B E A S T S! It feels like you'll need to have plenty of Rush Beasts to really make use of Tavish, though. He may survive one turn to let any of your Beasts attack, but he's a priority target.
B E A S T S! It feels like you'll need to have plenty of Rush Beasts to really make use of Tavish, though. He may survive one turn to let any of your Beasts attack, but he's a priority target.
Strange card. I wonder if it's just an example or unused idea. As far as I can see, it's an image on a Rewards Track that is probably just a mock-up. The stats and effect are fine, but the theme makes no sense.
Eh, I'm just not seeing a viable deck that wants to destroy (not discard) itself to get some type of late(r) game benefit. Unless there's a Warlock Legendary at some point with Battlecry: You take no Fatigue damage this game. Even then, probably not lol. This is okay in a regular deck. The healing is nice.
Great, I forgot to add in my comment that I don't know how other games do it :P. I wholeheartedly believe the developers just want players to get (good) cards and have fun, but the question is always the suits' profit margins.
I'd rather them make acquiring cards easier and less punishing (which they've definitely taken steps towards), but this is a fine alternative if they do it right. I'd have to see how it's implemented: Purchase the deck to unlock the cards within it in your collection? Purchase it to temporarily unlock those cards such that they can only be used in that deck (unless you collect/craft them normally)? Purchase the deck temporarily, basically rent it, for the expansion cycle? Lots of potential pitfalls.
Let's see what kind of cheap Holy spells end up being worth using, besides Libram of Wisdom of course. If this thing pumps out tokens and you buff them, it could be very nice.
I'm almost always scared of 0-cost things! Sure, Shadow spells mostly have downsides (sacrifice health, cards, or minions), but still... she seems very powerful.
I think the downside is too high. Best use I can think for it is to stabilize the board on Turn 4-5 against an aggro/flood deck, but do you want to destroy 4-7 (probably valuable) cards as a slower deck? I know, I know, if the aggro deck doesn't win by a certain point, you win and those cards might as well have been at the bottom of your deck, never to be drawn because the game ends before they can be.
True, but at least this is only one copy per deck :)
Excellent. Glad Flurry was revealed first so we'd have an idea of what it can synergize with.
B E A S T S! It feels like you'll need to have plenty of Rush Beasts to really make use of Tavish, though. He may survive one turn to let any of your Beasts attack, but he's a priority target.
B E A S T S! It feels like you'll need to have plenty of Rush Beasts to really make use of Tavish, though. He may survive one turn to let any of your Beasts attack, but he's a priority target.
Strange card. I wonder if it's just an example or unused idea. As far as I can see, it's an image on a Rewards Track that is probably just a mock-up. The stats and effect are fine, but the theme makes no sense.
Eh, I'm just not seeing a viable deck that wants to destroy (not discard) itself to get some type of late(r) game benefit. Unless there's a Warlock Legendary at some point with Battlecry: You take no Fatigue damage this game. Even then, probably not lol. This is okay in a regular deck. The healing is nice.
I think the bonus will be pretty easy to proc and it's a meaty card on Turn 5. Too slow to be meta-defining, but it's a nice tool.
It's okay. I'm almost 100% sure the copy won't be buffed, right? A base stat copy of a Taunt minion, unless it's a busted one, isn't super appealing.
Who doesn't want to survive another turn (probably) against a board-focused deck? Heck yeah! Plus, obviously, spell-playing and/or Freeze synergy.
Don't think it's great unless there's synergy with playing the spell itself (most likely Nature synergy).
Great, I forgot to add in my comment that I don't know how other games do it :P. I wholeheartedly believe the developers just want players to get (good) cards and have fun, but the question is always the suits' profit margins.
I'd rather them make acquiring cards easier and less punishing (which they've definitely taken steps towards), but this is a fine alternative if they do it right. I'd have to see how it's implemented: Purchase the deck to unlock the cards within it in your collection? Purchase it to temporarily unlock those cards such that they can only be used in that deck (unless you collect/craft them normally)? Purchase the deck temporarily, basically rent it, for the expansion cycle? Lots of potential pitfalls.
Great card if there's going to be more synergy around playing Holy spells (very likely).
Let's see what kind of cheap Holy spells end up being worth using, besides Libram of Wisdom of course. If this thing pumps out tokens and you buff them, it could be very nice.
When handbuff grows up into playablebuff. Let's go!!!
I'm almost always scared of 0-cost things! Sure, Shadow spells mostly have downsides (sacrifice health, cards, or minions), but still... she seems very powerful.
I think the downside is too high. Best use I can think for it is to stabilize the board on Turn 4-5 against an aggro/flood deck, but do you want to destroy 4-7 (probably valuable) cards as a slower deck? I know, I know, if the aggro deck doesn't win by a certain point, you win and those cards might as well have been at the bottom of your deck, never to be drawn because the game ends before they can be.
Good card, as long as you have cheap noobs to sacrifice.
A good card! Let's see how many good spells they'll have to make use of it.
Bouncy bounce card, or a topdeck which should be relatively easy for Rogue with its card draw. I think it's versatile enough to see play.