Interestingly enough, spell schools are not heavily supported in the expansion that introduces them. Some spell schools have no supporting cards at all.
I think that the concept of spell schools opens up cool design space, but as of right now I'm not seeing enough of it to warrant it as much of a deck strategy. A feature, not a core concept. Hopefully future expansions will lend more support to this idea.
They have stated that they wanted to start it off a bit slowly and then expand on it with the mini-set and further expansions.
I like the idea, maybe it's just a bit too fair though. Maybe add Lightning Bloom and Overgrowth to add some scam?
They have stated that they wanted to start it off a bit slowly and then expand on it with the mini-set and further expansions.
Decent one-drop that enables Elemental decks. Not too much to say about it besides that.
Very cute art. It has obvious synergy with Shaman and Druid, but I think it will only be considered in the second one. But cute froggy froggy
High potential for both tempo decks, combo decks and burn decks. Will definitely be experimented with a bunch.
Cool card that could be played in an aggressive face hunter, River Crocolisk is crying in the corner.
Allows murloc decks to come back after falling behind, which they did not have previously. High potential.
Pretty decent card for Standard murloc shaman, not quite good enough for wild.
Worst watch post, and the other ones aren't particularly good.
I don't think it will be good enough to see play in secret decks. Just not impactful enough.
Both good early game card to protect your agressive minions, and a good control card to heal up a bit and protect your face. Love the design.
I'd rather play Toxicologist.
Good arena card, but in constructed you just want a little bit more than a pile of stats for three mana.
Good arena card, but I don't think it will be good enough in arena.
Never underestimate mana cheat, could see play in Zoo.
Good arena card, terrible in constructed.
Might be fringe playable if other Frenzy cards cause a lot of self-damage cards to see play.
Oaken Summons gives its regards.
Just way too expensive and the effect is not impactful enough.
You can get better cards without damaging your hero.