I stayed up until 3 am for this card to be revealed only for it to be a return of my least favorite mechanic in the entire game. Fairly easy to say I wasn't a huge fan of it. That being said it looks pretty sweet with Lake Thresher and Twilight Runner as a little package you just throw into a deck. It also makes any future beasts printed a lot more interesting as there is a reasonable chance they can be cheated out now.
I love this card so much. I've always been a huge fan of spell-focused shaman decks and this card helps enable that so much. I'm not sure how viable this card will be, but it seems decent in spell druid to help make them faster. It'll be interesting to see what this card enables.
Seem's kinda slow but it curves out really nicely with Scavenger's Ingenuity for a 3 mana 3/4 that makes a 4/4 when he dies which is pretty cool. Fetching Zixor is still probably better, but it's not the worst combo. in standard.
I'm not sold on this card. The minions are significantly less impactful as their Animal Companion counterparts. The 2/1 charge can be pinged down unlike Huffer, who often forces the opponent to use some form of removal/trade in a creature to deal with, the 2/2 taunt gets contested by almost every one drop that sees play, as well as running horribly into Bonechewer Brawler, and the 1/2 attack buffer isn't a good one drop as a 1/2 trades horribly with almost every single one drop that sees play. The bset one is probably the 2/2 taunt but at that point I don't see why you wouldn't just run Blazing Battlemage over it for the consistency of having good one drop.
Huge fan of this card. Libram Paladin has already been putting work in standard and this is a great card for the deck. I mentioned it in the past but this is basically just Thing from Below for a class that historically can't do massive tempo swings,. As for priest, this card still feels fine. [Hearthstone Card (Sethekk Spellweaver) Not Found] is going to help a lot but I still struggle to see this card being below 3 mana. Granted 4 mana 4/5 divine shield taunt is still strong but I'm not sure if you'd want to include a card that has a bit of a setup to make good in Priest.
I'm a much bigger fan of this card over Rampage. The only time I'd prioritize health over a divine shield is against a class with a ping or a class which floods the board, and if your playing warrior you shouldn't have to worry about the latter due to Risky Skipper keeping the board nice and clean.. For paladin this feels a bit awkward but it's still a decent buff spell, not sure if it'll see any play for them though.
This is the type of packfiller I am a fan of. It's not a strong card at all but it has the potential to do cool stuff which at the end of the day are the cards I like most in the game. It'll be interesting to see what janky combo decks come out of just pinging the opponent a bunch. One concerning thing that might limit the cards meme potential is the animations, so hopefully there aren't much for this card.
This is the type of card that seems underwhelming on paper but it lines up really well against a lot other 3 drops. I'm not sure you'd put two copies of this card in most decks but it definitely feels like it's going to be an easy fit into highlander mage.
Feels like it's too slow to see play. Expensive removal is typically not great with the only example I can think of being Time Rip, which mainly works because it powers up the main card in the deck. This card isn't the worst but I don't see why you'd want to run this over cards that either develop the board or some cheaper removal that still lets you develop a threat.
I'm not feeling this card to be honest. Giants are always cool to see but this one doesn't feel like it's going to be seeing much action in the same way that Mountain Giant and the past giants that have seen play in warlock. The soul fragment mechanic helps it out a ton but it still feels a bit like magical christmas land to get them out early.
As one of the two people to have ever played with The Glass Knight, I'm a pretty big fan of this card. The body on its own is fine on its own but being able to refresh the shield once is incredibly nice. Seems like a natural inclusion into Libram Paladin, especially since you can play it turn 3, attack into something turn 4 and then refresh the shield without spending too much mana on a spell as hopefully the Libram of Wisdom will cost 0-1 mana, allowing you to develop while still clearing the opponent's board.
Oh and it's also nice to know that paladin isn't stopping with the 4/2 statlines anytime soon.
I was going to do a whole breakdown of every type of effect you could get out of this totem, but after going through 3 pages and realizing I wasn't halfway there, I gave up hope of finishing that. Most the effects are fine, plenty of good hits like all the secrets, card draw, tools to generate value, a ton of removal, and a few literal worthless cards. Overall, the card seems definitely more of a meme given that it will just kill itself a 20-30% of the time, but there's no way that is going to stop me from jamming two copies into Totem Shaman in hopes the stars align and I can make someone uninstall from being demolished by mountains upon mountains of RNG.
This just looks too slow to ever be relevant. That being said, it's a hilarious combo card and I expect to see some videos featuring stupid 9 card 20+ mana combos and for that reason alone I'm excited for this card.
Pretty fun control tool, I'd be surprised if this weren't to see play if a control shaman were to pop up. It also has some really funny combo potential and I'm hyped to get my hands on it to do stupid meme stuff with it.
I'd rather take Magic Carpet or Rocket Augmerchant over this. The effect just isn't worth card, especially in a deck that'd want to give everything Rush since you'd much rather spend cards on developing/clearing threats instead of spending cards to let your other cards clear stuff.
Absolutely nutty card, I can see it being played significantly more in warrior because this + Risky Skipper is sweet and Paladin has Libram of Justice and there aren't an abundance of minions with big butts right now so it might be excessive to run both.
Oh and Trump's video was sweet, really funny watching Reddit and a bunch of other websites post this card as 4 mana, 7 mana, 5 mana, etc just because they didn't watch the whole video.
Seems extra to me, paladin doesn't have great tools for control right now and I can't see this card doing anything in a midrange or aggressive deck. Just too clunky and slow unless somehow a Big deck is able to take a dominant stance in the meta, which lol big decks.
One drops are cool, especially with relevant abilities. Not sure what this will be in but it'll probably see play if mage is a decent class, especially if some tempo mage deck were to arise.
Punish cards are pretty much always bad, don't see how this one would be different to be honest. It is significantly better than Troggzor the Earthinator because atleast the stats don't make me want to curl up into a ball on the floor crying, but thats not saying much. Could be an arena card, I know some of the Troggs were decent so maybe this one will be diffeerent?
Big clunky 9 drop that is dependent on other cards to make it playable, don't really see it doing much aside from just being able to occasionally dunk someone in the ground with the god draw in Big Demon DH. You better hope its magical Christmas land whenever your playing this deck because otherwise I don't see this card working out.
I stayed up until 3 am for this card to be revealed only for it to be a return of my least favorite mechanic in the entire game. Fairly easy to say I wasn't a huge fan of it. That being said it looks pretty sweet with Lake Thresher and Twilight Runner as a little package you just throw into a deck. It also makes any future beasts printed a lot more interesting as there is a reasonable chance they can be cheated out now.
I love this card so much. I've always been a huge fan of spell-focused shaman decks and this card helps enable that so much. I'm not sure how viable this card will be, but it seems decent in spell druid to help make them faster. It'll be interesting to see what this card enables.
Seem's kinda slow but it curves out really nicely with Scavenger's Ingenuity for a 3 mana 3/4 that makes a 4/4 when he dies which is pretty cool. Fetching Zixor is still probably better, but it's not the worst combo. in standard.
I'm not sold on this card. The minions are significantly less impactful as their Animal Companion counterparts. The 2/1 charge can be pinged down unlike Huffer, who often forces the opponent to use some form of removal/trade in a creature to deal with, the 2/2 taunt gets contested by almost every one drop that sees play, as well as running horribly into Bonechewer Brawler, and the 1/2 attack buffer isn't a good one drop as a 1/2 trades horribly with almost every single one drop that sees play. The bset one is probably the 2/2 taunt but at that point I don't see why you wouldn't just run Blazing Battlemage over it for the consistency of having good one drop.
Huge fan of this card. Libram Paladin has already been putting work in standard and this is a great card for the deck. I mentioned it in the past but this is basically just Thing from Below for a class that historically can't do massive tempo swings,. As for priest, this card still feels fine. [Hearthstone Card (Sethekk Spellweaver) Not Found] is going to help a lot but I still struggle to see this card being below 3 mana. Granted 4 mana 4/5 divine shield taunt is still strong but I'm not sure if you'd want to include a card that has a bit of a setup to make good in Priest.
I'm a much bigger fan of this card over Rampage. The only time I'd prioritize health over a divine shield is against a class with a ping or a class which floods the board, and if your playing warrior you shouldn't have to worry about the latter due to Risky Skipper keeping the board nice and clean.. For paladin this feels a bit awkward but it's still a decent buff spell, not sure if it'll see any play for them though.
This is the type of packfiller I am a fan of. It's not a strong card at all but it has the potential to do cool stuff which at the end of the day are the cards I like most in the game. It'll be interesting to see what janky combo decks come out of just pinging the opponent a bunch. One concerning thing that might limit the cards meme potential is the animations, so hopefully there aren't much for this card.
This is the type of card that seems underwhelming on paper but it lines up really well against a lot other 3 drops. I'm not sure you'd put two copies of this card in most decks but it definitely feels like it's going to be an easy fit into highlander mage.
Feels like it's too slow to see play. Expensive removal is typically not great with the only example I can think of being Time Rip, which mainly works because it powers up the main card in the deck. This card isn't the worst but I don't see why you'd want to run this over cards that either develop the board or some cheaper removal that still lets you develop a threat.
I'm not feeling this card to be honest. Giants are always cool to see but this one doesn't feel like it's going to be seeing much action in the same way that Mountain Giant and the past giants that have seen play in warlock. The soul fragment mechanic helps it out a ton but it still feels a bit like magical christmas land to get them out early.
As one of the two people to have ever played with The Glass Knight, I'm a pretty big fan of this card. The body on its own is fine on its own but being able to refresh the shield once is incredibly nice. Seems like a natural inclusion into Libram Paladin, especially since you can play it turn 3, attack into something turn 4 and then refresh the shield without spending too much mana on a spell as hopefully the Libram of Wisdom will cost 0-1 mana, allowing you to develop while still clearing the opponent's board.
Oh and it's also nice to know that paladin isn't stopping with the 4/2 statlines anytime soon.
I was going to do a whole breakdown of every type of effect you could get out of this totem, but after going through 3 pages and realizing I wasn't halfway there, I gave up hope of finishing that. Most the effects are fine, plenty of good hits like all the secrets, card draw, tools to generate value, a ton of removal, and a few literal worthless cards. Overall, the card seems definitely more of a meme given that it will just kill itself a 20-30% of the time, but there's no way that is going to stop me from jamming two copies into Totem Shaman in hopes the stars align and I can make someone uninstall from being demolished by mountains upon mountains of RNG.
This just looks too slow to ever be relevant. That being said, it's a hilarious combo card and I expect to see some videos featuring stupid 9 card 20+ mana combos and for that reason alone I'm excited for this card.
Pretty fun control tool, I'd be surprised if this weren't to see play if a control shaman were to pop up. It also has some really funny combo potential and I'm hyped to get my hands on it to do stupid meme stuff with it.
I'd rather take Magic Carpet or Rocket Augmerchant over this. The effect just isn't worth card, especially in a deck that'd want to give everything Rush since you'd much rather spend cards on developing/clearing threats instead of spending cards to let your other cards clear stuff.
Absolutely nutty card, I can see it being played significantly more in warrior because this + Risky Skipper is sweet and Paladin has Libram of Justice and there aren't an abundance of minions with big butts right now so it might be excessive to run both.
Oh and Trump's video was sweet, really funny watching Reddit and a bunch of other websites post this card as 4 mana, 7 mana, 5 mana, etc just because they didn't watch the whole video.
Seems extra to me, paladin doesn't have great tools for control right now and I can't see this card doing anything in a midrange or aggressive deck. Just too clunky and slow unless somehow a Big deck is able to take a dominant stance in the meta, which lol big decks.
One drops are cool, especially with relevant abilities. Not sure what this will be in but it'll probably see play if mage is a decent class, especially if some tempo mage deck were to arise.
Punish cards are pretty much always bad, don't see how this one would be different to be honest. It is significantly better than Troggzor the Earthinator because atleast the stats don't make me want to curl up into a ball on the floor crying, but thats not saying much. Could be an arena card, I know some of the Troggs were decent so maybe this one will be diffeerent?
Big clunky 9 drop that is dependent on other cards to make it playable, don't really see it doing much aside from just being able to occasionally dunk someone in the ground with the god draw in Big Demon DH. You better hope its magical Christmas land whenever your playing this deck because otherwise I don't see this card working out.