Comments
462 totalIf this card was usable in a combo, people would already be doing it with [card]Power Word: Replicate[/card], so I would say this has no real place right now. If priests start needing 5-mana clones, this is probably a slightly …
Probably better than Lyra in most cases, but that is not a huge accolade. Very high randomness hurts this card, as you are likely to generate bad or useless spells fairly often when trying to 'go off' with this. Probably …
Doesn't really hold up compared to the rest of priest's big taunt suite from a "dragon-ness doesn't matter" perspective. Not really appropriate for resurrect decks due to random minion generation, but could see some play, if only because the rest …
Oddly, I think that I prefer the base card to the prime here. A 1/3 with lifesteal can do as much damage to aggro as a northshire on turn 1. Maybe less powerful than northshire, but I'm a fan. The …
An odd card, but probably okay if it removes a 2-drop and leaves you with a 1/~4. Not sure if sport removal + a super defensive statline is useful for any warrior decks right now, so probably sees little play. …
[card]Lightbomb[/card] If your board is empty. Fairly good but not an outstanding boardwipe.
Unlike [card]Aldor Truthseeker[/card], this does not single handedly make your libram of wisdoms cost 0, so I would call this marginally weaker. I will reiterate: This card's power level depends entirely on if librams are a year-long or expansion specific …
Paladin gets another 2 mana cycling card. This one looks like it will play well, probably replaces flash of light in most cases.
[card]Equality[/card] number 3. Very likely to see play in any control paladin archetypes. Libram-ness can make it better, but unlike the other two, this is probably playable without.
Strong but slow. Probably too vulnerable to board clears, as this telegraphs a clear turn to save them for to get maximum value. Also, based upon what I've seen, I would assume that this starts dormant when resurrected or recruited, …
Assuming that this can be made free without too much trouble, this card is probably fairly good with minons that have rush or care about being buffed. Not really seeing how this aligns with the other two librams though. Probably …
Entirely depends on if Librams see more support as to whether this card sees play. The body is not great for the cost, but curves well into [card]Wild Pyromancer[/card] + [card]Libram of Justice[/card]
[card]Fiery War Axe[/card] + 2 random murlocs is not really what any paladin deck needs right now. I would say unlikely to see play.
An expensive heal that works if Librams work. Probably too weak at 9 mana to see play anywhere else.
A bad two drop with deathrattle: shuffle an [card]Anyfin can Happen[/card]/[card]Tip the Scales[/card] analogue into your deck, except it doesn't need building around. Maybe okay in a midrange archetype where the divine shields can make the board hard to clear, …
Un'Goro quest paladin continues to be bad, and this probably won't help. Unless librams are a year-long mechanic a la lackeys, I can't see you getting super powerful turns from this. As a true intellectual, I would recommend [card]Holy Wrath[/card]ing …
Secret Mage doesn't really want this. Most of their secret suite is based upon stopping counterplays to your board to put your opponent in burn range, whereas this gives you ~4 power on board. Can't see this played anywhere else …
Unfortunate stat distribution, but mages will nearly always run this instead of [card]Loot Hoarder[/card] now. Maybe its tutelage (tutor-ness?) could be useful, but exploiting that would require using a deck that is very low on spells, which is unlikely to …
Like an [card]Omega Assembly[/card] for mage. If this specified Elementals to synergise with [card]Frost Lich Jaina[/card] in the same way OA synergises with Dr. Boom, it could probably go in a spell-heavy deck that usually runs out of minions in …
Deck discount effects are often deceptively bad. In a best case scenario, where you play this on turn 2 with a deck of all spell, this is effectively a prenerf [card]Wild Growth[/card], except it does not accelerate you to the …