BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 8 months ago
Meh, this seems bad. 5 mana for a 1 cost with +5/+5 seems really bad, unless you highroll it into a divine shield minion? And summoning a 5/5 with +1/+1 also seems bad. The only thing good about this card is the holy spell school. This discounts The Garden's Grace and refreshes Starlight Grooves divine shield.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 8 months ago
Probably a 2 mana Arcane Intellect in the Hero power druid deck. But if druid gets any more "give hero +x attack" cards kinda like Claw or Bite it's going to be discounted to 0 mana quite quickly.
Also this seems good with the druid questline, which might matter in wild? Maybe this can help some kinda EVEN druid rise up? Meh probably needs more than this.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 8 months ago
Weaker card than Free Spirit when on curve, but i feel like Attack buffs on your hero power are better than armor buffs. Also this can help discount Spread the Word. Seems good to me.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 8 months ago
Good with Timber Tambourine, and probably fits well in a midrange token DH deck as either a finisher, or as a reload. Seems good. Really reminds me of The Forest's Aid.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 8 months ago
It's alright. It has a interesting interaction with weapon removal. After all, you want to break the weapon before the deathrattle summons too many 5/5s... But at the same time you might not want to break it yet, because your not ready to deal with the 5/5s yet. And iirc breaking their weapon on your turn with weapon removal makes it so the 5/5s wont have fatigue/summoning sickness or whatever during your opponents turn. (Which means they can go SMOrc immediately.)
Overall, the spells are mostly midrangey spells. Which is probably the kinda deck where you want to play Timber Tambourine in. Altough, some kinda ramp druid might considering it as well.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 8 months ago
This seems pretty good if you can set it up correctly, but that's the problem. How difficult is it to setup a decent fogsnout? Fogsnout + basic hero power (So just +1/+1) = 7 mana Cenarius. (With the summon option) But that either requires 9 mana total, making it just Cenarius... Or you have to spend a total of 8 mana (fogsnout + Tour Guide), so a 1 mana discount in the WORST case scenario. Of course it gets better with all the Hero power upgrades, and discounted spells that give your hero Atk/Armor.
Overall, it seems a bit clunky to setup. At worst it's either a 7 mana 6/6 do nothing, or it's Cenarius, which hasn't seen play in quite a long time. At average it will probably summon about 3/3 or 4/4 ish taunts, which doesn't sound that good considering all the setup it needs.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 8 months ago
Seems good on 4, but 9/10 times it's just too slow. Seems good with Drum Circle, however this is a LEGENDARY which means it's hard to draw. I'm not convinced about this card, it just seems too meh outside of super aggresive druid decks... Which might prefer something with immediate impact instead.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 8 months ago
Hmm this is a interesting card, but i do wonder where this slots into. Most decks already have better options... Maybe some kind of Big DH can use this, considering this has no tribe + tutors a spell and a weapon. (Maybe Aldrachi Warblades tutor?) But even then, it just seems meh because it can mess with Abyssal Depths.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 8 months ago
Seems good to me. 1 mana deal 2 damage to a minion has seen quite a bit of play, and it also has an additional upside with the Finale. I think this will see play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 8 months ago
This will be a strong inclusion in Big beast hunter because this can just scale FAST. Especially with cards like Mister Mukla and King Krush or that new 10 cost beast.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 8 months ago
You might think this is garbage but just hold on. Remember that Twinbow Terrorcoil exists, and with the cheap minion summons like Barrel of Monkeys it's easy to active Terrorcoils effect. But of course you do need Big beasts in hand to actually make that work. But you can also use this later into the game in order to setup another big turn.
I think this might just see play in Big beast hunter.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 8 months ago
6 mana 10/10 minion with RUSH that also GUARANTEES that your opponent mills a card. This can also be ressed by Stranglethorn Heart. This seems insane, not just in Big beast hunter but i think this will just see play in about every hunter deck for quite some time.
Also forcing your opponent to play the bananas might be akward for them. Imagine filling a spell-DH hand with bananas, those will be dead cards unless they find a minion summon. (Or backfire at you when they Lady S'theno)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 8 months ago
Insane reload for Big beast hunter. This also works perfectly with the new beasts and running the wild seed package and/or smaller minions won't mess up the ress pool. It's just a shame that Mountain Bear rotates.
However i think the Big beast hunter archetype will be fine, especially with all this new support. This all seems really good to me.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 8 months ago
Soo. This seems nuts. Dream scenario is obviously Sanguine Soldier into this, and i do wonder how this interacts with Starlight Groove. Because of the holy tag, does it remove shield first then re-aply it? That would be busted. And it also has tradeable, so if you don't have any shields you can just trade it away.
I think this might just see play in almost every paladin deck honestly. It's flexible, and it technically is draw as well. As for specific decks that might use this, i feel like Pure paladin will use this, and i feel like BIG Paladin might also use this alongside Starlight Groove but ONLY if the interaction like described above. Otherwise it's mostly just a Pure and or aggro paladin card.
Edit: Also this might be really strong in Dude paladin because of the fact that Lothraxion the Redeemed.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 8 months ago
At worst this is a 3 mana 4/2 divine shield if you have no divine shields on your minions. Which means it probably competes with Azsharan Mooncatcher However the divine shield buff makes it stand out, and the murloc tribe might be important in pure paladin decks.
Edit: Thanks to Lothraxion the Redeemed this might be a strong finisher or burst option in (pure) dude paladin decks.
Meh, this seems bad. 5 mana for a 1 cost with +5/+5 seems really bad, unless you highroll it into a divine shield minion? And summoning a 5/5 with +1/+1 also seems bad. The only thing good about this card is the holy spell school. This discounts The Garden's Grace and refreshes Starlight Grooves divine shield.
Great card for aggresive druid decks, and for slower druid decks! Also the dissonant version makes Spread the Word 0 mana. Amazing card.
Also compare this to Verse Riff. Lol warrior.... :(
Probably a 2 mana Arcane Intellect in the Hero power druid deck. But if druid gets any more "give hero +x attack" cards kinda like Claw or Bite it's going to be discounted to 0 mana quite quickly.
Also this seems good with the druid questline, which might matter in wild? Maybe this can help some kinda EVEN druid rise up? Meh probably needs more than this.
Weaker card than Free Spirit when on curve, but i feel like Attack buffs on your hero power are better than armor buffs. Also this can help discount Spread the Word. Seems good to me.
This can tutor Groovy Cat or Free Spirit, and even in decks without those it's a 1 mana draw a card OR discover a card. 5/5 star card.
5/5 star card. Great 1 drop and buffs your hero power, this will see a lot of play.
This warrior card is amazing!!!!... oh wait.
Good with Timber Tambourine, and probably fits well in a midrange token DH deck as either a finisher, or as a reload. Seems good. Really reminds me of The Forest's Aid.
It's alright. It has a interesting interaction with weapon removal. After all, you want to break the weapon before the deathrattle summons too many 5/5s... But at the same time you might not want to break it yet, because your not ready to deal with the 5/5s yet. And iirc breaking their weapon on your turn with weapon removal makes it so the 5/5s wont have fatigue/summoning sickness or whatever during your opponents turn. (Which means they can go SMOrc immediately.)
As for 5+ cost spells we got: Flipper Friends, Beetlemancy, Unending Swarm, Life from Death, Drum Circle, Nightshade Bud, Miracle GrowthConvoke the spirits. Oh and from core: Nourish.
Overall, the spells are mostly midrangey spells. Which is probably the kinda deck where you want to play Timber Tambourine in. Altough, some kinda ramp druid might considering it as well.
This seems pretty good if you can set it up correctly, but that's the problem. How difficult is it to setup a decent fogsnout? Fogsnout + basic hero power (So just +1/+1) = 7 mana Cenarius. (With the summon option) But that either requires 9 mana total, making it just Cenarius... Or you have to spend a total of 8 mana (fogsnout + Tour Guide), so a 1 mana discount in the WORST case scenario. Of course it gets better with all the Hero power upgrades, and discounted spells that give your hero Atk/Armor.
Overall, it seems a bit clunky to setup. At worst it's either a 7 mana 6/6 do nothing, or it's Cenarius, which hasn't seen play in quite a long time. At average it will probably summon about 3/3 or 4/4 ish taunts, which doesn't sound that good considering all the setup it needs.
Seems good on 4, but 9/10 times it's just too slow. Seems good with Drum Circle, however this is a LEGENDARY which means it's hard to draw. I'm not convinced about this card, it just seems too meh outside of super aggresive druid decks... Which might prefer something with immediate impact instead.
Hmm this is a interesting card, but i do wonder where this slots into. Most decks already have better options... Maybe some kind of Big DH can use this, considering this has no tribe + tutors a spell and a weapon. (Maybe Aldrachi Warblades tutor?) But even then, it just seems meh because it can mess with Abyssal Depths.
Seems good to me. 1 mana deal 2 damage to a minion has seen quite a bit of play, and it also has an additional upside with the Finale. I think this will see play.
*ahem* LOL WARRIOR..... Yeah.. it isn't even funny to meme about warrior anymore. Honestly this situation sucks.
This will be a strong inclusion in Big beast hunter because this can just scale FAST. Especially with cards like Mister Mukla and King Krush or that new 10 cost beast.
You might think this is garbage but just hold on. Remember that Twinbow Terrorcoil exists, and with the cheap minion summons like Barrel of Monkeys it's easy to active Terrorcoils effect. But of course you do need Big beasts in hand to actually make that work. But you can also use this later into the game in order to setup another big turn.
I think this might just see play in Big beast hunter.
6 mana 10/10 minion with RUSH that also GUARANTEES that your opponent mills a card. This can also be ressed by Stranglethorn Heart. This seems insane, not just in Big beast hunter but i think this will just see play in about every hunter deck for quite some time.
Also forcing your opponent to play the bananas might be akward for them. Imagine filling a spell-DH hand with bananas, those will be dead cards unless they find a minion summon. (Or backfire at you when they Lady S'theno)
Insane reload for Big beast hunter. This also works perfectly with the new beasts and running the wild seed package and/or smaller minions won't mess up the ress pool. It's just a shame that Mountain Bear rotates.
However i think the Big beast hunter archetype will be fine, especially with all this new support. This all seems really good to me.
Soo. This seems nuts. Dream scenario is obviously Sanguine Soldier into this, and i do wonder how this interacts with Starlight Groove. Because of the holy tag, does it remove shield first then re-aply it? That would be busted. And it also has tradeable, so if you don't have any shields you can just trade it away.
I think this might just see play in almost every paladin deck honestly. It's flexible, and it technically is draw as well. As for specific decks that might use this, i feel like Pure paladin will use this, and i feel like BIG Paladin might also use this alongside Starlight Groove but ONLY if the interaction like described above. Otherwise it's mostly just a Pure and or aggro paladin card.
Edit: Also this might be really strong in Dude paladin because of the fact that Lothraxion the Redeemed.
Draw in paladin? Instant 5 star rating.
At worst this is a 3 mana 4/2 divine shield if you have no divine shields on your minions. Which means it probably competes with Azsharan Mooncatcher However the divine shield buff makes it stand out, and the murloc tribe might be important in pure paladin decks.
Edit: Thanks to Lothraxion the Redeemed this might be a strong finisher or burst option in (pure) dude paladin decks.