a small number buff + a condition... Did the person that was in charge of designing warrior cards create this?

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Fun fact: THIS is the ONLY way to get Mana Tide Totem in standard, because it rotated for some reason. Honestly i dont think it sees play, simply because it's not reliable and fights for the 3 mana slot with Party Favor Totem. Like i'm pretty sure that Totem shaman only likes 2/4 options.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Warrior: Must include card for a few warrior archetypes. This is insane in Enrage warrior because it activates enrage stuff, in managerie it could just see play because it's 2 mana give a minion +3/+3 which is insane. Also it's a fire spell, so it does have fire spell synergy.

    Shaman: I'm not sure how good it is. It's another overload card, but Lightning Storm is better as removal. I feel like this fits better in aggresive shaman decks. Maybe Totem shaman will run this? You might think "But what about the damage your other totems will take"? Well luckely for shaman there is always that one Healing Totem that almost never gets removed, so the self damage to your totems is no problem.

    Honestly, if the buff was "only" +2/+2 it would still be insanely strong.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Now that's a good and flexible card!

    Warrior will love this card because it fits well into aggresive decks due to it "buffing" something weak and it has great synergy with Anima Extractor. Managerie, control and some kinda handbuff deck will also love this card.

    Shaman will also like this card. 2 4/5s with taunt on turn 4 is just strong, and shaman has plenty of ways to have a minion on board. (When playing against a non-totem shaman, who EVER removes that healing totem? Cuz in my experience that thing stays alive until my opponent removes the entire board.)

    Also something to mention about shaman. This transforms into a copy, which is relevant. Why? Evolve shaman still has a bunch of cards from Nathria. And this way you can transform a cheap minion into a 4 cost one, and then evolve into a 5 drop. Also Baroness Vashj just creates another Backstage Bouncer instead of transforming into one. So i guess this is also Evolve support.

    Overall a solid card that will see play in a LOT of different archetypes for both Warrior and Shaman. 

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    This seems really good... when generated. Maybe combo rogue might just include this, but i don't think so. This seems quite meta dependant. 

    Still, seeing 2 mana basically destroy a minion.... Man this powercreep...

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    This seems like an awesome card. This fits perfectly in The Jailer decks because The Jailer destroys your deck. The only "downside" is that immune basically removes Taunt, BUT the reason you still play this in that combo is purely for the lifesteal and the 15/15 stats. This really helps you stay alive post-The Jailer. (If Mal'Ganis died earlier in the game.)

    I love this card, it's so cool. Also does Renethal increase it's price? I would think so. So probably good in non-renethal decks. And if warlock has insanely good draw, to the point of "Aggresive Warlocks can empty their deck reliably" then it might see play in aggresive decks as well.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    This seems like a great removal card. Does your opponent play a BIG Deathrattle minion? Just copy them to also get the benefit, and remove their minion with a ping or random 1/1 lol. Also this at worst is a 5 mana remove a minion + benefit for mage, which sounds pretty good. 

    If there is any mage deck that needs some hard removal, or the meta becomes filled with good minions to copy. This will see play in mage.

    In warlock, i'm not sure. It seems quite nice in slower warlock decks because it can copy ANY minion. So you can copy your Voidcaller or Amorphous Slime. Hmm, probably will see play in control warlock decks.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Hmm. Seems like a good overheal priest card. Probably sees play in that deck, but this won't be enough support to make that deck playable.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Mage fire spells are quite good, but warlock ones are pretty bad. So i don't really think it will see play, UNLESS Implock REALLY wants some burn spells like Fireball or Pyroblast

    But now that i think about it. Maybe Casino mage decks in standard run this. Why? random spells and they probably won't mind getting Immolate in order to help win the control matchup.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Hmmm giving stuff lifesteal or rush is nice. Seems like an alright aggresive Druid and Priest card.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Innervate but requires minions.. I'm not sure about it. But it's mana cheat AND heals minions. So yeah, it will see play.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Hmm. Sap is currently not in the core set, so this is the only way for DH and Rogue (That i can think of) to return an enemy minion back into your opponents hand. But 3 mana for a sap effect + fulfill it's condition seems kinda... Slow? Also i never thought i would say this, but... Do we NEED Sap effects right now? Most decks rn are aggresive, and most slower decks don't really play big bulky taunts or anything.  And minions they do play are often the ones that you DON'T want your opponent to play multiple of. (Example: You don't want to Sap cards like Patchwerk.)

    This card seems kinda meh to me. BUT we will see this card plenty of times when facing DH, because of Illidari Studies

    Rogue probably won't play this too much. 

     

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    This seems like a cool card.

    In DH this can be a nice control tool, but that's it's problem. It's probably best in more slower DH decks. Luckely BIG DH is a thing, and maybe it might slot it in? Not sure about it, but it might experiment with it. I don't think this will see play in more aggresive DH decks because it's too expensive.

    In rogue this seems interesting. Once it returns to hand, it's a cheap way to active Combo cards which is why i think Combo rogue might run it. Not sure about this one, but maybe miracle rogue might consider or experiment with it? (Probably not.)

    Not gonna lie, it took me an embarrasing amount of time before i realised this was a dual class card.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    INSANE paladin card. Paladin has always have trouble reloading their board, or taking the board back. That's why Animated Broomstick was so insane in paladin, and why Cariel Roame was so good. (Even if you had like no minions on board) Paladin LOVES rushers.

    But in which decks does this see play?

    aggresive Pure paladins probably won't run this because they have Blood Matriarch Liadrin.

    Control/slower Pure paladins and BIG Paladin will probably run this. Especially BIG Paladin. Giving Kangor, Dancing King and Lead Dancer (Or the cheated out card) rush seems like a STRONG play to me. Maybe this is THE card that the deck needs?

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Seems bad.

    Pure paladin probably doesn't want this.

    Totem shaman probably also doesn't want this because the 1/1s will take up board space. Sure it does help out with Bloodlust, and their 1 drops so they get buffed by Anchored Totem. But i feel like they take up too much board space, and compete with better cards.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    5 mana deal 15 damage to minions... I dunno about this honestly. IF the repeat triggers AFTER deathrattles, then it might be pretty good. If not then meh.

    Regardless, i think this will be a discover card mostly. So expect to see this a lot when facing mages.

    In terms of hunter, i don't think hunter ever wants this. Not even if their running the arcane package. No FACE no play.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Seems really inconsistant but i feel like Mech mage might try it out, and maybe Casino mage as well? Reminder that the 2 "random" secrets will ALWAYS be Objection! and Objection!. (And if the game feels spicy one of them will be a Counterspell instead.)