Good enough to see play, I think. Yes, it'll most likely need to be combo'd to fully remove minions on your turn, but because it has Taunt, it may finish some of them on its own when they attack.
This card feels like it'll need to be paired with something (Spell Damage or another removal/clear tool). I'd rather put cards in my deck that stand well on their own, though the Lifesteal could save you in an emergency.
Okay, after looking at the Paladin Caravan card first, I'm seeing the theme here. This one has better payoff than summoning two 1/1s, but of course it depends on the kind of deck you're facing.
Well, the art is awesome, but I think it's too slow.
Good enough to see play, I think. Yes, it'll most likely need to be combo'd to fully remove minions on your turn, but because it has Taunt, it may finish some of them on its own when they attack.
Potentially nice tempo swing, but I don't know if Elementals are good enough to play.
Simple, but given its versatility and decent chance to cost 1 or 0 Mana, I think it'll see play.
Scary, but how easily can Rogue ping its own minions?
Hello Oozeness, my old friend. (Not just this Poison, but all of the weapon nonsense Rogue will probably engage in).
Rogue card draw! Aaaaaaaaaaaaaaaa
This card feels like it'll need to be paired with something (Spell Damage or another removal/clear tool). I'd rather put cards in my deck that stand well on their own, though the Lifesteal could save you in an emergency.
Don't know if it'll be put into decks, but it's a nice Discover pick.
Okay, after looking at the Paladin Caravan card first, I'm seeing the theme here. This one has better payoff than summoning two 1/1s, but of course it depends on the kind of deck you're facing.
Nice if you happen to have the spells in hand, but I think Priest has enough ways to remove enemy minions that this won't be all that impactful.
Simple, yet effective.
Can't say I'm impressed. A fine thing to add to your hand/deck, but not put in it.
Like a Sigil, but with counterplay. Hm. Should survive most of the time if played on curve.
Solid minion on its own with upside most of the time it's played.
Well, at least it can't infinitely Discover itself.
(Right?)
Awesome. Allows Mage to another spell without sacrificing board presence.
Love the flavor! Should get full value out of this most of the time.
Eh, at least it's 3/4, but I don't think it's terribly useful.
Very nice!