Brandon
LV.15Old God Fanatic
Comments
2,486 totalWell this card LOOKS like it's designed for removing minions and fighting for board. In reality "Hehe me go FACE".
Paladin has a bunch of ways to give their hero attack with cards like [card]feast and famine[/card] and [card]For …
Extremely sticky minion.
In paladin it will see play just because it's super sticky and can activate divine shield synergy multiple times. (And of course it's pure paladin support due to it being a paladin card.)
In DK …
Oooh, now THIS is the kinda thing i love about both Rogue and Priest (Tbh only thing i like about priest) in 1 card!
Rogue: This fits well into some kind of burgle deck, and pirate rogue. Also this …
Hmm combo card, so it can be generated in combo rogue. hm..
Rogue: Probably wont run it despite the fact that it's a combo card. You will see it generated a bunch though.
Priest: Maybe Shadow priest might …
Fun fact: THIS is the ONLY way to get [card]Mana tide Totem[/card] in standard, because it rotated for some reason. Honestly i dont think it sees play, simply because it's not reliable and fights for the 3 mana slot with …
Warrior: Must include card for a few warrior archetypes. This is insane in Enrage warrior because it activates enrage stuff, in managerie it could just see play because it's 2 mana give a minion +3/+3 which is insane. Also it's …
Now that's a good and flexible card!
Warrior will love this card because it fits well into aggresive decks due to it "buffing" something weak and it has great synergy with [card]Anima extractor[/card]. Managerie, control and some kinda handbuff …
This seems really good... when generated. Maybe combo rogue might just include this, but i don't think so. This seems quite meta dependant.
Still, seeing 2 mana basically destroy a minion.... Man this powercreep...
This seems like an awesome card. This fits perfectly in [card]the jailer[/card] decks because [card]The jailer[/card] destroys your deck. The only "downside" is that immune basically removes Taunt, BUT the reason you still play this in that combo is purely …
This seems like a great removal card. Does your opponent play a BIG Deathrattle minion? Just copy them to also get the benefit, and remove their minion with a ping or random 1/1 lol. Also this at worst is a …
Hmm. Seems like a good overheal priest card. Probably sees play in that deck, but this won't be enough support to make that deck playable.
Mage fire spells are quite good, but warlock ones are pretty bad. So i don't really think it will see play, UNLESS Implock REALLY wants some burn spells like [card]fireball[/card] or [card]pyroblast[/card].
But now that i think about it. …
Hmmm giving stuff lifesteal or rush is nice. Seems like an alright aggresive Druid and Priest card.
[card]Innervate[/card] but requires minions.. I'm not sure about it. But it's mana cheat AND heals minions. So yeah, it will see play.
Hmm. [card]Sap[/card] is currently not in the core set, so this is the only way for DH and Rogue (That i can think of) to return an enemy minion back into your opponents hand. But 3 mana for a sap …
This seems like a cool card.
In DH this can be a nice control tool, but that's it's problem. It's probably best in more slower DH decks. Luckely BIG DH is a thing, and maybe it might slot it …
INSANE paladin card. Paladin has always have trouble reloading their board, or taking the board back. That's why [card]Animated Broomstick[/card] was so insane in paladin, and why [card]Cariel roame[/card] was so good. (Even if you had like no minions on …
Seems bad.
Pure paladin probably doesn't want this.
Totem shaman probably also doesn't want this because the 1/1s will take up board space. Sure it does help out with [card]bloodlust[/card], and their 1 drops so they get buffed …
5 mana deal 15 damage to minions... I dunno about this honestly. IF the repeat triggers AFTER deathrattles, then it might be pretty good. If not then meh.
Regardless, i think this will be a discover card mostly. So …
Seems really inconsistant but i feel like Mech mage might try it out, and maybe Casino mage as well? Reminder that the 2 "random" secrets will ALWAYS be [card]Objection![/card] and [card]objection![/card]. (And if the game feels spicy one of them …