Great work, Flux. While it has felt like an alpha in some parts of the website (mostly cosmetic, for me), I already enjoy using Hearthstation over Hearthpwn because it's less bloated and is more aesthetically pleasing. I'm glad I found out about it! It feels like this is the site you could make if it you weren't tied down by Curse, so I'm excited to see what it turns out to be!
I appreciate the repeated warnings about datamined info, but if we get anything less than 12 packs I can just imagine the whining. Hey, maybe Blizz will surprise us and we'll get more!
Very flexible. I'm probably going to try to find some good Deathrattles to pair it with, but as mentioned above, it could also be used to minimize the penalty of good Battlecry minions with bad statlines.
How is this not the most powerful card ever printed ... am I reading this wrong... do the minions get summoned for your opponent
Good question. The usage of the word "replace" tells me it's on the side of the minion being destroyed. Since you can use it on your own minions, it has some interesting Khadgar synergy.
Hmm. Well, if slower cards can work in any class, it's probably Warrior. Plus, if Dr. Boom, Mad Genius is played first, then this guy has Rush as well. It has a shot of being decent refill value when your board is weak or if you need to spend a turn surviving.
Probably better than "replace with Legendaries" as a value effect, since the average Legendary isn't great and you could get useful spells as well, though you're also limited to just 5 choices. I think it'll be better used as a Fatigue counter if Control decks consistently last that long.
Perhaps Heal Druid won't be strong enough in RoS, but if they keep building on it in subsequent expansions, then this could be a nice win-more card in the late game. I agree with others that Heal Druid doesn't have a convincing win condition, unless a hybrid heal-token archetype, or something completely unexpected, emerges.
Rather underwhelming. Outside of some combo applications, I'm not sure what this would be used for. A Paladin deck that played low cost minions would rather play more minions with 3 Mana than buff a 1- or 2-drop, so the tutored draw function of the card is the only worth considering.
Actually, if a random 6-drop is about as good as a good 5-drop, I guess you could consider this a 5 Mana 6/6, which is okay. I'm just not convinced that you would spend 10 Mana on this card instead of on better things.
Pretty nice in terms of pure Mana efficiency, and the random aspect can actually make the Secrets harder to play against as they're slightly less predictable. While there's synergy with Commander Rhyssa, I'm still unconvinced that Paladin Secrets are strong enough to build a deck around.
A good point. If Druid generates less armor (without Branching Paths) and has less broken archetype options, thus making hitting stuff with face more appealing, then the healing will come in handy.
Though it'd probably be broken, I wish it cast all spells played this turn. I want 20 lovely, fiery missiles from a Cinderstorm x2 + Vargoth combo. Reminds me of Flamewaker... *tear*
Still, I'm sure players (who are more creative than me) will find a decent use for this card.
Shay-man.
It's a breath of fresh air without DKs, Quests, or Genn/Baku! I hope it lasts and I hope Bomb Warrior doesn't dominate the meta.
Great work, Flux. While it has felt like an alpha in some parts of the website (mostly cosmetic, for me), I already enjoy using Hearthstation over Hearthpwn because it's less bloated and is more aesthetically pleasing. I'm glad I found out about it! It feels like this is the site you could make if it you weren't tied down by Curse, so I'm excited to see what it turns out to be!
I appreciate the repeated warnings about datamined info, but if we get anything less than 12 packs I can just imagine the whining. Hey, maybe Blizz will surprise us and we'll get more!
Very flexible. I'm probably going to try to find some good Deathrattles to pair it with, but as mentioned above, it could also be used to minimize the penalty of good Battlecry minions with bad statlines.
Good question. The usage of the word "replace" tells me it's on the side of the minion being destroyed. Since you can use it on your own minions, it has some interesting Khadgar synergy.
Hmm. Well, if slower cards can work in any class, it's probably Warrior. Plus, if Dr. Boom, Mad Genius is played first, then this guy has Rush as well. It has a shot of being decent refill value when your board is weak or if you need to spend a turn surviving.
Probably better than "replace with Legendaries" as a value effect, since the average Legendary isn't great and you could get useful spells as well, though you're also limited to just 5 choices. I think it'll be better used as a Fatigue counter if Control decks consistently last that long.
Need some synergy?! Here you go!
Perhaps Heal Druid won't be strong enough in RoS, but if they keep building on it in subsequent expansions, then this could be a nice win-more card in the late game. I agree with others that Heal Druid doesn't have a convincing win condition, unless a hybrid heal-token archetype, or something completely unexpected, emerges.
It's great for a free heal. Then, it has the privilege of being fodder for RAFAAM, SUPREME WARLOCK LEGENDARY!
(Burgle) Rogue getting anti-Aggro/tempo tools? Seems good!
Rather underwhelming. Outside of some combo applications, I'm not sure what this would be used for. A Paladin deck that played low cost minions would rather play more minions with 3 Mana than buff a 1- or 2-drop, so the tutored draw function of the card is the only worth considering.
Mmmmm, Dust.
Actually, if a random 6-drop is about as good as a good 5-drop, I guess you could consider this a 5 Mana 6/6, which is okay. I'm just not convinced that you would spend 10 Mana on this card instead of on better things.
Pretty nice in terms of pure Mana efficiency, and the random aspect can actually make the Secrets harder to play against as they're slightly less predictable. While there's synergy with Commander Rhyssa, I'm still unconvinced that Paladin Secrets are strong enough to build a deck around.
A good point. If Druid generates less armor (without Branching Paths) and has less broken archetype options, thus making hitting stuff with face more appealing, then the healing will come in handy.
Though it'd probably be broken, I wish it cast all spells played this turn. I want 20 lovely, fiery missiles from a Cinderstorm x2 + Vargoth combo. Reminds me of Flamewaker... *tear*
Still, I'm sure players (who are more creative than me) will find a decent use for this card.