DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
Again, seems really good with Kael'thas, but aside from that I don't see where this would get play, druid never wants to have overload and shaman does not have a current standard archetype that would use this.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
I really don't understand why there wasn't a way to make this discover a Rogue card as well, like depending on your class or something. Maybe we'll also get another dual that discovers only Rogue cards?
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
I don't think this is that good, but it seems like a really fun card, what I would like to know but I assume it doesn't is if this is affected by spell power.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
Boy do I like dual class cards, they make the game more flexible. And about the card, enhances your deck if you draw it early or copy a big beast if you draw it at the late game. Great card.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
Nice catch Brandon, I was going to say I don't like this card since it has bad stats and the activator also requires more mana, but could work in a libram deck.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
I really like this card, I play control priest and this seems like a great support for Dragon Priest, it gives you class spells and it has a lot of health which is really relevant in priest.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
I really like it, there are several 1 or 2 mana give a minion rush, and this is 1 mana all your minions have rush, but also you get a 1/1 added to this. I'm not too sure about constructed though since it is cheap for aggro but aggro doesn't generally want to trade, but seems extremely good in Arena so you can choose how the value trades are made.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
Same, I can only see this in a Kael'thas deck since in other scenarios you need minions alive in the board before your turn to not be "10 mana, I lose tempo"
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
I only see this being relevant in control matches, otherwise it's too slow to play against aggro or combo and won't keep you alive. Cool card nevertheless.
Yes, for more cards that make you position things depending on what other cards to expect
I wonder if when you AoE this card is resummoned and if so if the spellburst is active again.
It's Yeti tiiimeeee!!!!!
Haven't seen that since I've not played Runeterra, will take a look in some YT vid.
Again, seems really good with Kael'thas, but aside from that I don't see where this would get play, druid never wants to have overload and shaman does not have a current standard archetype that would use this.
I really don't understand why there wasn't a way to make this discover a Rogue card as well, like depending on your class or something.
Maybe we'll also get another dual that discovers only Rogue cards?
I don't think this is that good, but it seems like a really fun card, what I would like to know but I assume it doesn't is if this is affected by spell power.
Boy do I like dual class cards, they make the game more flexible. And about the card, enhances your deck if you draw it early or copy a big beast if you draw it at the late game. Great card.
Nice catch Brandon, I was going to say I don't like this card since it has bad stats and the activator also requires more mana, but could work in a libram deck.
I really like this card, I play control priest and this seems like a great support for Dragon Priest, it gives you class spells and it has a lot of health which is really relevant in priest.
I can see this being played in the current DH aggro decks, or any decks that can create a quick board at the beginning of the game.
I really like it, there are several 1 or 2 mana give a minion rush, and this is 1 mana all your minions have rush, but also you get a 1/1 added to this.
I'm not too sure about constructed though since it is cheap for aggro but aggro doesn't generally want to trade, but seems extremely good in Arena so you can choose how the value trades are made.
Same, I can only see this in a Kael'thas deck since in other scenarios you need minions alive in the board before your turn to not be "10 mana, I lose tempo"
Didn't think of this, I honestly though we could get the Goblins vs Gnomes map and then get spare parts in standard. Thanks for the heads up.
Bonkers, and one of the new kings of arena.
I only see this being relevant in control matches, otherwise it's too slow to play against aggro or combo and won't keep you alive.
Cool card nevertheless.
Huge, return a spell you play for 2 mana is a lot, it's like a brewmaster for spells.
I actually don't remember the last time I saw a vanilla card, I don't think this will see use but cool to see some effect-less cards return.
0 mana spells are generally bonkers, but ignoring weird shenanigans with Kael'thas Sunstrider I think this will boost incredibly murloc paladin again.
This can be followed up with a Blessing of Kings, really powerful.