Comments
462 totalI fondly remember the aggro token druid decks with prenerf innervate, but this is no [card]Living Mana[/card]. Very dependant on having a full hand, which is probably bad. Probably goes the way of [card]Wispering Woods[/card] in wild, building towards a …
What a weird card. Removal + a random 8 drop. Can be treated as a worse removal + draw a card. At seven mana, I can't think of a place where that fits.
It goes in your Kael'thas deck. You already base your entire deck on a gamble, and the chance of milling your kael'thas is insignificant. Elsewhere, maybe you put this in your goofy Yogg + Jade Idol deck. Probably not destined …
The only way this could really work is if you use [card]Nourish[/card] and [card]Biology Project[/card] to get some more mana, then you throw out some UIs and Overflows. Very likely worse than Kael'thas, but maybe as your second (and third …
It's been confirmed that choose both will give you one token, so the power of the prime card is not really worth running a [card]Fierce Monkey[/card] for. Too expensive for token and too inconsequential a card for slower decks. Unlike …
2 mana draw two is a powerful effect, and this will probably be good in most demon hunter decks. The drawing power of this card is very different from [card]Skull of Gul'dan[/card], where the power is in the discounting. Even …
When most of your cards are bad, [card]Kobold Librarian[/card]s are always good to get you to the meat. Demon hunters will have this problem for some time, so a worse librarian will probably keep their decks running until then.
Great card, will be one of the only reasons to run a slower demon hunter deck until their card collection fills out. Almost like a [card]Defile[/card], right down the efficient [card]Bloodmage Thalnos[/card].
2 mana discover-ers have been done many times before, and are a staple of midrange archetypes. This will see play and midrange demon hunter early game will continue to feel exactly the same as the early game of every other …
Feels like a KoTFT card designed to showcase lifesteal. Aggro doesn't need this, Control typically uses applebaums or khartuts. Coming in the turn before your chaos nova feels bad, but maybe coined after [card]Immolation Aura[/card] could be a strong stabiliser …
As with a lot of stat distributions from this set, very attack heavy. Obviously worse than [card]Voidcaller[/card], but more importantly is in a class without access to a plethora of sacrifice effects. Probably sees play only in a future where …
Cheap rush minions are always good. Probably will be akin to a demon hunter's [card]Frostbolt[/card].
Probably not as powerful as it looks. The best case scenario for this card is for its random damage to soften, maybe remove, multiple minions OR hit face for ten. Depending on what deck you are playing, your opponent will …
A large body that provides immediate, but random, damage to the enemy. Comparing to Warlock's [card]Despicable Dreadlord[/card], this is probably not going to have a significant impact on demon hunters in wild. As the only 7 mana non-warlock demon in …
Almost certain that this will be a core card for any demon hunter decks that need to draw cards, even more than [card]Feast of Souls[/card]. 3 far sights for 5 mana is strong, and can probably be used in a …
Maybe a good card for a n'zoth control demon hunter if demon hunter gets enough control tools in the future.
This card seems like a worse alternative to [card]Chaos Nova[/card] in nearly every situation for a slower deck, and looks too much like [card]Assassin's Blade[/card] for a faster one. Maybe if some kind of combo needs you to attack a …
Very expensive, very big piles of stats tend to make poor control finishers. Maybe this can be accelerated out with [card]Raging Felscreamer[/card], but this, and by extension the 'big demon' concept, still seems like a worse finisher than some kind …
4 mana for only three damage probably means that this is worse than [card]Consume Magic[/card]
maybe you will see this with [card]Garrison Commander[/card] for a 4 mana pyroblast the turn after you play this... I imagine Demon Hunters will be bad in wild for some time though.