ElSabidon
LV.8Salty Dog
Comments
680 totalThe weakest of the Librams, I believe. It's not bad but not amazing, even when considering it eventually costing 0 mana and having access to mupliple copies.
This card's biggest selling point is the fact there aren't that many one drops for Paladin. Sure, its effect is outclassed by far by [card]Sky Claw[/card], but that doesn't make it bad.
So it's a single target removal tied to a decent board clear. Which can become insanely cheap. [card]Equality[/card] died for this card's sins.
Insanely busted. Yet, much weaker when compared to [card]Crystology[/card] as a draw engine. Then again, [card]Crystology[/card] is arguably one of the best cards on the entire game.
I think people dismiss the value that a early game card like this brings to a late game archetype. Yes, [card]Aldor Truthseeker[/card] has a bigger effect. But if you don't challenge the board early, you'll be dead by the time …
As far as RNG goes, this effect is quite controlled. Added to the beefy minion in its Prime form, it can definetly generate huge tempo swings.
So, basically, a 1 mana more controlled [card]Puzzle Box of Yogg-Saron[/card]. I can see this seeing play. I can also see this card irritating me to no end when the opponent nukes my board or my face. On the plus …
If Spell Mage actually becomes a thing, it's because of the huge tempo swing and reach this card has. I don't think it's enough for the archetype, but there is always a chance.
Cute value generator for Secret Mage. But when considering how Secret Mage wants more tempo than value, That makes this card less appealing. Though it can definetly see play.
I don't see this card as a 8 mana 6/12, i see it as a 8 mana freeze a minion. That's laughably weak. I assume this only costs 8 mana because of [card]Incanter's Flow[/card].
I doubt Spell Mage will become a thing for now. Even when considering how powerful a 1 mana draw 3 is.
However, the moment the deck gets a bit more support (it doesn't have to be that much, maybe …
On the turn this awakens, a 2 damage AoE will most of the times be too weak. If it were good, [card]Holy Nova[/card] wouldn't have needed the buff it had.
If there is a card I can compare [card]Netherwind Portal[/card] to, it's [card]Cat Trick[/card]. Except [card]Cat Trick[/card] would always summon a decent minion, while costing 1 less.
[card]Netherwind Portal[/card]'s minion can be much worse than a 4/2 Stealth. If …
Ah yes, the spell version of [card]Prince Keleseth[/card]. The only reason I don't see this card seeing play is the fact that I doubt Spell Mage will become a thing... for now.
Two mana spell tutor is quite OK, but this card is unable to contest a board, with DH arriving.
This card's playability will be determined mostly on how easily you can stack up on [card]King Krush[/card]. As a standalone card, it's strong, yes, but between summoning a couple of random big beasts and summoning 3 charging Dino's for lethal, …
My issue with this card is that it only has 2 attack. Even when considering that it is quite fast, its attack might be too little to kill some beefier targets, even on turn 3. Still pretty powerful, though.
Quote From Orrien If I remember correctly, Dispatch Kodo was not played all that much. This one feels a bit stronger because it can go face. Still, handbuffs for hunter never really took off, so I don't really …
[card]Flanking Strike[/card] will always be a more flexible card on this spot. But [card]Flanking Strike[/card] was brutally busted, so tis card can see play, even when considering how slow it is.
I believe DR Hunter can make a comeback and it does so because of this card mostly, even though this card is 9 times out of 10 a win more card.