Comments
291 totalThis card is pretty cool but it just kind feels extra a lot of the time. Could lead to some really fun blowouts in aggro match ups, but DH and Hunter just feel like they'd have better cards to run. …
I really like this type of disruption in the game but locking it off to DH is a bit awkward. This effect is great though, reminds me a lot of Thoughtseize/hand disruption from MTG, which is a staple in the …
Soul Shards look really fun but there's some fairly big anti-synergy with this card and all the other payoffs. It's probably still fine when summoning 2~ as 7 mana 11/11 is decent, especially if this is the top end of …
I un-ironically love this card. 0 mana cards have always had some interesting application in some way or another and it'll be interesting to see what/how this one will be broken. If anything it seems like a fun goldfishing card …
Pretty fun card, makes wisps and eggs a lot more explosive which is cool. Don't see it doing much in Priest but I could definitely see it doing some stuff in Warlock.
Big clunky 9 drop that is dependent on other cards to make it playable, don't really see it doing much aside from just being able to occasionally dunk someone in the ground with the god draw in Big Demon DH.
This card is pretty cool but it just kind feels extra a lot of the time. Could lead to some really fun blowouts in aggro matchups, but DH and Hunter just feel like they'd have better cards to run. I …
I really like this type of disruption in the game but locking it off to DH is a bit awkward. Hoping to see this type of mechanic coming to a neutral card soon.
Soul Shards look really fun but there's some fairly big anti-synergy with this card and all the other payoffs. It's probably still fine when summoning 2~ as 7 mana 11/11 is decent, especially if this is the top end of …
This deck looks really top heavy and I'm not a huge fan of stuff like that, even with the Warlock Quest involved. Might be worth putting in a [card]Questing Explorer[/card] or two over some of the slower, clunkier cards like …
Yeah I have a feeling it's either the new game mode or just early preparation for the achievements, either way it should be pretty cool to get new hero skins, even if the classes they are going to are a …
Yeah Southsea Strongarm changing is really weird, there's been a few other cards that have changed arts as well, like [card]The Runespear[/card] now has more lightning coming out of it or whatever reason.
Oh also and her hat is …
Glad to see it getting buffed, always was a cool card but just never got to see the light of day.
The best card back in the game. To anyone who says otherwise, I hate to break it to you, but you're wrong.
Oh absolutely, he looks like he is about to snap someone's neck for value trading instead of pushing 3 damage face and I love it.
It reminds me a lot of how so many of the pictures of Firebat …
Oh yeah totally, probably should have differentiated a bit more there, my bad. [card]Rattlegore[/card] is just awkward to play since 9 mana is incredibly awkward to deal with. Either your playing him onto a board where the opponent has something …
It's a massive minion that is very awkward to play and doesn't have a huge impact the turn it is played. Historically throughout the game's history, there's only been a few 9 drops that have been able to fill this …
Cool card, but it falls victim to the same demise that Rattlegore does. It does seem something that was ripped straight out of a Fullas Games video though which is pretty cool in my opinion.
Quote From LyraSilvertongue
There is absolutely no way you can have a recurring Kun effect and not have it break the game. If that card were in Yu-Gi-Oh it would get slapped with a …
Yes it does! This with Skipper is 4 mana to wrath the opponent's board.