BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
Nice, Dark Peddler is back and with more 1 cost cards for everyone. This seems like a decent card in a few decks, HOWEVER there is one HUGE downside with this card. It's an undead! This means it messes up the undead ress pool for cards like Infantry Reanimator and it potentially messes up Amorphous Slime if Suspicious Peddler is in your hand.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
Okay this looks very strong. This card can help implock and murlock a lot by making it so their board will be less likely to be removed. Which is important because they need their minions alive in order to use cards like Chum Bucket, Impending Catastrophe and Vile Library. Also this is Soul of the Forest for HALF of the cost. This will see a bunch of play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
Wow one card for questline druid, nice considering it rotates soon. Maybe this can see some play in aggresive druid decks? Probably not, considering those decks prefer minions and/or tokens instead.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
Very good for an aggresive druid deck, especially after rotation because it's biggest competition: Composting rotates. This card will make sure token/undead druid will have a draw option post rotation. I don't see a ramp druid running this, because i feel like they prefer other options?
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
So the flavor text hints towards druid getting a new way of getting 10+ mana next expansion..... NOOOOOOOOOO! I'm so tired of druid ramping above 10 mana....
In wild i'm not sure if it sees play, however there is some support for it with cards like Survival of the Fittest. Maybe that deck might also use Celestial Alignment for the mana cheat? Meh.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
Finally some BIG DH support, as someone who really likes that archetype this looks nice. The effect says "Different" so no pulling another Felscale Evoker with a Felscale Evoker. However it's only good if you cast 3 spells before using this minion. One benefit for this card is that it's a naga, which means you can run this + Crushclaw Enforcer in order to hopefully draw this early. (In non Vanndar Stormpike versions of Big DH.)
*Inhales Copium* Big DH will finally be good guys, this time for sureee!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
Seems bad right now but good after rotation. Outcast DH mainly needs more outcast cards, so i think this will remain bad for now. But once they print some outcast cards look out for cards like this one.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
This seems good in a aggro DH list, as those decks don't mind the downside. You can swing the board back into your favor early on with this, and this on turn 1 seems like a strong play. And later on this still had immediate impact on the board. The only problem for this card is: Will an aggro DH deck see play? I feel like most people will prefer to play Spell DH instead.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
This seems good as long as you combo and infuse this card for the 6/6 stats. Thanks to cards like Jolly Roger you might be able to infuse this early? If so then this can be a scary card, but it does feel bad as a topdeck later into the game i think? I think this might still see play because it looks like a good minion in a aggresive rogue deck.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
Very strong. 1 mana 1/3 that summons minions if it sticks is just good, and summoning pirates is really good because of Pirate Admiral Hooktusk. I'm not 100% sure if pirate rogue will be back in standard because of this card, but it certainly does help the deck.
I'm not that familiar with the current version of pirate rogue in wild, but i feel like this might consider using it?
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
0 mana card in rogue is already a 5 star card, no text needed because it can start combos. Additionally this slots decently into Miracle rogue decks i think, and Burgle rogue will use this as well. As always, rogue gets really strong cards.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
So we got 2 amalgams in standard that can help this card, and shaman has Sleetbreaker but it rotates soon. This can be decent in a Murloc Shaman deck i guess? I feel like shaman needs some more decent elementals with murloc synergy in order to actually use this card, and i feel like you need more than 2 amalgams in order to get that battlecry off reliably.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
So this can be compared to Mutate or 1 use of Muck Pools. For 1 mana you get to discover what it evolves into which is HUGE. This card makes Evolve shaman evolve lets say their Goldshire Gnoll into something good more reliably. Also this is a fire spell, which can be quite good.
Considering Evolve Shaman is really good right now, and this makes it even better i'm certain this will see play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
Moorabi crying in a corner yet again. This seems decent if you want to get a copy of a minion. This seems like a really good value generator, or maybe a reload in some shaman decks like Evolve shaman. (Imagine Cold Storage onto a board swarm minion to get another copy, and then Primordial Wave.) Also this can copy a Astalor Bloodsworn or one of the other versions, or any other good card. This seems pretty good.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
Hmm this is a interesting card. The self damage might be too big of a downside, but maybe it could still be used in some very aggresive paladin lists? It's going to be interesting to see if this actually makes the cut in some paladin lists.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
Seems like a strong card. This can just see play in Mech paladin, you don't need to run the dragon package for this card. You can protect this card kinda with Bubblebot, you can also play this after a turn 3 Timewarden because you can remove a minion, maybe 2 minions and leave a treath on board. This is also really scary with buffs. I can see this being a pretty good card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
This looks like a really good card. This draws a bunch of cards, and paladin often lacks draw so this is really good. Paladin also has a bunch of different tribe minions so that's also no problem. I feel like this card is worth running in pure paladin lists as long as it can draw at least 3 cards, which is certainly possible considering there are a lot of good tribed paladin minions like Anachronos, Lightray, The Leviathan. Those 3 cards will also still be in standard post rotation, so that's nice. I can certainly see this card getting some play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
Bad card right now, i feel like the pool is way too big. Post rotation it might be better because the pool will be smaller. Post rotation you have a bigger chance of finding Vexallus, Prismatic Elemental, Neptulon the Tidehunter.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
Good in meta's with a lot of tokeny decks. This seems pretty good as long as mage has cheap spells, which they currently do. I feel like this card tries to make people run the Arcane Bolt package in a non-OTK kinda deck?
In wild i don't think this sees play. Why? If you want to play a bunch of cheap spells in a turn, why not use Flamewaker instead and OTK your opponent instead of just removing a board.
This card is soo unreliable, which i love. This is how RNG should be. 100% running this in standard Casino mage decks. But it is weird to me that this costs 4 mana. My guess is that they don't want you to discover Tear Reality with Vast Wisdom? This probably won't be meta, but at least it's a fun card people can just enjoy playing for fun.
Nice, Dark Peddler is back and with more 1 cost cards for everyone. This seems like a decent card in a few decks, HOWEVER there is one HUGE downside with this card. It's an undead! This means it messes up the undead ress pool for cards like Infantry Reanimator and it potentially messes up Amorphous Slime if Suspicious Peddler is in your hand.
Okay this looks very strong. This card can help implock and murlock a lot by making it so their board will be less likely to be removed. Which is important because they need their minions alive in order to use cards like Chum Bucket, Impending Catastrophe and Vile Library. Also this is Soul of the Forest for HALF of the cost. This will see a bunch of play.
Wow one card for questline druid, nice considering it rotates soon. Maybe this can see some play in aggresive druid decks? Probably not, considering those decks prefer minions and/or tokens instead.
Very good for an aggresive druid deck, especially after rotation because it's biggest competition: Composting rotates. This card will make sure token/undead druid will have a draw option post rotation. I don't see a ramp druid running this, because i feel like they prefer other options?
So the flavor text hints towards druid getting a new way of getting 10+ mana next expansion..... NOOOOOOOOOO! I'm so tired of druid ramping above 10 mana....
As for the card itself: I don't see this being that good pre-rotation. Sure you can double Death Beetle + Astalor, the Flamebringer thanks to Anub'Rekhan, but i feel like doubling multiple Astalor, the Flamebringers with Brann Bronzebeard is way better. Post rotation this might be a lot better because you can still double Death Beetle + Astalor, the Flamebringer with Anub'Rekhan, but of course it will depend on how good the new "get 10+ mana" card will be.
In wild i'm not sure if it sees play, however there is some support for it with cards like Survival of the Fittest. Maybe that deck might also use Celestial Alignment for the mana cheat? Meh.
Finally some BIG DH support, as someone who really likes that archetype this looks nice. The effect says "Different" so no pulling another Felscale Evoker with a Felscale Evoker. However it's only good if you cast 3 spells before using this minion. One benefit for this card is that it's a naga, which means you can run this + Crushclaw Enforcer in order to hopefully draw this early. (In non Vanndar Stormpike versions of Big DH.)
*Inhales Copium* Big DH will finally be good guys, this time for sureee!
Seems bad right now but good after rotation. Outcast DH mainly needs more outcast cards, so i think this will remain bad for now. But once they print some outcast cards look out for cards like this one.
This seems good in a aggro DH list, as those decks don't mind the downside. You can swing the board back into your favor early on with this, and this on turn 1 seems like a strong play. And later on this still had immediate impact on the board. The only problem for this card is: Will an aggro DH deck see play? I feel like most people will prefer to play Spell DH instead.
This seems good as long as you combo and infuse this card for the 6/6 stats. Thanks to cards like Jolly Roger you might be able to infuse this early? If so then this can be a scary card, but it does feel bad as a topdeck later into the game i think? I think this might still see play because it looks like a good minion in a aggresive rogue deck.
Very strong. 1 mana 1/3 that summons minions if it sticks is just good, and summoning pirates is really good because of Pirate Admiral Hooktusk. I'm not 100% sure if pirate rogue will be back in standard because of this card, but it certainly does help the deck.
I'm not that familiar with the current version of pirate rogue in wild, but i feel like this might consider using it?
0 mana card in rogue is already a 5 star card, no text needed because it can start combos. Additionally this slots decently into Miracle rogue decks i think, and Burgle rogue will use this as well. As always, rogue gets really strong cards.
So we got 2 amalgams in standard that can help this card, and shaman has Sleetbreaker but it rotates soon. This can be decent in a Murloc Shaman deck i guess? I feel like shaman needs some more decent elementals with murloc synergy in order to actually use this card, and i feel like you need more than 2 amalgams in order to get that battlecry off reliably.
So this can be compared to Mutate or 1 use of Muck Pools. For 1 mana you get to discover what it evolves into which is HUGE. This card makes Evolve shaman evolve lets say their Goldshire Gnoll into something good more reliably. Also this is a fire spell, which can be quite good.
Considering Evolve Shaman is really good right now, and this makes it even better i'm certain this will see play.
Moorabi crying in a corner yet again. This seems decent if you want to get a copy of a minion. This seems like a really good value generator, or maybe a reload in some shaman decks like Evolve shaman. (Imagine Cold Storage onto a board swarm minion to get another copy, and then Primordial Wave.) Also this can copy a Astalor Bloodsworn or one of the other versions, or any other good card. This seems pretty good.
Hmm this is a interesting card. The self damage might be too big of a downside, but maybe it could still be used in some very aggresive paladin lists? It's going to be interesting to see if this actually makes the cut in some paladin lists.
Seems like a strong card. This can just see play in Mech paladin, you don't need to run the dragon package for this card. You can protect this card kinda with Bubblebot, you can also play this after a turn 3 Timewarden because you can remove a minion, maybe 2 minions and leave a treath on board. This is also really scary with buffs. I can see this being a pretty good card.
This looks like a really good card. This draws a bunch of cards, and paladin often lacks draw so this is really good. Paladin also has a bunch of different tribe minions so that's also no problem. I feel like this card is worth running in pure paladin lists as long as it can draw at least 3 cards, which is certainly possible considering there are a lot of good tribed paladin minions like Anachronos, Lightray, The Leviathan. Those 3 cards will also still be in standard post rotation, so that's nice. I can certainly see this card getting some play.
Bad card right now, i feel like the pool is way too big. Post rotation it might be better because the pool will be smaller. Post rotation you have a bigger chance of finding Vexallus, Prismatic Elemental, Neptulon the Tidehunter.
Actually now that i look at the pool, this might be decent in a casino list because of Prismatic Elemental, Submerged Spacerock and Arcane Luminary.
Good in meta's with a lot of tokeny decks. This seems pretty good as long as mage has cheap spells, which they currently do. I feel like this card tries to make people run the Arcane Bolt package in a non-OTK kinda deck?
In wild i don't think this sees play. Why? If you want to play a bunch of cheap spells in a turn, why not use Flamewaker instead and OTK your opponent instead of just removing a board.
OOOOOOOOOOOHHHH! Now this is a FUN card! Can't wait to pull Ice Block, Puzzle Box of Yogg-Saron, Luna's Pocket Galaxy and maybe a Glacial Mysteries.. oh wait not that one!
This card is soo unreliable, which i love. This is how RNG should be. 100% running this in standard Casino mage decks. But it is weird to me that this costs 4 mana. My guess is that they don't want you to discover Tear Reality with Vast Wisdom? This probably won't be meta, but at least it's a fun card people can just enjoy playing for fun.