BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 9 months ago
5 star card. Why: Mana cheat AND tutoring. This is NUTS. Discounts and draws Fierce Outsider and Vengeful Walloper in outcast DH and it discounts and draws Halveria Darkraven in whatever deck that fits in.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 9 months ago
So this acts like a worse Clawfury Adept on its own, but needs more cards in order to get more buffs. This seems... alright to me i guess? It's still a finisher and thus needs to be respected, but at the same time it doesn't look like the greatest finisher to me.
Seems alright to me. It's restricted to DH cards which is a good thing. It's hard to kill on turn 4, and can curve alright into Going Down Swinging. Honestly i think outcast DH is going to run this card, because this turns their Calamity's Grasp and Glaivetar into a higher or equal attack weapon most of the time. Also this can act as a tech option against weapon tech cards.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 9 months ago
Well this seems really good. A 4 attack weapon is good in DH, and Scythe showed that card like these even with no text are still good for going FACE.
Outcast DH is already on the verge of working out, and this weapon seems especially good as long as you draw 2 cards which means it's already great if you only play 1 outcast card. This seems great!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 9 months ago
Possessed Lackey reprint, and obviously powercrept because if has better stats and can pull a powercrept version of Voidlord. (Annoy-o-Troupe) Also looking at the text, i think you can manipulate the cards that get pulled? Lets say you want to summon a minion with 3+ attack, then you need to buff Lead Dancer with idunno a card like Blessing of Kings first.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 9 months ago
Powercrept Voidlord? I think this will see play. It does require some support, like Kangor, Dancing King and Lead Dancer. I think this will be a card people can sleep on. This is super annoying to remove, and can stall for some time.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 9 months ago
OH YES, i love these often complete trash *ahem* fun legendaries! Don't care how competative this card will be, i will be playing BIG Paladin a lot!
But okay lets see if this can have any chance. BIG Paladin can get Starlight Groove for survivability, and the core set has a lot of nice things for paladin, like the buffed Consecration. A lot of BIG Paladin support from altarac rotates, but paladin does still have Front Lines and they can just run Rivendare, Warrider as an alternative wincon. And this expansion also gives BIG Paladin Lead Dancer and Annoy-o-Troupe as further support.
I feel like BIG paladin can have a chance this expansion, BUT i don't think this new BIG support is locked to ONLY BIG Paladin. I feel like some of these card can also slot into a (pure) control paladin deck.
It is weak to silence though, BUT silence doesn't get runned that often.. Except for priest. Priest loves their Shard of the Naaru, which is now in core.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 9 months ago
Well now that we know the core set, Inzah seems a lot better. (Mainly thanks to Overdraft being in core) Inzah makes it so you can cheat a LOT of mana throughout a game, and i feel like this will be a must-include in a lot of shaman decks that use a bunch of overload cards.
Oh and also remember that Cold Storage is a card, so you can get multiple Inzahs.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 9 months ago
Would Ragnaros the Firelord be good enough these days for only 5 mana, or 4 after Inzah? To me the answer is... OBVIOUSLY YES! This card seems nuts, especially with the overload package, but this card doesn't even need the overload package. I feel like this will be a solid inclusion in almost every shaman deck for quite some time.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 9 months ago
Hmm, this seems alright. Not bad but also not great. This needs some real support, otherwise it's just a minion you like to evolve into. Seems great in arena though.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 9 months ago
This will be an important card for shaman in this first expansion. This will replace Tiny Toys in evolve shaman decks, and overload shaman will obviously also use this. This seems good alongside Inzah and Jazz Bass. Also Flowrider can discover this from your deck, and you can also JIVE, INSECT! one of the summoned minions on the next turn... Or on the same turn post Inzah, but that requires either waiting until turn 9 OR playing this for 6 mana + having 4 mana discount ready on your weapon.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 9 months ago
A draw option for shaman, this will see play just because of that. And it tutors a spell from your deck, which is nice. It's often similar to a Thrive in the Shadows on a stick, which sounds very strong to me.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 10 months ago
Personal opinions on these nerfs:
Grey Sage Parrot: Great nerf for Wild, and this nerf shouldn't affect standard Big spell mage. For standard players wondering why this got nerfed: Time Warp.
Spectral Pillager: Amazing nerf, it felt horrible to die to this card. Glad that turn 5-ish OTK from hand deck is gone.
Cataclysm: I'm feeling mixed about this nerf. This is a big nerf for discardlock and that deck probably needs to go back to a more minion based strategy instead of "Cataclysm and Nuke their FACE and fill the board for 4 mana." which is a good thing i.m.o... However this does hurt Mecha'thun decks a LOT, because now they actually need to empty their hand. It's unfortunate that Mecha'thun decks have to suffer because of discardlocks sins.
Goldshire Gnoll: Great nerf, Evolve shaman was already a good deck before the mini-set and now evolve shaman lost it's turn 2-3 (basically) insta-win combo, and whenever you evolve a 10 cost card in standard it will evolve into a Goldshire Gnoll. Personally i hope they wont revert this nerf when this rotates, otherwise this card will just be a ticking time-bomb.
Construct Quarter: i LOVE DK, but it really needs to be dialed down. This location was way to good, but i feel like it's still good enough even at 4 mana. And lets be honest, nerfing the durability wouldn't have affected the card at all.. And if they changed the stats they would have to offer a dust refund for Dark Transformation as well. So a mana cost increase was to be expected.
Overall, i like these changes. It's unfortunate that Mecha'thun warlocks got nerfed because of discardlock, but this change was needed. I do wish Big Priest was adressed as well, but overall these changes are a good first step and i hope wild will continue to get support. (Even if it's just a monthly patch or something, instead of like 1-2 per year.)
Here's what I understand: Goldshire Gnoll is now the only 11 cost minion in standard, so any time you evolve a 10 cost minion, you'll get this guaranteed. Is that right?
What is the Grey Sage Parrot nerf supposed to do? What 5 mana spell is being blocked here?
I like the Construct Quarter nerf. No opinion on the other 2, as I don't play wild.
Time Warp. Quest mage in wild is the reason why Grey Sage Parrot got nerfed. Standard Big Spell Mage shouldn't be affected by this nerf.
Seems like anti-synergy to me, because then you won't reach 11 Mana Crystals for the Manathirst.
Yeah that is true. But at the same time druid can still do a lot of ramp stuff with Lady Anacondra, Overgrowth and other ramp cards. So it might be possible, but still it seems quite slow.
5 star card. Why: Mana cheat AND tutoring. This is NUTS. Discounts and draws Fierce Outsider and Vengeful Walloper in outcast DH and it discounts and draws Halveria Darkraven in whatever deck that fits in.
Other notable rush minions include: Azsharan Defector, Illidari Inquisitor and maybe Shambling Chow.
Edit: forgot about Snakebite, this makes Snakebite so much better.
This card will see a lot of play.
So this acts like a worse Clawfury Adept on its own, but needs more cards in order to get more buffs. This seems... alright to me i guess? It's still a finisher and thus needs to be respected, but at the same time it doesn't look like the greatest finisher to me.
This seems alright to me, not bad but also not nuts. Seems good with +attack cards like Dispose of Evidence.
DH weapons in standard after rotation + core set change: Flamereaper, Glaivetar, Souleater's Scythe, Bone Glaive, Calamity's Grasp, Magnifying Glaive and Aldrachi Warblades.
Seems alright to me. It's restricted to DH cards which is a good thing. It's hard to kill on turn 4, and can curve alright into Going Down Swinging. Honestly i think outcast DH is going to run this card, because this turns their Calamity's Grasp and Glaivetar into a higher or equal attack weapon most of the time. Also this can act as a tech option against weapon tech cards.
Unleash Fel is better, and running this only because of Going Down Swinging isn't worth it. Arena card.
Well this seems really good. A 4 attack weapon is good in DH, and Scythe showed that card like these even with no text are still good for going FACE.
Outcast DH is already on the verge of working out, and this weapon seems especially good as long as you draw 2 cards which means it's already great if you only play 1 outcast card. This seems great!
Possessed Lackey reprint, and obviously powercrept because if has better stats and can pull a powercrept version of Voidlord. (Annoy-o-Troupe) Also looking at the text, i think you can manipulate the cards that get pulled? Lets say you want to summon a minion with 3+ attack, then you need to buff Lead Dancer with idunno a card like Blessing of Kings first.
Powercrept Voidlord? I think this will see play. It does require some support, like Kangor, Dancing King and Lead Dancer. I think this will be a card people can sleep on. This is super annoying to remove, and can stall for some time.
Also on twitter they confirmed Annoy-o-Troupe can be summoned from Annoy-o Horn. So i guess Kazakusan got a buff as well
OH YES, i love these often complete trash *ahem* fun legendaries! Don't care how competative this card will be, i will be playing BIG Paladin a lot!
But okay lets see if this can have any chance. BIG Paladin can get Starlight Groove for survivability, and the core set has a lot of nice things for paladin, like the buffed Consecration. A lot of BIG Paladin support from altarac rotates, but paladin does still have Front Lines and they can just run Rivendare, Warrider as an alternative wincon. And this expansion also gives BIG Paladin Lead Dancer and Annoy-o-Troupe as further support.
I feel like BIG paladin can have a chance this expansion, BUT i don't think this new BIG support is locked to ONLY BIG Paladin. I feel like some of these card can also slot into a (pure) control paladin deck.
It is weak to silence though, BUT silence doesn't get runned that often.. Except for priest. Priest loves their Shard of the Naaru, which is now in core.
Well now that we know the core set, Inzah seems a lot better. (Mainly thanks to Overdraft being in core) Inzah makes it so you can cheat a LOT of mana throughout a game, and i feel like this will be a must-include in a lot of shaman decks that use a bunch of overload cards.
Oh and also remember that Cold Storage is a card, so you can get multiple Inzahs.
Would Ragnaros the Firelord be good enough these days for only 5 mana, or 4 after Inzah? To me the answer is... OBVIOUSLY YES! This card seems nuts, especially with the overload package, but this card doesn't even need the overload package. I feel like this will be a solid inclusion in almost every shaman deck for quite some time.
So if your overloaded this costs 2 mana, and after Inzah it costs only 1 mana when overloaded. This seems great for any slower shaman deck!
Hmm, this seems alright. Not bad but also not great. This needs some real support, otherwise it's just a minion you like to evolve into. Seems great in arena though.
Mana cheat. Insta 5-star card. Shaman will use this a bunch.
This will be an important card for shaman in this first expansion. This will replace Tiny Toys in evolve shaman decks, and overload shaman will obviously also use this. This seems good alongside Inzah and Jazz Bass. Also Flowrider can discover this from your deck, and you can also JIVE, INSECT! one of the summoned minions on the next turn... Or on the same turn post Inzah, but that requires either waiting until turn 9 OR playing this for 6 mana + having 4 mana discount ready on your weapon.
This card will see plenty of play.
A draw option for shaman, this will see play just because of that. And it tutors a spell from your deck, which is nice. It's often similar to a Thrive in the Shadows on a stick, which sounds very strong to me.
Personal opinions on these nerfs:
Grey Sage Parrot: Great nerf for Wild, and this nerf shouldn't affect standard Big spell mage. For standard players wondering why this got nerfed: Time Warp.
Spectral Pillager: Amazing nerf, it felt horrible to die to this card. Glad that turn 5-ish OTK from hand deck is gone.
Cataclysm: I'm feeling mixed about this nerf. This is a big nerf for discardlock and that deck probably needs to go back to a more minion based strategy instead of "Cataclysm and Nuke their FACE and fill the board for 4 mana." which is a good thing i.m.o... However this does hurt Mecha'thun decks a LOT, because now they actually need to empty their hand. It's unfortunate that Mecha'thun decks have to suffer because of discardlocks sins.
Goldshire Gnoll: Great nerf, Evolve shaman was already a good deck before the mini-set and now evolve shaman lost it's turn 2-3 (basically) insta-win combo, and whenever you evolve a 10 cost card in standard it will evolve into a Goldshire Gnoll. Personally i hope they wont revert this nerf when this rotates, otherwise this card will just be a ticking time-bomb.
Construct Quarter: i LOVE DK, but it really needs to be dialed down. This location was way to good, but i feel like it's still good enough even at 4 mana. And lets be honest, nerfing the durability wouldn't have affected the card at all.. And if they changed the stats they would have to offer a dust refund for Dark Transformation as well. So a mana cost increase was to be expected.
Overall, i like these changes. It's unfortunate that Mecha'thun warlocks got nerfed because of discardlock, but this change was needed. I do wish Big Priest was adressed as well, but overall these changes are a good first step and i hope wild will continue to get support. (Even if it's just a monthly patch or something, instead of like 1-2 per year.)
Time Warp. Quest mage in wild is the reason why Grey Sage Parrot got nerfed. Standard Big Spell Mage shouldn't be affected by this nerf.
Yeah that is true. But at the same time druid can still do a lot of ramp stuff with Lady Anacondra, Overgrowth and other ramp cards. So it might be possible, but still it seems quite slow.
Standard: Meh, maybe some slower warlock deck might run it just because it's a 3 mana potential board clear. Doesn't seem that good.
Wild: Trash. 1: It doesn't go FACE. 2: Discolock prefers nuking you after they play Cataclysm. 3: Doesn't need a card like this.