ElSabidon
LV.8Salty Dog
Comments
680 totalNote to self: avoid Rush against Priest if you have another minion that can kill the Rusher.
I'd just like to to remind everyone that [card]Shadow Madness[/card] used to be played and that card had a much bigger restriction, …
The card is amazing, yes, but I feel it falls a bit short to questline warlock (for example) as by the time you really want to use the value of the Battlecry, he's deck deep into [card]Blightborn Tamsin[/card] and ready …
This into [card]Doggie Biscuit[/card] is a pretty game winning opener if you ask me.
[card]Infested Goblin[/card] is crying. In the past, if people wanted to have fun with [card]Fire Plume's Heart[/card], they could count on him. Now, he's just outclassed.
Control Warrior wants this. The lack of draw the archetype has these days is one of the reasons the deck doesn't see play (the other being it's outclassed hard by Big Warrior), but tutoring out both [card]Snowed In[/card] or [card]Shield …
[card]Cursed Disciple[/card] saw fringe constructed play in [card]Jungle Giants[/card] Druid, but it only did because it developed the quest hard. Although [card]Piggyback Imp[/card] is a better card than [card]Cursed Disciple[/card], without that utility the latter provides, I don't see a …
You just need one minion in your hand for [card]Stormpike Quartermaster[/card]'s effect, making the target much more threatening. That being said, maybe Tempo Rogue can make a pseudo [card]Edwin VanCleef[/card]? It's the only option I can think outside of Librams …
Arena card through and through, very good in that environment. In constructed, [card]Tour Guide[/card] is so much better it's not even funny.
There's [card]Savannah Highmane[/card], [card]Mountain Bear[/card] (a.k.a. better [card]Savannah Highmane[/card]) and [card]Humongous Owl[/card] as the best pulls for [card]Wing Commander Ichman[/card]. If Hunters had some way to make these cards less bad when drawn, big beast Hunter has a chance. Until …
Most of the time this will read "Battlecry: Draw 3 cards" as there aren't enough great Choose One cards for this to abuse. That being said, it allows Druids to be more open minded with ramping with [card]Nourish[/card], so any …
At worst, it's the equivalent of a [card]Blessing of Kings[/card] when targeting a beast. Everything else is bonus.
At worst, it's a 2/3 that deals one damage. In the past, [card]Flame Juggler[/card] actually saw constructed play (it was because the 2-drop slot was much worse back then, but still). Also, yay, more token Druid support, I can't wait …
So, this is how ramp Druids will deal with [card]Overgrowth[/card] leaving standard next expansion.
It's basically [card]Soul of the Forest[/card], but with a 2/5 Rush attached to it. Gives the deck a lot more staying power before [card]Arbor Up[/card] deals the killing blow.
…Quote From Erodos This is obviously best after equipping a 1-mana weapon on turn 1, but I don't really believe in [card]Dreadprison Glaive[/card]. Maybe in some kind of tempo deck with deathrattle minions that runs [card]Tuskpiercer[/card]?
The best DH card in this expansion, [card]Flanking Maneuver[/card] is just an insane tool against early aggression.
I have a feeling big demon DH will live and die by the availability of this card. The comparisons with [card]Skull of the Man'ari[/card] aren't very apt as DH doesn't have the quality of AoE Warlock has (just compare [card]Defile[/card] …
The pay-off Token DH needed. I don't like it that much, but I have to say it is a strong card even when ignoring the [card]Felfire Deadeye[/card] + [card]Expendable Performers[/card] combo. In fact, I'd argue that any deck that includes …
[card]Waxmancy[/card] was a very similar card which saw little to no play. The differences between the cards are that Battlecries are faster than Deathrattles so point to [card]Waxmancy[/card] but [card]Reconnaissance[/card] has an overall better minion pool as it's restricted to …
Quote From UVE Quote From ElSabidon I really like how every hero so far does a million things on the Battlecry... except [card]Bru'kan of the Elements[/card]. Every Hero Power is decribing a card worth between 2 …