Erodos
Lv.11Crossroads Historian
Comments
Hello,
The dual-class cards introduced in Darkmoon Races, like [card]Resizing Pouch[/card], get sorted under "Neutral" in the deckbuilder and deckviewer. Dual-class cards introduced in Scholomance Academy, like [card]Trueaim Crescent[/card], get correctly sorted under Demon Hunter and Hunter.
This is just worse [card]Doomsayer[/card], worse [card]Immolation Aura[/card]. Won't see any play after the first week or so.
Card draw for hunter is always good. Fits in any hunter deck, will see play.
Curves perfectly into [card]Sword Eater[/card], is 18/18 worth of stats if you manage to buff it with [card]Feat of Strength[/card]. Good card with great potential.
Decent arena card, but it just doesn't do enough in constructed. Synergy with [card]Fallen Hero[/card] and [card]Mordresh Fire Eye[/card] isn't enough to make this playable I think. Just play [card]Imprisoned Observer[/card].
It's good against midrange decks once you manage to get it active, but it costs a lot to get it active in the first place. Against aggro it's too slow, against control you generally want a 10 mana card to win you the game if you can't cheat it out.
This card is very weird. It's good mana cheat, but it doesn't fit Demon Hunter at all either thematically or mechanically. What do you even want to cheat out? So weird.
Good board control card, just don't see any Demon Hunter decks that really want this effect. Most DH decks just kind of ignore the board and smack your face until they clear the board completely. Neat to get off [card]Illidari Studies[/card] tho.
Where is [card]Bellringer Sentry[/card] when you need him?
Cool card, but honestly just way too slow. Card draw is nice for some specific classes, and of course [card]Spiteful Summoner[/card] was great, but having to both include enough expensive spells and 2 of this card makes your deckbuilding too restrictive for too little pay-off.
I'm gonna go ahead and rate this 5 stars even before we see the effects (which are bound to be solid) for 1 simple reason: Broom Paladin. It runs no 4-cost cards, loses very little (only [card]Salhet's Pride[/card], which to be honest is a big deal) and can perfectly use such a versatile card. Maybe some other decks will run …
Insanely proud to see both Floki and Maverick perform so well. They really represented the Benelux community extremely well, especially Floki (since Maverick is more involved with the French community). Absolutely bonkers to see a country like Belgium being as well represented as China and Japan in the top 8. Hopefully this will lead to more support from Blizzard for …
Zoo has really proven itself to be the underdog. 3 out of the Top 4 players brought it, including the winning line-up, despite it having such a low bringrate. Expect to see a ton of them on ladder after the stellar performance last weekend.
Alec Dawson said that the unnerfs will happen with the 20.0 patch, which will be 1-2 weeks before the rotation and new expansion. A little bit of time for Buzzard to shine!
There are a few major problems I see with this set, some touching upon core ideas in Hearthstone. First of all, dual-class cards where very fun and a great addition in Scholomance Academy. What you have done, however, is just made sets of two classes completely the same. In giving Paladin and Mage all the same cards, you have completely …
Yeah, especially since people are most likely just going to comment without reading the rest of the thread first. I'm guilty of it too, I like actually thinking about each card and putting my thoughts on them in order, but I don't have the time to read 135 threads of people saying basically the same thing throughout the thread.
Absolutely loving the flavor and the homage to one of Warcraft's most legendary characters. However, as a card, I don't think the pay-off is worth playing a [card]Spider Tank[/card].
Sadly, this also feels like pack filler. 3 damage is easy to deal at once, and the pay-off isn't enough to put it in your deck for. Just play [card]Wandmaker[/card].
The viability of this card completely depends on how good Holy spells will be. I can see it being played in some kind of board-centric tempo Priest or Paladin. I won't write it off quite yet.
It's a [card]Bloodfen Raptor[/card], which is bad, but I can actually see it being relatively decent in Zoo. You want to run plenty of cheap cards, but those usually suck when topdecking them late game. This card is weaker in the earlygame, but still playable, while not being awful to topdeck later on.