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Joined 06/06/2019 Achieve Points 515 Posts 89

cydonianknight's Forum Posts

  • cydonianknight's Avatar
    515 89 Posts Joined 06/06/2019
    Posted 2 years, 8 months ago

    The Demon Seed. I won't get into why this card needs a nerf, because let's be honest, if you're reading this, then you already know why. My proposed change is less of a nerf, and more a massive rework of the card. Each individual step of this Questline is getting changed, including the reward.

    I detest these kind of cards, where the quest progress can go up by more than one at a time. For instance, Crystallizer increases the progress by 5, making the questline become far too easy to complete.

    The other problem with this questline, is that it completely removes a lose-condition from the game in Fatigue, and turns it into a very lethal weapon for you. This definitely should not happen, you should only be able to utilise your cards as ways of damaging your opponent.

    Here is the total proposed rework of the card:

    With this change, you are required to damage yourself with your cards 12 times, this means the Hero Power no longer contributes, removing a far too consistent way to complete the questline whilst also massively slowing down your progress. The reward change forces you to still have cards left that can damage your opponent, as Fatigue and your Hero Power are no longer an option. This overall, forces you to massively build your deck around the self-damage mechanic, which could lead to the deck being constructed out of some lower quality cards.

    This also keeps Fatigue as a lose-condition for the deck. I honestly think that in a more balanced state, this deck can be fun for both players in the match, as opposed to just one. If this rework is too much, then another consideration might be to reduce the quest completion stages from 3 / 4 / 5 to 2 / 3 / 4, 12 instances of damage to 9.

    I'd love to hear feedback about this, tell me what you think.

    Thanks guys

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