Erodos's Avatar

Erodos

Crossroads Historian
Joined 05/29/2019 Achieve Points 945 Posts 1019

Erodos's Comments

  • Can be good next year, but for now it simply can't live up to the standard that Secret Passage and Cutting Class have set.

  • A bit too weak, lifesteal is nice but 4 random damage usually won't remove anything of impact on turn 3.

  • It has anti-synergy with itself: It wants you to run plenty of minions to have a reliable target, but plenty of spells to reduce the cost. Because of this, it will always be mediocre.

  • Too slow and bad ability.

  • Hard card too evaluate, has good potential but I fear it might just fall short of breakpoints a bit too often.

  • Absolutely bonkers, will be played in every Paladin deck until it rotates.

  • Very bad secret, all the other Paladin Secrets in Standard are better.

  • Not impactful enough and too slow.

  • This will be a big part of enabling a Secret Paladin, as Paladin really needs draw.

  • Insanely strong. Value generation, tempo, face damage, will see play in every mage deck.

  • Good secret, will make Mage secrets even more annoying to play around. Quite some secret synergies are still in standard for mage, not enough to carry a whole deck (the loss of both Arcane Flakmage and Flame Ward will make wide boards too strong against it) but might slot as a package in a slower mage deck.

  • Absolutely broken in any kind of Miracle Mage, like Mozaki Mage.

  • Might be an alright arena card, but not synergistic enough for constructed.

  • The card that will carry a Hero Power deck. Can give insane value over a longer game, especially if you manage to discover more copies.

  • Mana cheat is almost always good, but this one might just be a bit too fair.

  • Good cheap versatile card, can act as removal, face damage, board development, and can be tutored by Barak Kodobane. Will find its place somewhere.

  • Hunter's always strapped for cards, so this can be some decent generation.

  • Decent removal, but too slow for Hunter.

  • Too slow, too weak of an effect.

  • Cool synergy with Dire Frenzy, but it's no Master's Call.