Brandon's Avatar

Brandon

Old God Fanatic
Joined 05/29/2019 Achieve Points 1355 Posts 2486

Brandon's Comments

  • Wow a 2 mana does nothing, and your opponent can EASELY play around it. Yeh this filler "definately" sees play.

  • Seems too slow to me. Pretty sure most aggro decks will ignore it as well. The only positive thing i will say about this, is that it is quite a sticky minion.

  • Seems meh, it's only good when there are a lot of 1 health minions in the meta. And i dont see that happening yet. (Even with Token DH getting lots of support.)

  • Well hello pack filler. Pretty sure some kind of deathrattle aggro priest will ignore this as well, even if they could replay the deathrattle with Xyrella, the Devout.

  • LOTS of potential with this card. There has to be some deck that can build around it.

  • Sounds interesting alongside Animated Broomstick in a deck like Divine shield handbuff paladin. But that's all i can really think off. Still this has a lot of potential.

  • Seems solid in Libram paladin, for some handbuff potential. But that's all i can think off.

    Maybe in wild some mage deck might utilie this alongside Sorcerer's Apprentice in order to buff up a HUGE Leeroy Jenkins? Sounds way more fun than the Flamewaker version i.m.o. lol. (Actually with all of mages spells, maybe Stonetusk Boar might be enough?)

  • Interesting for decks like Token DH because of Kurtrus, Demon-Render. Maybe some midrange hunter deck with The Rat King might use it?

    In wild it probably fits in Unseal the Vault hunter.

  • Good statted pack filler, but still a pack filler.

  • INCREDIBLE defensive secret. One of the best ones in the game i.m.o. You probably get to know what spell they tried casting as well. Worst case scenario you make your opponent pay 1 mana for a 0 cost spell or the Coin. Freezing Trap sees play in order to counter minions, so i bet Ice Trap will as well. Especially decks like Questline mage being pretty popular still. We can FINALLY make mages spend at least 1 mana on spells. lol.

  • Insanely good card. Amazing in Non-questline decks, because of the hero power. Infinite Huffers are pretty good, cuz you know its "always Huffer". And Beaststalker Tavish will be a must-include in any secret hunter deck. Not only that, but i feel like Beaststalker Tavish will also see play in slower hunter decks. Maybe some kind of BIG hunter with Wing Commander Ichman in the future?

    The secrets also look very good. This effect kinda reminds me off Malygos, Aspect of Magic which saw play for a LONG time, just because of getting 1 upgraded mage spell. So i wouldn't be surprised if Beaststalker Tavish sees play just because of the upgraded secrets. And i bet we got a teaser for a new secret named Ice trap, which looks like a very solid mix between Counterspell and Freezing Trap.

    Also i love how this is the second "stalker" hero card. (Deathstalker Rexxar & Beaststalker Tavish)

  • Captain Galvangar is soo good. You just need a few Cargo Guard procs, maybe a Heavy Plate which already sees a lot of play. And worst case scenario you can Rokara, the Valorous for 5 armor, and maybe use the hero powers honorable kill to gain the last points of armor needed.

    I feel like Captain Galvangar might give Mr. Smite some competition, as Captain Galvangar generally has better stats as a finisher. It will be interesting to see if Captain Galvangar is easy enough to get ready on turn 6 or if that +3 attack is good enough, otherwise Mr. Smite will remain used as most warrior decks main finisher in standard.

    In Wild it wont see play. Not ODD costed, so it could only work in some kind of EVEN warrior. And Pirate warrior doesn't want it, because it generated no armor. Not only that, but Mr. Smite almost never gets used by that deck. They do run him, but nearly always kill their opponent before Mr. Smite hits the field. He's just there, just in case. 

  • Okay so Rokara, the Valorous might see play in more midrange warrior decks, probably alongside cards like Captain Galvangar. and it will probably also see play in Questline control warrior. Why? Because The Unstoppable Force is is really cool and flashy weapon, which is probably very good if the meta slows down and there is a TON of BIG support going on. Not only that but your opponent is generally not going to play a big attack having minion when The Unstoppable Force is equipped, and instead probably going to try and bait out weapon swings.

    The hero power i.m.o. is pretty good. Deal 2 damage can really stack over time. Losing reliable armor gain hurts, but gaining basicly infinite damage over a lot of turns is good as well. Hunter hero power that can aim at minions, with the honorable kill effect on top is still very good. It's not flashy but still solid.

    I think Rokara, the Valorous will see plenty of play, and that people are probablu underestimating her.. at least in standard. In wild sure she's trash.

    About wild, she is EVEN costed so that's already a BIG R.I.P. Not only that, she is too expensive for any of the other warrior decks really. And even in a deck like Dead Man's Hand warrior, why run Rokara, the Valorous over a better control hero like Dr. Boom, Mad Genius? Rokara, the Valorous could only see play in some kind of EVEN warrior, which doesn't sound that good i.m.o. Even though that archetype did get a lot of support lately. Lot's of EVEN costed spells. Still ODD > EVEN warrior.

  • Either just a big meme, or it will see play in some kind of zoolock that wants to unfreeze with Backfire or Altar of Fire? I guess some kind of aggro/midrange fire mage? Either that or Silence priest has to make a comeback, but shadow priest is already more succesful than silense priest ever was.

  • Amazing synergy with Bearon Gla'shear and Snowball Fight! but other than that we need to see more support for it. I'm pretty sure that each time you freeze you technically refreshe the freeze, which means you can deal more than 3 damage on one turn, doubling the damage from Frozen Stagguards So Cheaty Snobold can probably act as either a big board clear, with Snowball Fight! or together with other freeze stuff as some kind of Bloodlust

    Cheaty Snobold seems very good, but it lacks synergy. Unless we see more good frost spells, it wont see play.

  • Cera'thine Fleetrunner is basicly the Deck of Lunacy for minions. And i'm not sure if that's good enough for rogue in standard. However rogue does have a LOT of draw, so it can probably be decent? Most of rogue draw besides Field Contact is spell based, and Cera'thine Fleetrunner doesn't transform your Shadowcrafter Scabbs so that's good as well. I do see a future for Cera'thine Fleetrunner in standard, especially as she only generated class cards which are almost always better than neutrals. 

    I wonder if she will generate all minions at once or each card at a time. All at once means that she transforms all cards into lets say random priest minions, or with each card at a time you might get a priest, paladin, warlock etc. minion. For example Clever Disguise generates 2 cards from the same class, which is what i mean with "all minions at once". 

    I think she has potential is standard, However i feel like Wild is less nice to her.

    Well in wild she's BAD, and i say that as a burgle rogue ENTHEUSIAST. You can only play her after you play Spectral Cutlass, but then you might remove some weapon buff minions, In Bazaar Burglary she might be decent as long as the quest counts the transformations, otherwise your stuck unable to complete quest. Okay tbh Bazaar Burglary is completed around turn 2-3 max, sometimes turn 4 so not that bad. HOWEVER the BIGGEST problem with Cera'thine Fleetrunner is that she cannot be used alongside Tess Greymane! That's right, the ULTIMATE Burgle rogue value bomb you work towards cannot be used alongside Cera'thine Fleetrunner. Which means only Bazaar Burglary decks without Tess Greymane is her only home.

    That being said, as a burgle rogue entheusiast OBVIOUSLY i'm still insta-crafting her if i dont get her from packs. And i'm not joking. Last expension i said the exact same thing about Maestra of the Masquerade, and guess what. I DID IT, and i WILL do the same with Cera'thine Fleetrunner. (Tbh i crafted maestra like a month after release cuz i didn't have the dust, but at the same time i knew she was bad but still commited. I have no regrets, and Maestra in weapon rogue is so much fun against questline mage. >:D )

  • More burgle rogue support. As a burgle rogue entheusiast, i love it. But even i can tell that it isn't that good of a card. Can generate value in a control/midrange meta i guess. The best possible place for it i think is in a Find the Imposter deck, because of that one gadget. This way you can guarantee what your going to get?

    But the worst thing about [Hearthstone Card (Lobotomizer) Not Found] is that it's HORRIBLE in mirror matches, because then it only gives information about your opponents next draw. In burgle decks it wont even do anything. In wild during mirror matches it doesn't generate cards for Spectral Cutlass or progress Bazaar Burglary. I'm very.. unoptimistic about [Hearthstone Card (Lobotomizer) Not Found], even in burgle decks.

  • AMAZING. Just amazing overall. Xyrella, the Devout is a must-include in SO many priest archetypes. Let me talk about the cards effect one step at a time:

    - The battlecry: Insane. Thats such a Value BOMB. In standard you can use it to clear the board thanks to Undying Disciple, Deal damage thanks to Shadowed Spirit perhaps in a aggro/shadow priest deck, heal thanks to Lightshower Elemental, summon taunt with Scrapyard Colossus, gain armor with Mo'arg Forgefiend. Just so much potential. Now that i'm looking at these deathrattles, i wouldn't be surprised if some kind of BIG deathrattle priest in standard shows up thanks to Vanndar Stormpike and N'Zoth, God of the Deep as another reload. In Wild you can slot this into Big priest (OH NOOOO), Awaken the Makers decks, and Mecha'thun (With Awaken the Makers perhaps) priest as a card draw option thanks to Loot Hoarders and other deathrattle "draw a card" cards. 

    - The hero power: Another amazing hero power. Heal 5 is just amazing, and it can target minions as well. Super solid. Deal 5 damage is also really good. This hero power is so flexible. It certainly won't hurt going out of Shadowform in order to get acces to Void Spike. Mind Blast is back in standard, and i'm happy they based the hero power on Xyrella becoming a dual Holy/Shadow priest in the story so far. (Mainly thanks to tamsin.)

    Overall i would say that Xyrella, the Devout is one of the most flexible cards ever made. At least one of the most flexible PRIEST cards ever made. It can fit in nearly every priest deck, and it's basicly Shudderwock for deathrattles. If you know how strong Shudderwock is to this day, then i'm sure that Xyrella, the Devout is going to be good for a long time as well. And running deathrattles isn't that big of a problem in wild, thanks to N'Zoth, the Corruptor and Awaken the Makers helping Xyrella, the Devout.

    Edit: it says EVERY minion. Which means that if you ress a minion a metric CR*P ton of time, with cards like Amulet of Undying it will repeat the deathrattle on each of them... as long as their all killed.

  • Okay this seems absolutely broken on first glance. Mind Control for only 4 mana?!? But if you look a bit closer you see how utterly GARBAGE this card is. Najak Hexxen ruins your deathrattle ress pool for Amulet of Undying, which means it wont see play in control/ress decks. The only "good" thing about it, is that it doesn't ruin the Xyrella, the Devouts battlecry. There are im.o. only 2 possible decks could run Najak Hexxen without screwing themself over. First off: Shadow Priest. They can use Najak Hexxen to steal an taunt minion and go face. that's it. 2nd deck: Questline priest, so they have another 4 drop. that's it. The only reason i would see Najak Hexxen unironically played, is if there are a lot of BIG deathrattle minions around. Which could happen, but even then it doesn't really have a deck to call home right now.

    I don't see Najak Hexxen getting played that much in standard, just because there generally are better options. 

    And in wild, even with cards like Awaken the Makers i dont see it getting played. Awaken the Makers decks prefer deathrattles that either draw cards, or have good deathrattles for their resses. And Najak Hexxen is an AWFUL ress target. Not only that but it can ruin N'Zoth, the Corruptor ress pools as well.

    So in short, Najak Hexxen is the HOTTEST of HOT GARBAGE. I wish they gave priest ANYTHING that's better in terms of deathrattles, this looks like the "pack filler" of all the legendaries this expansion. Oh wait i just remembered.... Najak Hexxen also ruins the Call of the Grave pool, just by existing. 

  • Consecration that can also heal your hero on a HUGE body, AND it's a dragon. So that means obvious N'Zoth, God of the Deep synergy, and BIG Paladin synergy thanks to Vanndar Stormpike. Brasswing is quite slow, but once it hits the field it's basicly game over for board based aggro/midrange decks that use tokens. If you play Brasswing against a board of 2/2s, it's a board clear on top of a Reno Jackson. Also it says "ALL enemies", so it includes FACE. 

    Also something to remember is that Redscale Dragontamer is in standard so you could tutor it in paladin decks that don't run Vanndar Stormpike. But regardless, i still feel like Vanndar Stormpike on turn 4 into a topdeck 5 cost Brasswing is one of the best possible "openers" for BIG paladin against aggro. ("opener(s)" more like: "Furious Aggro player smashing the concede button in absolute rage".)