BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Well its too slow for the current meta, but with all of the late game/control support shown so far, the meta might slow down from aggro into midrange. And in a midrange meta this might actually see play, mainly in BIG decks. Reminder this costs only 5 mana after stormpike. And it obviously is a good arena card in the worst case scenario.
Lots of interesting design cards so far, i love it!
Also can we just appreciate that lt. Eddy got to reveal a card with "lieutenant" in its name! That must have been intentional! :)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Really slow, but a extremely powerfull effect. I did hear some people on other forums and stuff say that Wing Commander Ichman makes Beastmaster Leoroxx unplayably bad, but i feel like both complement each other. Leoroxx summons big beasts from hand, and Ichman from your deck. Of course this archetype will need some big beasts in order to work, but i feel like it has a lot of potential. Especially if you also run Vanndar Stormpike.
Either way i'm happy to see that so many classes are getting these late game cards, this might actually make the meta slow down. And worst case scenario, all these card become good after the expansion because some of the sets with lots of key aggro support/card draw will rotate.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
okay, this MUST hint towards BIG hunter alongside Wing Commander Ichman! Unfortunately we havent seen any big beasts yet, but considering BIG Hunter is apparently getting pushed hard, i wouldn't be surprised to see some really good big beasts revealed soon. I'm loving all thes late game archetypes, hopefully that will slow down the meta!
But back to the card, discover is amazing and gives you full control over which beast you ress. It's basicly a better Witching Hour. This card has a lot of potential.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
3 mana 5/4 with stealth is amazing, and it can make a BIG impact if you play this on turn 3. (right after a secret on turn 2) Ram Tamer seems very solid and if the other secret support cards are anywhere this good, then i imagine secret hunter making a comeback for sure!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Finally some decent token DH support, unfortunately it is a BIT late. Like serieusly, most token DH support rotates next expansion. Token DH will REALLY need some good support to be decent, otherwise it will remain unplayable this expansion... and next year. So lets hope Token DH finally gets the support it needs, because that deck always seemed interesting.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Wow that's a AMAZING Minion. Great for control AND BIG paladin! You get so many stats for 8 mana and taunt. Its amazing!
The only problem with it is that you have to survive until turn 8. But with the new hero card that should be doable. (Also turn 7 hero card into turn 8 tempar captain seems pretty good to me.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Wow, thats amazing! Tutorred DRAW in HUNTER, Mana Cheat AND secret support. Secret Hunter might actually make a comeback thanks to Dun Baldar Bunker! And i think even other hunter decks might just run it, because its tutorred draw AND some hunter decks like to just include a few secrets. As long as you run 3-4 secrets in your deck, running 1 copy of Dun Baldar Bunker might be worth it. And i bet that in Wild it will be very good in Secret hunter or Highlander hunter decks with a bunch of secrets. ALSO now im talking about wild: you have to PLAY the secrets, which means you will replay them with Zul'jin.
The only problem i see with Dun Baldar Bunker (And the other objective cards) is that it's "X mana do nothing". Luckely Dun Baldar Bunker is only 2 mana, but still it's technically "do nothing" for one turn. But i feel like the mana cheat makes up for it. Still it does need some more support, but i'm pretty certain that we will see Secret hunter support. Otherwise i'm pretty sure they wouldn't have given Dun Baldar Bunker this effect.
However one last thing to note is that almost all of secret hunters support is in the Darkmoon set, which rotates next expansion. So it needs some good support in order to last longer than only 1 expansion.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Seems really good for aggro decks. But i do see one big problem with Drek'Thar: It costs 4 mana, which means Drek'Thar and Kazakus, Golem Shaper aren't that good in one deck. Actually both kinda do the same thing. Both can create a lot of stats, however Kazakus offers more flexability, while Drekthar offers more immediate stats on board. So i guess it's up to you to decide which of the 2 you use. Oh and there of course is always the potential that both don't get used because some aggro decks need certain 4-5 cost minions?
One thing to remember about Drek'Thar though: He needs to be the highest cost MINION, this means decks like token druid can still use cards like Arbor Up. However this obviously means that you often can't use Mr. Smite alongside Drek'Thar in one deck, unless your willing to wait until you have drawn your Mr. Smite. (Rip you if he's on the bottom of your deck.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Amazing in ANY kind of BIG deck, except BIG priest in wild. (Thank yogg)
Big warrior might use it, after all that deck sometimes has some mana problems in the late game. (I have lots of experience with this. There are so many times i can't play a big minion + removal spell in one turn...) Big Paladin might maybe return with this card? Big DH will 100% use it.
As someone who loves big/control decks, it seems like team Alliance is a easy pick for me! :)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Alright here is the first actual potentially format BREAKING card. I think we know why Mage questline was REALLY nerfed. Triggering the Honorable kill is pretty easy with spell damage and it can lead to a LOT more of mana cheating. OH and it deals damage, so it can go FACE as well. 2 mana deal 2 is still pretty decent and it deals a good amount of damage with spell damage. Also this will be great in wild, as there are plenty of 2 health minions in wild.
In standard i bet this will see play in Spell mage obviously, and in wild i'm sure it will see play in some combo decks to reduce the cost of spells, and lets be honest. It will also see play in Sorcerer's Apprentice + Flamewaker burn decks.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Hmmm this effect seems really good, but also extremely slow. You need to play Snowfall Graveyard probably when your about to trigger some deathrattles. (Assuming it works the turn you play it.) Playing deathrattles after playing Snowfall Graveyard is really bad, as your opponent can just play around it and potentially waste the effect.
Also outside of a couple cards like Ticket Master and maybe Infiltrator Lilian rogue doesnt really have any good deathrattles. (Maybe some neutral ones, but not class ones.) so i'm guessing rogue will need a bunch of support for a card like Snowfall Graveyard. Also Ticket Master and Infiltrator Lilian rotate next expansion, so deathrattle rogue will lose some good deathrattles in the next expansion.
However this card will be really good in wild, where it already has a LOT of support.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
This seems bad on first impression, but when you realise it says "summon" you might understand why this effect is NUTS. Dun Baldar Bridge is amazing in DUUUUDDEEE paladin, and in wild maybe EVEN paladin might run it? Either way Dun Baldar Bridge is either going to be insanely good or its going to be complete trash because it's technically "4 mana do nothing." no inbetween, only strong or complete garbage. either way i'm looking forward to seeing the cards succes/failure.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Hmm it has potential, but i feel like Gnome Private probably won't see play? Why play Gnome Private over a card like Intrepid Initiate? Now that i say that, Initiate rotates next expansion so i guess Gnome Private might see play in the next expansion because its competition rotates?
The only other deck that i can see running Gnome Private is Questline Paladin because that deck wants 1 cost minions, but even then i don't see it becoming one of the better cards in that deck.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Meh, doesn't seem that good. Sure a 2 mana weapon is good, but hunters already have Headhunter's Hatchet for 2 mana, and Headhunter's Hatchet often will be a 2/3 weapon. Bloodseeker will need more time to buff up, and might be hard considering a LOT of 1-2 cost cards these days have 3 health. Still i don't want to completely disregard Bloodseeker. It has potential, but i don't see it being used in any existing hunter deck right now.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
AMAZING hero card! Consecration is already 4 mana, so for only 3 mana you get 5 armor and that AMAZING weapon. Control might actually have a chance!... as long as you dont die before turn 7. And the hero power is a amazing way to get bigger minions on board. Sure its random, but +4/+4 for only 2 mana is INCREDIBLE. The hero power is Blessing of Kings for halve the price! (Which you might immediately understand, considering its called "blessing of Queens".) Also the weapons damage reduction is AMAZING. OTK decks now need double the amount of resources to kil your hero! Which can often be very good... as long as it's not against Ignite mage. Ignite will still kill you just as easely. And maybe Lightforged Cariel might be a reason to run weapon removal...
Lightforged Cariel will 100% be a must-include in Libram Paladin, and any other slower/midrange paladin deck and Handbuff Paladin. I don't want to be too optimistic, but if other hero cards will be as cool as this, control might have a chance! (I love it!)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Amazing hero card. Basicly Shield Block and Wild Growth in 1, and thats just the battlecry! And then you also get the max mana increase! Great Druid card for ramping, generating all kinds of OTKs AND can give druid a bunch more card draw. Really flexible card, and also great in Celestial Alignment druid. Oh and the hero power gives a mana crystal, so it's technically "1 mana: gain a empty mana crystal". And Wildheart Guff is also very cheap at only 5 mana! Honestly Wildheart Guff might fit into any slower druid deck. Amazing card!
I can't wait to see what kinds of crazy combos Markmckz will pull off with Wildheart Guff!
Edit: After reading the text again, Wildheart Guff gives a instant mana crystal on the battlecry, so you could say that Wildheart Guff "technically" costs only 4 mana. (Even though you can only play him when you have 5 mana crystals or more.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
This trailer is super hype, i love the music! This really gave me some Uldum vibes, which is great. (Uldum is probably my favorite expansion reveal music.) Oh and the animations keep getting better with each reveal! The production has always been quite good, but it has been drasticly improving recently! It's amazing!
Here some speculation on some of the interesting things i saw in the trailer:
Varden Dawngrasp mainly uses arcane magic in the trailer, which might hint towards a lot of arcane spell school stuff in mage, which would make a lot sense. After all, barrens mini set had Freeze mage and Stormwind had Fire Mage.
Xyrella i think casted some kind of ress spell? Yay everyone's "favorite" archetype! (Tbh at this point i would welcome Ress priest with open arms, as long as it manages to slow down the meta.) but hey maybe we get a "holy spell" priest, kinda like Shadow Priest.
Bru'kan summoned the ice lord, but the ice lord isn't a shaman legendary if the leaked legendary is true. So either the ice lord has something to do with Bru'kans hero card, or its a neutral legendary.
We do see Kurtras cast Eye Beam but that doesn't really hint towards anything. (At most fell DH support, but thats a big stretch.)
And i think i saw Kurtras fight a lich who looks a lot like Tamsin? And honestly that might make a lot of sense. Think about it: In BoM Kurtras states that:"To summon Anetheron would require power to rival that of the lich Kel'Thuzad" Which kinda teased that tamsin is lich level of strong, and to me it always felt odd that tamsin just stormed into stormwind in order to summon anetheron without a REAL plan, outside of "Summon anetheron or i guess i'll die". If she was a lich all this time, then it makes sense that she wouldn't have cared about death... Because she resses infinitely as long as her phylactary is save. (At least i think thats how that works in WoW lore? Tbh i only know WoW lore from nobbel vids i watched quite some time ago, so i might be very wrong on this lol.) And even if she was not a lich yet, in lore they could always make it so tamsin is going to be rewarded by being ressed as a lich by Lady Prestor using a bit of power from some naaru shards, as thanks for creating the Anetheron distraction for her?
Either way i'm very hyped for this expansion, and i really hope we get some actual interactive AND most importantly: FUN gameplay again. (In b4 this comment ages poorly...) :[
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
I'm pretty sure its a bug, and. Sneed is supposed to be a epic merc, but for some reason it says that you can craft sneed with 100 sneed coins despite sneed having the epic rarety gem in-game. I have the exact same bug and when i try crafting him when i have <300 coins, it will play the crafting animation but it doesn't actually give me the merc. Luckely it doesn't waste your coins when you try crafting Sneed when you have <300 coins, so the bug is just a visual one. Considering how fast they patch Mercs bugs compared to normal HS bugs, i wouldn't be surprised if this gets fixed soon.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 1 month ago
Bye Bye quest mage, no one (except quest mage players) will miss you! This quest once got me so mad, that i had to complain about it.... IN THE SALT THREAD. (which is something i almost never do) That's how mad it made me. That deck felt so bad to play against, and i hope it stays dead. Just for questline mage players: Have you seen that markmckz video in which he repeats Time Warp infinitely? Imagine being on the receiving end of that, that's how it feels to play against questline mage. So i hope you now understand why no ones likes playing against questline mage.
Razormane Battleguard nerf is SOO good. Whenever i'm playing against Aggro Druid, i'm always 1 damage short on killing it with most spells, and now it's a lot more easy to kill it. Great nerf.
Garrote nerf is one i'm not so sure off. I don't have much experience with this deck, however i do know that 1 bleed is a pretty big nerf. This means that (with spell damage) garrote rogue will do about 24 dmg instead of 36 dmg. BUT i feel like this problem is easely fixed with more spell damage stuff? And octobot obviously
Renew buff is great, control priest is struggling with healing and value generation is pretty bad in this meta so i'm glad it got reverted. However i feel like control (and questline) priest probably remain pretty bad regardless.
These buffs i.m.o. have been good overall, and hopefully they will allow some other archetypes to shine... And lets hope questline warrior wont become too good, now that Aggro Druid (it's biggest weakness) got nerfed.
Well its too slow for the current meta, but with all of the late game/control support shown so far, the meta might slow down from aggro into midrange. And in a midrange meta this might actually see play, mainly in BIG decks. Reminder this costs only 5 mana after stormpike. And it obviously is a good arena card in the worst case scenario.
Lots of interesting design cards so far, i love it!
Also can we just appreciate that lt. Eddy got to reveal a card with "lieutenant" in its name! That must have been intentional! :)
Really slow, but a extremely powerfull effect. I did hear some people on other forums and stuff say that Wing Commander Ichman makes Beastmaster Leoroxx unplayably bad, but i feel like both complement each other. Leoroxx summons big beasts from hand, and Ichman from your deck. Of course this archetype will need some big beasts in order to work, but i feel like it has a lot of potential. Especially if you also run Vanndar Stormpike.
Either way i'm happy to see that so many classes are getting these late game cards, this might actually make the meta slow down. And worst case scenario, all these card become good after the expansion because some of the sets with lots of key aggro support/card draw will rotate.
okay, this MUST hint towards BIG hunter alongside Wing Commander Ichman! Unfortunately we havent seen any big beasts yet, but considering BIG Hunter is apparently getting pushed hard, i wouldn't be surprised to see some really good big beasts revealed soon. I'm loving all thes late game archetypes, hopefully that will slow down the meta!
But back to the card, discover is amazing and gives you full control over which beast you ress. It's basicly a better Witching Hour. This card has a lot of potential.
3 mana 5/4 with stealth is amazing, and it can make a BIG impact if you play this on turn 3. (right after a secret on turn 2) Ram Tamer seems very solid and if the other secret support cards are anywhere this good, then i imagine secret hunter making a comeback for sure!
Finally some decent token DH support, unfortunately it is a BIT late. Like serieusly, most token DH support rotates next expansion. Token DH will REALLY need some good support to be decent, otherwise it will remain unplayable this expansion... and next year. So lets hope Token DH finally gets the support it needs, because that deck always seemed interesting.
Wow that's a AMAZING Minion. Great for control AND BIG paladin! You get so many stats for 8 mana and taunt. Its amazing!
The only problem with it is that you have to survive until turn 8. But with the new hero card that should be doable. (Also turn 7 hero card into turn 8 tempar captain seems pretty good to me.)
Wow, thats amazing! Tutorred DRAW in HUNTER, Mana Cheat AND secret support. Secret Hunter might actually make a comeback thanks to Dun Baldar Bunker! And i think even other hunter decks might just run it, because its tutorred draw AND some hunter decks like to just include a few secrets. As long as you run 3-4 secrets in your deck, running 1 copy of Dun Baldar Bunker might be worth it. And i bet that in Wild it will be very good in Secret hunter or Highlander hunter decks with a bunch of secrets. ALSO now im talking about wild: you have to PLAY the secrets, which means you will replay them with Zul'jin.
The only problem i see with Dun Baldar Bunker (And the other objective cards) is that it's "X mana do nothing". Luckely Dun Baldar Bunker is only 2 mana, but still it's technically "do nothing" for one turn. But i feel like the mana cheat makes up for it. Still it does need some more support, but i'm pretty certain that we will see Secret hunter support. Otherwise i'm pretty sure they wouldn't have given Dun Baldar Bunker this effect.
However one last thing to note is that almost all of secret hunters support is in the Darkmoon set, which rotates next expansion. So it needs some good support in order to last longer than only 1 expansion.
Seems really good for aggro decks. But i do see one big problem with Drek'Thar: It costs 4 mana, which means Drek'Thar and Kazakus, Golem Shaper aren't that good in one deck. Actually both kinda do the same thing. Both can create a lot of stats, however Kazakus offers more flexability, while Drekthar offers more immediate stats on board. So i guess it's up to you to decide which of the 2 you use. Oh and there of course is always the potential that both don't get used because some aggro decks need certain 4-5 cost minions?
One thing to remember about Drek'Thar though: He needs to be the highest cost MINION, this means decks like token druid can still use cards like Arbor Up. However this obviously means that you often can't use Mr. Smite alongside Drek'Thar in one deck, unless your willing to wait until you have drawn your Mr. Smite. (Rip you if he's on the bottom of your deck.)
Amazing in ANY kind of BIG deck, except BIG priest in wild. (Thank yogg)
Big warrior might use it, after all that deck sometimes has some mana problems in the late game. (I have lots of experience with this. There are so many times i can't play a big minion + removal spell in one turn...) Big Paladin might maybe return with this card? Big DH will 100% use it.
As someone who loves big/control decks, it seems like team Alliance is a easy pick for me! :)
Alright here is the first actual potentially format BREAKING card. I think we know why Mage questline was REALLY nerfed. Triggering the Honorable kill is pretty easy with spell damage and it can lead to a LOT more of mana cheating. OH and it deals damage, so it can go FACE as well. 2 mana deal 2 is still pretty decent and it deals a good amount of damage with spell damage. Also this will be great in wild, as there are plenty of 2 health minions in wild.
In standard i bet this will see play in Spell mage obviously, and in wild i'm sure it will see play in some combo decks to reduce the cost of spells, and lets be honest. It will also see play in Sorcerer's Apprentice + Flamewaker burn decks.
Hmm seems kinda like a arena card, and thats probably it. It seems too slow for standard and wild, even if both formats slow down.
Hmmm this effect seems really good, but also extremely slow. You need to play Snowfall Graveyard probably when your about to trigger some deathrattles. (Assuming it works the turn you play it.) Playing deathrattles after playing Snowfall Graveyard is really bad, as your opponent can just play around it and potentially waste the effect.
Also outside of a couple cards like Ticket Master and maybe Infiltrator Lilian rogue doesnt really have any good deathrattles. (Maybe some neutral ones, but not class ones.) so i'm guessing rogue will need a bunch of support for a card like Snowfall Graveyard. Also Ticket Master and Infiltrator Lilian rotate next expansion, so deathrattle rogue will lose some good deathrattles in the next expansion.
However this card will be really good in wild, where it already has a LOT of support.
This seems bad on first impression, but when you realise it says "summon" you might understand why this effect is NUTS. Dun Baldar Bridge is amazing in DUUUUDDEEE paladin, and in wild maybe EVEN paladin might run it? Either way Dun Baldar Bridge is either going to be insanely good or its going to be complete trash because it's technically "4 mana do nothing." no inbetween, only strong or complete garbage. either way i'm looking forward to seeing the cards succes/failure.
Hmm it has potential, but i feel like Gnome Private probably won't see play? Why play Gnome Private over a card like Intrepid Initiate? Now that i say that, Initiate rotates next expansion so i guess Gnome Private might see play in the next expansion because its competition rotates?
The only other deck that i can see running Gnome Private is Questline Paladin because that deck wants 1 cost minions, but even then i don't see it becoming one of the better cards in that deck.
Meh, doesn't seem that good. Sure a 2 mana weapon is good, but hunters already have Headhunter's Hatchet for 2 mana, and Headhunter's Hatchet often will be a 2/3 weapon. Bloodseeker will need more time to buff up, and might be hard considering a LOT of 1-2 cost cards these days have 3 health. Still i don't want to completely disregard Bloodseeker. It has potential, but i don't see it being used in any existing hunter deck right now.
AMAZING hero card! Consecration is already 4 mana, so for only 3 mana you get 5 armor and that AMAZING weapon. Control might actually have a chance!... as long as you dont die before turn 7. And the hero power is a amazing way to get bigger minions on board. Sure its random, but +4/+4 for only 2 mana is INCREDIBLE. The hero power is Blessing of Kings for halve the price! (Which you might immediately understand, considering its called "blessing of Queens".) Also the weapons damage reduction is AMAZING. OTK decks now need double the amount of resources to kil your hero! Which can often be very good... as long as it's not against Ignite mage. Ignite will still kill you just as easely. And maybe Lightforged Cariel might be a reason to run weapon removal...
Lightforged Cariel will 100% be a must-include in Libram Paladin, and any other slower/midrange paladin deck and Handbuff Paladin. I don't want to be too optimistic, but if other hero cards will be as cool as this, control might have a chance! (I love it!)
Amazing hero card. Basicly Shield Block and Wild Growth in 1, and thats just the battlecry! And then you also get the max mana increase! Great Druid card for ramping, generating all kinds of OTKs AND can give druid a bunch more card draw. Really flexible card, and also great in Celestial Alignment druid. Oh and the hero power gives a mana crystal, so it's technically "1 mana: gain a empty mana crystal". And Wildheart Guff is also very cheap at only 5 mana! Honestly Wildheart Guff might fit into any slower druid deck. Amazing card!
I can't wait to see what kinds of crazy combos Markmckz will pull off with Wildheart Guff!
Edit: After reading the text again, Wildheart Guff gives a instant mana crystal on the battlecry, so you could say that Wildheart Guff "technically" costs only 4 mana. (Even though you can only play him when you have 5 mana crystals or more.)
This trailer is super hype, i love the music! This really gave me some Uldum vibes, which is great. (Uldum is probably my favorite expansion reveal music.) Oh and the animations keep getting better with each reveal! The production has always been quite good, but it has been drasticly improving recently! It's amazing!
Here some speculation on some of the interesting things i saw in the trailer:
Varden Dawngrasp mainly uses arcane magic in the trailer, which might hint towards a lot of arcane spell school stuff in mage, which would make a lot sense. After all, barrens mini set had Freeze mage and Stormwind had Fire Mage.
Xyrella i think casted some kind of ress spell? Yay everyone's "favorite" archetype! (Tbh at this point i would welcome Ress priest with open arms, as long as it manages to slow down the meta.) but hey maybe we get a "holy spell" priest, kinda like Shadow Priest.
Bru'kan summoned the ice lord, but the ice lord isn't a shaman legendary if the leaked legendary is true. So either the ice lord has something to do with Bru'kans hero card, or its a neutral legendary.
We do see Kurtras cast Eye Beam but that doesn't really hint towards anything. (At most fell DH support, but thats a big stretch.)
And i think i saw Kurtras fight a lich who looks a lot like Tamsin? And honestly that might make a lot of sense. Think about it: In BoM Kurtras states that:"To summon Anetheron would require power to rival that of the lich Kel'Thuzad" Which kinda teased that tamsin is lich level of strong, and to me it always felt odd that tamsin just stormed into stormwind in order to summon anetheron without a REAL plan, outside of "Summon anetheron or i guess i'll die". If she was a lich all this time, then it makes sense that she wouldn't have cared about death... Because she resses infinitely as long as her phylactary is save. (At least i think thats how that works in WoW lore? Tbh i only know WoW lore from nobbel vids i watched quite some time ago, so i might be very wrong on this lol.) And even if she was not a lich yet, in lore they could always make it so tamsin is going to be rewarded by being ressed as a lich by Lady Prestor using a bit of power from some naaru shards, as thanks for creating the Anetheron distraction for her?
Either way i'm very hyped for this expansion, and i really hope we get some actual interactive AND most importantly: FUN gameplay again. (In b4 this comment ages poorly...) :[
I'm pretty sure its a bug, and. Sneed is supposed to be a epic merc, but for some reason it says that you can craft sneed with 100 sneed coins despite sneed having the epic rarety gem in-game. I have the exact same bug and when i try crafting him when i have <300 coins, it will play the crafting animation but it doesn't actually give me the merc. Luckely it doesn't waste your coins when you try crafting Sneed when you have <300 coins, so the bug is just a visual one. Considering how fast they patch Mercs bugs compared to normal HS bugs, i wouldn't be surprised if this gets fixed soon.
Bye Bye quest mage, no one (except quest mage players) will miss you! This quest once got me so mad, that i had to complain about it.... IN THE SALT THREAD. (which is something i almost never do) That's how mad it made me. That deck felt so bad to play against, and i hope it stays dead. Just for questline mage players: Have you seen that markmckz video in which he repeats Time Warp infinitely? Imagine being on the receiving end of that, that's how it feels to play against questline mage. So i hope you now understand why no ones likes playing against questline mage.
Razormane Battleguard nerf is SOO good. Whenever i'm playing against Aggro Druid, i'm always 1 damage short on killing it with most spells, and now it's a lot more easy to kill it. Great nerf.
Garrote nerf is one i'm not so sure off. I don't have much experience with this deck, however i do know that 1 bleed is a pretty big nerf. This means that (with spell damage) garrote rogue will do about 24 dmg instead of 36 dmg. BUT i feel like this problem is easely fixed with more spell damage stuff? And octobot obviously
Renew buff is great, control priest is struggling with healing and value generation is pretty bad in this meta so i'm glad it got reverted. However i feel like control (and questline) priest probably remain pretty bad regardless.
These buffs i.m.o. have been good overall, and hopefully they will allow some other archetypes to shine... And lets hope questline warrior wont become too good, now that Aggro Druid (it's biggest weakness) got nerfed.