A 4 Mana 5/5 that gives you some value and gives both you and your opponent information about one card in your respective hands. What a weird one... I don't think it'll be that useful.
A good card for handbuff, but the jury's still out on whether handbuff will be good enough to play. I like the extra synergy of providing another card in your hand to buff.
Wonder what the average Armor gain will be. 6-8 Armor is my guess, which, while removing (hopefully) all enemy minions, is pretty good. Then, of course, it activates Frenzy on your undamaged minions.
The cost discount definitely seems like bait. (1) 6/6 with Taunt sounds insane, but unless you annihilate half your deck quickly, it'll come too late to have any real impact.
I'm stuck thinking of how good it is on curve and, yeah, it's pretty darn good on curve (if you proc the effect, of course). I'm still wary on Elementals but cards like this that give them something powerful to do when they're played are needed.
I'm not convinced there's enough good DRs to support the synergy they're receiving. Probably will change later this year.
Worse than its predecessor, but giving it 5 stars for the fond memories.
SMOrc all the way.
Meh, heal it up (a heal spell that has other synergy too) or res it?
Too easy for an opponent to only give you 0 or 1 Armor, I think.
Nah.
Finally, the payoff for Deathrattle Demon Hunter!
(No.)
Yeah, would be better (and probably too strong) if it didn't cost 6.
A 4 Mana 5/5 that gives you some value and gives both you and your opponent information about one card in your respective hands. What a weird one... I don't think it'll be that useful.
A good card for handbuff, but the jury's still out on whether handbuff will be good enough to play. I like the extra synergy of providing another card in your hand to buff.
I don't think this will really be necessary unless PAIN WARRIOR needs as many Frenzy triggers as possible, for consistency.
Breaking News: Anchorman is preeeeeeetty good.
Very strong. Who axed for this???
:)
Wonder what the average Armor gain will be. 6-8 Armor is my guess, which, while removing (hopefully) all enemy minions, is pretty good. Then, of course, it activates Frenzy on your undamaged minions.
I like spreading out the stats. Good card, if a bit boring.
Decent, but only good with 1 Mana Deathrattles or beefy stat minions. Who wants to waste Battlecries?
The cost discount definitely seems like bait. (1) 6/6 with Taunt sounds insane, but unless you annihilate half your deck quickly, it'll come too late to have any real impact.
Great Murloc card! They need to have sticky boards.
Fishy but good.
I'm stuck thinking of how good it is on curve and, yeah, it's pretty darn good on curve (if you proc the effect, of course). I'm still wary on Elementals but cards like this that give them something powerful to do when they're played are needed.