ElSabidon's Avatar

ElSabidon

Salty Dog
Joined 06/07/2019 Achieve Points 1030 Posts 685

ElSabidon's Comments

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    Just wanted to point out one thing: the wording makes it look like, if there will be more than two players in a game (for whatever reason), all of those players will get the weapon.

    The card itself is pretty underwhelming: rogue already has a bunch of single target removal and is able to generate even more removal with the thief mechanic. This card does have the advantage that it removes two things for one card for just 1 mana, but it does so using our health, which is a valuable resource as a rogue.

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    The closest thing I can remember is The Beast Within. The difference is this card garantees it will bypass a taunt.

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    The requirement is super easy to achieve. Also makes EVIL Totem much better. Sure seems like aggro shaman could be a thing next expansion.

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    Question: if you target a minion with less than 4 Health, will the bee tokens stop attacking after said minion reaches 0 Health? Or will all bees simply suicide on a dead minion? If they do, this card becomes so much worse. If they don't this card is just broken. Just compare it Fiendish Circle.

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    I feel like Cyclone mage could simply slap this on turn 1. And with the spell genration the deck has, the quest can be finished quite reliably. 

    Regarding the reward, it's good but not broken. Glad Blizzard didn't create a pure Primordial Glyph as a hero power.

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    While the card is really good, being 7 mana forces you to most of the time skip a turn. It's the same reason Flamestrike (another really good card, though worse than this one) was not a auto-include in control mage builds troughout HS history. 

    It does have the bonus of being much more reliable than Hagatha's Scheme, which is a huge bonus for it.

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    Card seems decent at best. Now, if you could force out the Imps without much tempo loss, it becomes great, otherwise, I just don't see it as good enough to warrant a spot in a deck. It's still better in arena though.

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

     

    Mana Wyrm(263).png

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    Maybe a "Open 1 pack" and a "Open 5 packs" option where they show us the 5 rarest cards among those 5 packs. That way, the game still shows 5 cards like if you open 1 pack.

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    The quest itself is quite simple to complete. The reward is really good and insanely broken in wild. 

    However, here's where this card becomes tricky: it conflicts with Hagatha the Witch, a card used for value in both control and Murloc lists. Now, in the control Shaman, there are other factors to consider if you want to add this card, such as the Battlecries in your deck and their power being doubled. Not only that, you do lose your most reliable AoE.

    On Murloc Shaman, however, this card seems more powerful: a lot of times, in the later stages of the game, you can dump 2 mana to summon extra 1/1s or give extra Health to your minions. Not only that, even when considering that you're going to lose your turn 1 setting this up as a more aggresive deck, Sludge Slurper + Lackey on turn 2 can reliably get the board back and this card can provide value like Hagatha the Witch without the risk of your board getting wiped.

    In essence, this card can simply replace Hagatha in more aggressive lists, while Hagatha continues to provide value for control. You can even have both, after all, as you can mulligan the quest. Then, you generate some minions with the likes of Menacing Nimbus, transform into Hagatha to get some spells and only then finish the quest for a battlecry filled push that doesn't rely on Shudderwock, essentially granting you two big swing turns instead of one. This, however, is insanely greedy and will probably only work in a competitive environment if control decks are overpowering the meta.

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    I'll wait until the end of the month, when my first paycheck arrives and most of the cards are revealed, to see if it's a good thing to pre-order.

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    Everytime a game changes something for being too sexual, I get reminder of this video:

    EDIT (off topic): Is there any way I can put the actual video instead of just the link. The button doesn't seem to work for me.

    Edit (sinti): fixed it for you.

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    The only thing this card has over Psychic Scream is that it doesn't make you lose in fatigue. This card is pretty damn good. That just shows how absolutely broken Psychic Scream is.

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    So. Many. Mixed. FEELINGS!

    On one hand, it's a Yolo Yogg and that's abolutely awesome and fun. On the other, it's a Yolo Yogg and that's abolutely awful and unfun. 

    This is one of those cards that should only exist if it's not available in Tournament Play. Yogg-Saron at least had to be in a spell heavy deck, this bad boy can just be slapped in pretty much any mage that can go late. Or even in aggro mage as a last ditch effort. 

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    Dear god, this card seems bonkers. I'm assuming control Warlocks will either all revolve around this card or not exist at all because *insert Warlock healing weakness here LUL*

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    This card does indicate that a new ramp card will be printed. As far as the card itself goes, the reward is quite good, but the quest itself seems so slow...

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    Absolutely a beautiful design on a decent card that can be a fast answer to something or just a sticky guy. Will however face competition from Militia Commander in the 4 slot Rush Warrior card.

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago

    This card looks absolutely insane as is. Can't wait to try it on my quest Hunter.

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago
    Quote From Zergoras

    Another card for quest hunter. Will still not work. :D

    I remember win streaking from R8 to R5 in the Rastakhan's Rumblemeta with quest Hunter, so it wasn't THAT bad. 

    This card is a slower and weaker Fire Fly in stats that can add something better than a 1/2. Can see some fringe play in zoo and swarm decks but the 1-cost slot can be rather contested, which means slower cards tend to be lost in the shuffle.

  • ElSabidon's Avatar
    Salty Dog 1030 685 Posts Joined 06/07/2019
    Posted 4 years, 10 months ago
    Quote From strongpoint

    Shamans are bad at card generation (c) Blizzard :D

    Well, this is a very slow card generator so...

    Now in all seriousness: right now Lackeys are amazing, since there are only 5 of them. However, Blizz did say at the RoS expansion that new Lackeys would show up on every expansion this year, IIRC. Which means that, even if they are all of similar power level to the ones we have right now, the added numbers will make the Lackeys less consistent and, therefore, a bit less good.

    As far as this specific card is concerned, it's still a 2 mana 0/2, which means it will add you 1 Lackey and then die for 2 mana. We already have EVIL Cable Rat for that, with the added bonus that he might ping something before dying. So, this card is only better if it sticks for 2 turns. That is not easy. Add the fact that Shaman's have Sludge Slurper overloading their T2 sometimes makes this card even less consistent. So, the power is there; it's just very hard to capitalize on it.

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