BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
INSANE card. Sure it comes out a bit late, but Vanish is FINALLY back! AND it also gives you immediate board presence AND you have that insane hero power! That hero power is SOOO good. So much mana cheat and i bet some combos will be more easely doable thanks to Shadowcrafter Scabbs! Loving these hero cards so far, so much lategame or control stuff. I LOVE IT!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Pyros has become a spell it seems. Solid for Big spell mage, but it does need more support. But considering they said that mages will have "big spells in their hand" this expansion, i'm certain we are going to see these amazing big spells they have been teasing for the last 2 expansions and mini set. Lets hope this new big spell mage is going to be really good and fun to play! Because i'll take any kind of GOOD mage deck that isn't spell mage any day.
Wait Sorcerer's Gambit can run this as a freeze spell they can play any time... NOOOOOOOOOOOOOOOOOOO!
Edit: I just remembered this: it's a really bad target for Deepwater Evoker, so maybe BIG spell mage might not even run it.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Great card for aggresive DH decks, and good for Token DH if that deck gets good support. If im right it also works immediately, so you could use it as some kind of finisher? Seems solid.
The only bad thing about Capture Coldtooth Mine is that it has no spell school, but regardless this flexible tutorred card draw is just really good. And you have that minion from deadmines that can split it so you get both effects.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Hmm Frost Shock but better as long as there are 3 or more minions. Actually can it bounce between 2 minions, if so then it will guarantee kill 1 minion. Sure it does require 2 minions on board in order to kill 1, but against aggro this damages a lot of minions AND can stall a turn. Or you get unlucky and it only bounces between 2 minions out of 7 until one of those 2 dies, leaving 5 minions that didnt get frozen. Yeh it's really RNG dependand, but i like that about it, gives it more flavor. After all, in a snowball fight no one is 100% accurate, just as not all minions might get frozen. And if a minion dies it's kind of like when someone trows a ice ball instead of a snow ball. (Except the ice ball doesn't kill anyone luckely, but it does hurt.... might have been hit by a few too many of those... jerks.)
Or of course you could play normal zoo and give your tokens Boneweb Egg or Elwynn Boar deathrattles... wait a second Elwynn Boar Zoolock! OOOH that sounds fun as well! So many options with Tamsin's Phylactery!
Either way, there are a lot of uses with Tamsin's Phylactery, and i cant wait to see what people are going to do with it.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
There is the confirmation that the lich that looked like tamsin in the trailer was actually tamsin. And WOW her hero card is INCREDIBLE.
For only 6 mana, you get: Hellfire that only hits minions, 9/9 worth of stats.. once you draw them, and Hand of Gul'dans card draw. So for only 6 mana you gain 10+ mana worth of stuff, and thats ignoring the 5 armor and upgraded hero power. Dreadlich Tamsin is NUTS, but NOT broken. She seems actually pretty balanced. You might think that infinite 3/3 minions is insane, but you also draw a card with the hero power. Which means that the hero power is only useful as long as your not too close to fatigue. Now that i'm talking about Fatigue, The Demon Seed is probably going to like Dreadlich Tamsin, as long as you play her when your at the last step of the quest. Before then you don't want to lose the self damage of the original hero power.
Dreadlich Tamsin will see a lot of play in all kinds of warlock decks in standard, but less in wild. She can summon 3/3 demons, which is really bad for warlocks in wild because it messes with the Bloodreaver Gul'dan ress pool in the slower warlock decks. And even if you wait untill after bloodreaver, the bloodreaver hero power is just SO much better. One deck i can imagine running her though, is Mecha'thun warlock because of the card draw? Maybe also in some combo warlock decks for the draw? Oh and darkglare and other aggro decks often end the game before turn 6, so she comes out way too late.
(In case it doesn't show the hero power yet: Its shuffles a rift into your deck and then draws a card. The rift summons a 3/3 demon, it has no other effect. Just a 3/3 demon.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Good in token Druid i guess? Especially after Glowfly Swarm. Frostsaber Matriarch might still see play, even if the other beast druid cards are bad. Also Frostsaber Matriarch gets reduced in cost while its in your deck which is really good.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Not bad, has a lot of potential. Basicly like Piloted Shredder, but it pretty much always gets to attack and gives you a Kodo Mount target, or any other buff card. Worst case scenario it just sees play in arena.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Bearon Gla'shear has a lot of potential and support. You can discount it with that one elemental from stormwind, and Brilliant Macaw can repeat the battlecry. The one problem is that freeze shaman currently has a INCREDIBLE 0 frost spells in standard! Absolutely incredible. And if you look at the frost spells in Wild, then you only have 2 good frost spells: Invocation of Frost and Ice Fishing. One is good in Galakrond Shaman, the other is just used as a 1 off in order to draw your poisonous board clear. What? Frost Shock? Why run 1 damage freeze a minion? thats so bad.
Bearon Gla'shear NEEDS frost spells, and not just frost spells. It needs GOOD frost spells, and i'm looking forward to seeing if it actually gets the support it needs, or if it's Moorabi 2.0. Also speaking about Moorabi, i hope he gets into next years core set. Imagine copying quest rewards LOL. Moorabi meta incoming if he is in the core set lmao.
Also i love the name. "Baeron" as in bear and baron, and "Gla'shear" as in Glacier.
A bunch of them see play, and cards such as Mutanus the Devourer are only going te see more play in a slower/control or midrange meta, so that makes Grimtotem Bounty Hunter (GBH, not to be confused with Big Game Hunter BGH) actually quite a good tech card. And there still are plenty of legendaries that we haven't seen yet. So i'm guessing Grimtotem Bounty Hunter might see... occasional play as a 1 off, just as most tech cards are supposed to be used.
Also can we just say R.I.P. Rend Blackhand, it's only use now is baiting Big Game Hunter a card people "definatly" still use.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Must-include in SO many DH decks! BIG DH will love it obviously, HOWEVER you can also slot this into any DH deck that only runs Illidari Inquisitor as their demon for a 6 mana 6/6 rush + dmg FACE. Very flexible and solid, loving the BIG DH support so far!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Good statline and good anti-aggro effect, so you would think it would be a good card... However it costs 4 mana, which means you can't really run it alongside Vanndar Stormpike and Proving Grounds. And that hurts Warden of Chains a LOT, considering BIG DH is probably the best deck to slot it into. And if you dont get the battlecry, its just a Stegodon without a tribe. But still it does have a lot of potential, and who knows what kind of support it will get.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Defile on a body, thats INSANE. Wow and its neutral too! easy 5 star card. it's basicly a neutral mini-Lord Godfrey. Defile and Lord Godfrey still see play to this day because of this amazing effect, so i'm 100% sure Spammy Arcanist will see plenty of play in any control deck in standard. In wild i'm sure plenty of reno decks will include Spammy Arcanist as well! The only downside is that it costs 5 mana, but i feel like thats acceptable considering Spammy Arcanist just has such a powerful effect. 5 mana destroy the board 90% of the time is very good, and you get a body as well.
Personally i hoped for a Defile reprint or it being added in next years core set, so i'm really happy to see Spammy Arcanist!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Great for control decks if their behind. Lokholar, the Ice Lord is great when your behind and can be used as a pretty good board clear. And if the meta slows down perhaps you can remove 2 semi-big minions with him. Of course the problem remains that you have to basicly wait until your >=15 health which is unfortunate. But even at 10 mana i guess its playable?.... if you live that long, but if you don't Lokholar will cost 5 mana and potentially allow you to survive at least 1 more turn.
But one thing is for certain, Lokholar, the Ice Lord is a must-include in BIG decks such as BIG Warrior. Cheating it out is easy for such decks, and with Vanndar Stormpikes support it might potentially be game winning.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Interesting card. A "board clear" with potential to setup a big minion. the problem however is the fact that there are not that many 1 health minions around. The only decks that uses 1 health minions are: Dude Paladin (With questline) but that deck has plenty of divine shields, and then we have rat hunter which isn't that good. Heck, most of token druids minions have 2-3 health. So i don't really have too much hope for this card, unless there will be a lot more 1 health minions.
It might be a good arena card though, because you can trigger honorable kill multiple times. If you get some honorable kills with the battlecry that will be great, and you can trigger honorable kill again when you trade it into another minion.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Coerce is better because of the combo, but it also rotates next expansion which will allow Snowed In to replace it guaranteed. But even now, i feel like Snowed In might just make the cut in control warrior because of the freeze effect. The freeze effect right now is pretty good with all the aggro decks going around, and it might just stall you another turn.
I'm looking forward to seeing all the other cards warrior will get this expansion, so far slow/control archetypes have gotten a LOT of tools!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Seems like a good minion for a bunch of decks, just as a filler kinda minion. The problem with Ivus, the Forest Lord is that Ivus is very... Random. You kinda never want to rely on Ivus, because he's so unpredictable. Imagine being on 5+ mana and NEEDING that rush, but your unlucky and dont get it and lose the game because of it. Reliability is really important these days, and i feel like Ivus might not be that good because of he isn't reliable. But that being said, he is very flexible so that might save him?
The only deck in which Ivus might be a must-include is most druid decks with Wildheart Guff because he can be a giant stat bomb with rush, divine shield and taunt. But even in that deck, Ivan requires games to last for a long time.
INSANE card. Sure it comes out a bit late, but Vanish is FINALLY back! AND it also gives you immediate board presence AND you have that insane hero power! That hero power is SOOO good. So much mana cheat and i bet some combos will be more easely doable thanks to Shadowcrafter Scabbs! Loving these hero cards so far, so much lategame or control stuff. I LOVE IT!
Pyros has become a spell it seems. Solid for Big spell mage, but it does need more support. But considering they said that mages will have "big spells in their hand" this expansion, i'm certain we are going to see these amazing big spells they have been teasing for the last 2 expansions and mini set. Lets hope this new big spell mage is going to be really good and fun to play! Because i'll take any kind of GOOD mage deck that isn't spell mage any day.
Wait Sorcerer's Gambit can run this as a freeze spell they can play any time... NOOOOOOOOOOOOOOOOOOO!
Edit: I just remembered this: it's a really bad target for Deepwater Evoker, so maybe BIG spell mage might not even run it.
Great card for aggresive DH decks, and good for Token DH if that deck gets good support. If im right it also works immediately, so you could use it as some kind of finisher? Seems solid.
This is a REALLY good effect, might even make some kind of BIG druid viable. You can use Capture Coldtooth Mine to tutor out Vanndar Stormpike in potential BIG druid decks, or Drek'Thar in aggro decks. Or you could use it in Celestial Alignment druid to draw Celestial Alignment or Lady Anacondra. Capture Coldtooth Mine is so flexible, so it has to see a lot of play. There is a reason Taelan Fordring sees play, and Capture Coldtooth Mine does the same, except it can tutor ANY card, not just a minion.
The only bad thing about Capture Coldtooth Mine is that it has no spell school, but regardless this flexible tutorred card draw is just really good. And you have that minion from deadmines that can split it so you get both effects.
Hmm Frost Shock but better as long as there are 3 or more minions. Actually can it bounce between 2 minions, if so then it will guarantee kill 1 minion. Sure it does require 2 minions on board in order to kill 1, but against aggro this damages a lot of minions AND can stall a turn. Or you get unlucky and it only bounces between 2 minions out of 7 until one of those 2 dies, leaving 5 minions that didnt get frozen. Yeh it's really RNG dependand, but i like that about it, gives it more flavor. After all, in a snowball fight no one is 100% accurate, just as not all minions might get frozen. And if a minion dies it's kind of like when someone trows a ice ball instead of a snow ball. (Except the ice ball doesn't kill anyone luckely, but it does hurt.... might have been hit by a few too many of those... jerks.)
Hmm interesting card for zoolock. Summon a board of minions and potentiall give them a really annoying deathrattle. Or if your a bit memey: Wicked Shipment after it got traded a bunch into Tamsin's Phylactery, which gives the imps the Mo'arg Forgefiend, Enhanced Dreadlord, Burning Blade Acolyte or my favorite: Envoy Rustwix deathrattle! And then watch the magic happen.
Or of course you could play normal zoo and give your tokens Boneweb Egg or Elwynn Boar deathrattles... wait a second Elwynn Boar Zoolock! OOOH that sounds fun as well! So many options with Tamsin's Phylactery!
Either way, there are a lot of uses with Tamsin's Phylactery, and i cant wait to see what people are going to do with it.
There is the confirmation that the lich that looked like tamsin in the trailer was actually tamsin. And WOW her hero card is INCREDIBLE.
For only 6 mana, you get: Hellfire that only hits minions, 9/9 worth of stats.. once you draw them, and Hand of Gul'dans card draw. So for only 6 mana you gain 10+ mana worth of stuff, and thats ignoring the 5 armor and upgraded hero power. Dreadlich Tamsin is NUTS, but NOT broken. She seems actually pretty balanced. You might think that infinite 3/3 minions is insane, but you also draw a card with the hero power. Which means that the hero power is only useful as long as your not too close to fatigue. Now that i'm talking about Fatigue, The Demon Seed is probably going to like Dreadlich Tamsin, as long as you play her when your at the last step of the quest. Before then you don't want to lose the self damage of the original hero power.
Dreadlich Tamsin will see a lot of play in all kinds of warlock decks in standard, but less in wild. She can summon 3/3 demons, which is really bad for warlocks in wild because it messes with the Bloodreaver Gul'dan ress pool in the slower warlock decks. And even if you wait untill after bloodreaver, the bloodreaver hero power is just SO much better. One deck i can imagine running her though, is Mecha'thun warlock because of the card draw? Maybe also in some combo warlock decks for the draw? Oh and darkglare and other aggro decks often end the game before turn 6, so she comes out way too late.
(In case it doesn't show the hero power yet: Its shuffles a rift into your deck and then draws a card. The rift summons a 3/3 demon, it has no other effect. Just a 3/3 demon.)
Good in token Druid i guess? Especially after Glowfly Swarm. Frostsaber Matriarch might still see play, even if the other beast druid cards are bad. Also Frostsaber Matriarch gets reduced in cost while its in your deck which is really good.
Not bad, has a lot of potential. Basicly like Piloted Shredder, but it pretty much always gets to attack and gives you a Kodo Mount target, or any other buff card. Worst case scenario it just sees play in arena.
WAY too slow for token druid, no way this sees play unless it gets some HUGE support.
Bearon Gla'shear has a lot of potential and support. You can discount it with that one elemental from stormwind, and Brilliant Macaw can repeat the battlecry. The one problem is that freeze shaman currently has a INCREDIBLE 0 frost spells in standard! Absolutely incredible. And if you look at the frost spells in Wild, then you only have 2 good frost spells: Invocation of Frost and Ice Fishing. One is good in Galakrond Shaman, the other is just used as a 1 off in order to draw your poisonous board clear. What? Frost Shock? Why run 1 damage freeze a minion? thats so bad.
Bearon Gla'shear NEEDS frost spells, and not just frost spells. It needs GOOD frost spells, and i'm looking forward to seeing if it actually gets the support it needs, or if it's Moorabi 2.0. Also speaking about Moorabi, i hope he gets into next years core set. Imagine copying quest rewards LOL. Moorabi meta incoming if he is in the core set lmao.
Also i love the name. "Baeron" as in bear and baron, and "Gla'shear" as in Glacier.
Best targets i.m.o.: Lokholar, the Ice Lord, Varian, King of Stormwind, Mutanus the Devourer, Anetheron, Highlord Fordragon, Kresh, Lord of Turtling, Greybough, Moonfang, Taelan Fordring, Cariel Roame and Edwin, Defias Kingpin. Also you could debate Murgur Murgurgle if Murgur still has divine shield.
A bunch of them see play, and cards such as Mutanus the Devourer are only going te see more play in a slower/control or midrange meta, so that makes Grimtotem Bounty Hunter (GBH, not to be confused with Big Game Hunter BGH) actually quite a good tech card. And there still are plenty of legendaries that we haven't seen yet. So i'm guessing Grimtotem Bounty Hunter might see... occasional play as a 1 off, just as most tech cards are supposed to be used.
Also can we just say R.I.P. Rend Blackhand, it's only use now is baiting Big Game Hunter a card people "definatly" still use.
Must-include in SO many DH decks! BIG DH will love it obviously, HOWEVER you can also slot this into any DH deck that only runs Illidari Inquisitor as their demon for a 6 mana 6/6 rush + dmg FACE. Very flexible and solid, loving the BIG DH support so far!
Woah a brand new card that we DEFINATELY didn't see before! Woah, what a interesting card. Everyone act surprised!
Good statline and good anti-aggro effect, so you would think it would be a good card... However it costs 4 mana, which means you can't really run it alongside Vanndar Stormpike and Proving Grounds. And that hurts Warden of Chains a LOT, considering BIG DH is probably the best deck to slot it into. And if you dont get the battlecry, its just a Stegodon without a tribe. But still it does have a lot of potential, and who knows what kind of support it will get.
Defile on a body, thats INSANE. Wow and its neutral too! easy 5 star card. it's basicly a neutral mini-Lord Godfrey. Defile and Lord Godfrey still see play to this day because of this amazing effect, so i'm 100% sure Spammy Arcanist will see plenty of play in any control deck in standard. In wild i'm sure plenty of reno decks will include Spammy Arcanist as well! The only downside is that it costs 5 mana, but i feel like thats acceptable considering Spammy Arcanist just has such a powerful effect. 5 mana destroy the board 90% of the time is very good, and you get a body as well.
Personally i hoped for a Defile reprint or it being added in next years core set, so i'm really happy to see Spammy Arcanist!
Great for control decks if their behind. Lokholar, the Ice Lord is great when your behind and can be used as a pretty good board clear. And if the meta slows down perhaps you can remove 2 semi-big minions with him. Of course the problem remains that you have to basicly wait until your >=15 health which is unfortunate. But even at 10 mana i guess its playable?.... if you live that long, but if you don't Lokholar will cost 5 mana and potentially allow you to survive at least 1 more turn.
But one thing is for certain, Lokholar, the Ice Lord is a must-include in BIG decks such as BIG Warrior. Cheating it out is easy for such decks, and with Vanndar Stormpikes support it might potentially be game winning.
Interesting card. A "board clear" with potential to setup a big minion. the problem however is the fact that there are not that many 1 health minions around. The only decks that uses 1 health minions are: Dude Paladin (With questline) but that deck has plenty of divine shields, and then we have rat hunter which isn't that good. Heck, most of token druids minions have 2-3 health. So i don't really have too much hope for this card, unless there will be a lot more 1 health minions.
It might be a good arena card though, because you can trigger honorable kill multiple times. If you get some honorable kills with the battlecry that will be great, and you can trigger honorable kill again when you trade it into another minion.
Coerce is better because of the combo, but it also rotates next expansion which will allow Snowed In to replace it guaranteed. But even now, i feel like Snowed In might just make the cut in control warrior because of the freeze effect. The freeze effect right now is pretty good with all the aggro decks going around, and it might just stall you another turn.
I'm looking forward to seeing all the other cards warrior will get this expansion, so far slow/control archetypes have gotten a LOT of tools!
Seems like a good minion for a bunch of decks, just as a filler kinda minion. The problem with Ivus, the Forest Lord is that Ivus is very... Random. You kinda never want to rely on Ivus, because he's so unpredictable. Imagine being on 5+ mana and NEEDING that rush, but your unlucky and dont get it and lose the game because of it. Reliability is really important these days, and i feel like Ivus might not be that good because of he isn't reliable. But that being said, he is very flexible so that might save him?
The only deck in which Ivus might be a must-include is most druid decks with Wildheart Guff because he can be a giant stat bomb with rush, divine shield and taunt. But even in that deck, Ivan requires games to last for a long time.