Comments
291 totalI stayed up until 3 am for this card to be revealed only for it to be a return of my least favorite mechanic in the entire game. Fairly easy to say I wasn't a huge fan of it. That …
I love this card so much. I've always been a huge fan of spell-focused shaman decks and this card helps enable that so much. I'm not sure how viable this card will be, but it seems decent in spell druid …
Seem's kinda slow but it curves out really nicely with Scavenger's Ingenuity for a 3 mana 3/4 that makes a 4/4 when he dies which is pretty cool. Fetching Zixor is still probably better, but it's not the worst combo. …
I'm not sold on this card. The minions are significantly less impactful as their [card]Animal Companion[/card] counterparts. The 2/1 charge can be pinged down unlike Huffer, who often forces the opponent to use some form of removal/trade in a creature …
Huge fan of this card. Libram Paladin has already been putting work in standard and this is a great card for the deck. I mentioned it in the past but this is basically just [card]Thing from Below[/card] for a class …
I'm a much bigger fan of this card over [card]Rampage[/card]. The only time I'd prioritize health over a divine shield is against a class with a ping or a class which floods the board, and if your playing warrior you …
This is the type of packfiller I am a fan of. It's not a strong card at all but it has the potential to do cool stuff which at the end of the day are the cards I like most …
This is the type of card that seems underwhelming on paper but it lines up really well against a lot other 3 drops. I'm not sure you'd put two copies of this card in most decks but it definitely feels …
Feels like it's too slow to see play. Expensive removal is typically not great with the only example I can think of being [card]Time Rip[/card], which mainly works because it powers up the main card in the deck. This card …
I'm not feeling this card to be honest. Giants are always cool to see but this one doesn't feel like it's going to be seeing much action in the same way that Mountain Giant and the past giants that have …
As one of the two people to have ever played with [card]The Glass Knight[/card], I'm a pretty big fan of this card. The body on its own is fine on its own but being able to refresh the shield once …
I was going to do a whole breakdown of every type of effect you could get out of this totem, but after going through 3 pages and realizing I wasn't halfway there, I gave up hope of finishing that. Most …
This just looks too slow to ever be relevant. That being said, it's a hilarious combo card and I expect to see some videos featuring stupid 9 card 20+ mana combos and for that reason alone I'm excited for this …
Pretty fun control tool, I'd be surprised if this weren't to see play if a control shaman were to pop up. It also has some really funny combo potential and I'm hyped to get my hands on it to do …
I'd rather take [card]Magic Carpet[/card] or [card]Rocket Augmerchant[/card] over this. The effect just isn't worth card, especially in a deck that'd want to give everything Rush since you'd much rather spend cards on developing/clearing threats instead of spending cards to …
Absolutely nutty card, I can see it being played significantly more in warrior because this + [card]Risky Skipper[/card] is sweet and Paladin has [card]Libram of Justice[/card] and there aren't an abundance of minions with big butts right now so it …
Seems extra to me, paladin doesn't have great tools for control right now and I can't see this card doing anything in a midrange or aggressive deck. Just too clunky and slow unless somehow a Big deck is able to …
One drops are cool, especially with relevant abilities. Not sure what this will be in but it'll probably see play if mage is a decent class, especially if some tempo mage deck were to arise.
Punish cards are pretty much always bad, don't see how this one would be different to be honest. It is significantly better than [card]Troggzor the Earthinator[/card] because atleast the stats don't make me want to curl up into a ball …
Big clunky 9 drop that is dependent on other cards to make it playable, don't really see it doing much aside from just being able to occasionally dunk someone in the ground with the god draw in Big Demon DH. …