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Chaosyn

Lv.5
25 / 180 XP
Joined June 2019 25 posts 145 XP 200 achievement pts

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I’m thinking 26 spells, Sphere of Sapience, Spirit, and both 10-mana Yoggs. You can throw in [card]Call to Adventure[/card] to tutor the Spirit too

Elemental synergies are pretty unexciting but Mountain looks super fun in [card]Thunderbringer[/card] Big Shaman. Imagine pulling that on 4 or 5 with [card]Ancestor's Call[/card] or [card]Muckmorpher[/card].

I think the bigger problem for mage is [card]Ice Block[/card], and honestly you could write a whole article on how to nerf that.

I think you're thinking of this backwards. This isn't a 10 mana spell with Tradeable as a bonus, this is a Tradeable card that occasionally makes you a game-winning board. I don't know if the cards will exist to make big Beast Hunter work, especially with Mountain Bear and Ichman rotating, but if such a deck does exist I'm sure …

Ironically in Wild it's probably a worse Seance since the Shadow tag is better than an occasional buff.

Finally you can know more than one guy!

3 years, 1 month ago · on Training Session

Should slot right into Big Beast Hunter, be that the Wild Reno version or the Standard version. 

4 years, 1 month ago · on Pet Collector

2-cost draw 2-3 is pretty good if you have a deck that can support it. Not sure if Even Hunter wants this, but I'm sure it will see play somewhere at some point. 

4 years, 1 month ago · on Furious Howl

Solid, but pretty unexciting. Maybe good enough for Standard, not a chance in Wild, and I'm bad at Arena but it looks decent there at a glance. 

4 years, 1 month ago · on Boomkin

I mean it comes with the mini-set, and I imagine most people will buy the whole set. 

4 years, 1 month ago · on Deep Breath

Rating this for Wild only

 

Should you play this? I think this might just barely fit into the version of Odd DH that runs [card]Death Speaker Blackthorn[/card], which isn't exactly a meta list, but is close enough that I'll count it. 

 

Can you play this? Outside of the Blackthorn Odd DH deck, I think …

4 years, 9 months ago · on Felrattler

Rating this for Wild only

 

Should you play this? No. It's not odd-cost, and it's pretty weak objectively to boot. 

 

Can you play this? Maybe Token DH could fit it in. The stats gained for the cost aren't terrible, and there aren't that many token generators to compete with it. I don't think this …

4 years, 9 months ago · on Sigil of Summoning

Rating this for Wild only

 

Should you play this? No. The only DH deck is Odd, and this is nowhere near good enough to make Big DH a meta deck.

 

Can you play this? I do think it fits pretty well into the aforementioned Big DH, and denying cards like [card]Psychic Scream[/card] if this …

4 years, 9 months ago · on Taintheart Tormenter

I don't think Mutanus is any good at destroying combos unless those combos are bad to start with. 

I'm sure someone will put this in a Shudder deck for the memes, but it's practically outclassed by Dirty Rat in every way. Maybe if Il'gynoth becomes dominant enough people will play this in Standard. 

4 years, 9 months ago · on Mutanus the Devourer

I'd like to see a Heroic mode for Dungeon Run. Additionally, some of the final bosses feel like coinflips (for example building a control deck and having to beat Azari). I'd love to see the mode made more challenging and less "do you have X thing". 

Quote From Fishtank

I'd additionally take a good look at the paladin big token generators, and apexis blast. I feel all three are too much value. The tokens could stand stat nerfs and blast not going face maybe?

Which paladin token generators are you talking about? Hammer of the Naaru?

I think part of the problem with the Caravans is that there's a fair amount of power disparity between them. Soldier's and Apothecary's Caravan both can spiral out of control if left on board for a few turns, while the remaining three can actually be easily ignored for quite a while. If all the Caravans were buffed to be at …

Tickatus will still destroy control decks in his current form even at 9 mana, but the question is, how much are Ctrl-lock players are willing to lose to get those few power trip plays? 7-mana Tick is going to be dead a lot of the time, so it basically relegates him to a counter-control option for extremely greedy metas. 

Quote From YourWaifu

For some reason, it reminds me of Yugioh decks of the old

I'm pretty sure there is actually a Yugioh archetype that has the same "minion that summons bigger minion when it dies that summons bigger minion when it dies" theme. Can't remember what though. 

4 years, 11 months ago · on Death Speaker Blackthorn