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dembro

Peon
Joined 03/31/2019 Achieve Points 375 Posts 317

dembro's Comments

  • Well, the art is awesome, but I think it's too slow. 

  • Good enough to see play, I think. Yes, it'll most likely need to be combo'd to fully remove minions on your turn, but because it has Taunt, it may finish some of them on its own when they attack. 

  • Potentially nice tempo swing, but I don't know if Elementals are good enough to play.

  • Simple, but given its versatility and decent chance to cost 1 or 0 Mana, I think it'll see play. 

  • Scary, but how easily can Rogue ping its own minions? 

  • Hello Oozeness, my old friend. (Not just this Poison, but all of the weapon nonsense Rogue will probably engage in). 

  • Rogue card draw! Aaaaaaaaaaaaaaaa

  • This card feels like it'll need to be paired with something (Spell Damage or another removal/clear tool). I'd rather put cards in my deck that stand well on their own, though the Lifesteal could save you in an emergency. 

  • Don't know if it'll be put into decks, but it's a nice Discover pick.

  • Okay, after looking at the Paladin Caravan card first, I'm seeing the theme here. This one has better payoff than summoning two 1/1s, but of course it depends on the kind of deck you're facing.

  • Nice if you happen to have the spells in hand, but I think Priest has enough ways to remove enemy minions that this won't be all that impactful. 

  • Simple, yet effective. 

  • Can't say I'm impressed. A fine thing to add to your hand/deck, but not put in it. 

  • Like a Sigil, but with counterplay. Hm. Should survive most of the time if played on curve.

  • Solid minion on its own with upside most of the time it's played. 

  • Well, at least it can't infinitely Discover itself.

    (Right?)

  • Awesome. Allows Mage to another spell without sacrificing board presence. 

  • Love the flavor! Should get full value out of this most of the time. 

  • Eh, at least it's 3/4, but I don't think it's terribly useful. 

  • Very nice!