DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
I honestly don't understand why druid keeps getting ways to combo. (as you can see, I don't like otk combo decks) Nevertheless, this is a really good card.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
Turn 4 libram of hope.
But seriously, this is a card you can build your deck around, not completly but if you put spells that would mostly be good to cast then it could work. For example put more libram of hope, blessing of kings and pharaoph's blessing in it. And even if you cast a libram of justice it's no the end of the world. Now priest has less buff and more removal, however things like "death" cannot target this so there is that.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
Can be used as a different Walking Fountain, like play this along Hex and remove 2 minions. Doesn't seem bad but Walking Fountain just seems better, at least this can be played way earlier with a 1 mana or 2 mana spell.
NOW IN DRUID, this can be either an early threat to a spell next turn or a good use of your reamaining ramp to remove a few minions since druid doesn't have much AoE.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
Even if you have a board with a 4/4 inside this is still a nice tempo drop, the other situation of course is that they have something big and you play this among any removal like Libram of Justice. Good card no matter how you see it.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
It's cool, but I don't know how much you want to shuffle in your deck since it stops other cards from being drawn. I think this will mostly be played in combo decks that mill themselves and then play this along with a series of specific spells.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
If it doesn't occur natually, what's the point? I agree that this is not a valid strategy, the only place this works is in wild with Wandering Monster and that is total chance.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
I love this kind of cards where the impact gets better the later in the game and also can be used in the early if needed. Without even having to repeat the spells it's still 5/5 stars in balance of mana and what you get.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
Also, most of the time you needed the Rush passive of Dr. Boom, Mad Genius to use the bots to its fullest, this ones already have rush and you could have the +2 damage as the overall extra damage you would get for bots (1-4)
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
Good card, it gives you a bit of healing a long the way and has good stats for a weapon. Also gives you the Fragments for other card synergy if needed.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
I think this is good in a full aggro deck that wants to finish the oponent, but if that is the case I don't see Soul Fragments playing in the deck. I'm giving it a 3/5 but it depends completly on how the fragments end up being for DH.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 4 years, 2 months ago
I don't know, I can see a lot of situations where you first need to get Fragments in the deck and the impact of this seems way better at turn 3 rather than later, and at turn 3 you also need the fragments the turn before.
Equality for Warrior? Oh boy.
For Pala it's good to have another equality but I don't think the impact will be as high as for warrior.
I honestly don't understand why druid keeps getting ways to combo. (as you can see, I don't like otk combo decks)
Nevertheless, this is a really good card.
Turn 4 libram of hope.
But seriously, this is a card you can build your deck around, not completly but if you put spells that would mostly be good to cast then it could work. For example put more libram of hope, blessing of kings and pharaoph's blessing in it.
And even if you cast a libram of justice it's no the end of the world.
Now priest has less buff and more removal, however things like "death" cannot target this so there is that.
Incredible card for Mana Cyclone decks, good card overall for other rogue decks.
Can be used as a different Walking Fountain, like play this along Hex and remove 2 minions. Doesn't seem bad but Walking Fountain just seems better, at least this can be played way earlier with a 1 mana or 2 mana spell.
NOW IN DRUID, this can be either an early threat to a spell next turn or a good use of your reamaining ramp to remove a few minions since druid doesn't have much AoE.
Even if you have a board with a 4/4 inside this is still a nice tempo drop, the other situation of course is that they have something big and you play this among any removal like Libram of Justice. Good card no matter how you see it.
It's cool, but I don't know how much you want to shuffle in your deck since it stops other cards from being drawn.
I think this will mostly be played in combo decks that mill themselves and then play this along with a series of specific spells.
NUTS! You can do a lot of stuff with this card, from preparing your combo to just getting more value, 5/5 stars card.
Can't wait for that Trolden video: Wandering Monster + Explosive Trap
If it doesn't occur natually, what's the point?
I agree that this is not a valid strategy, the only place this works is in wild with Wandering Monster and that is total chance.
I love this kind of cards where the impact gets better the later in the game and also can be used in the early if needed.
Without even having to repeat the spells it's still 5/5 stars in balance of mana and what you get.
Also, most of the time you needed the Rush passive of Dr. Boom, Mad Genius to use the bots to its fullest, this ones already have rush and you could have the +2 damage as the overall extra damage you would get for bots (1-4)
Good card overall, will surely appear in some warlock decks, not so sure about DH though.
Nice cheap card for the early turns but mostly for midrange decks. I don't see this in aggro DH for example.
Good card, it gives you a bit of healing a long the way and has good stats for a weapon.
Also gives you the Fragments for other card synergy if needed.
This is a bit better, if there ends up being a DH Control archetype with soul fragments this will surely find a home there.
I think this is good in a full aggro deck that wants to finish the oponent, but if that is the case I don't see Soul Fragments playing in the deck.
I'm giving it a 3/5 but it depends completly on how the fragments end up being for DH.
This is good, even if you don't have fragments it's not a bad card to just drop for the stats and the taunt. But if you DO have a fragment oh boy.
I don't know, I can see a lot of situations where you first need to get Fragments in the deck and the impact of this seems way better at turn 3 rather than later, and at turn 3 you also need the fragments the turn before.
Would even play it out without other soul fragment cards, good card overall.