ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 3 months ago
Hello,
The dual-class cards introduced in Darkmoon Races, like Resizing Pouch, get sorted under "Neutral" in the deckbuilder and deckviewer. Dual-class cards introduced in Scholomance Academy, like Trueaim Crescent, get correctly sorted under Demon Hunter and Hunter.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 3 months ago
It's good against midrange decks once you manage to get it active, but it costs a lot to get it active in the first place. Against aggro it's too slow, against control you generally want a 10 mana card to win you the game if you can't cheat it out.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 3 months ago
This card is very weird. It's good mana cheat, but it doesn't fit Demon Hunter at all either thematically or mechanically. What do you even want to cheat out? So weird.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 3 months ago
Good board control card, just don't see any Demon Hunter decks that really want this effect. Most DH decks just kind of ignore the board and smack your face until they clear the board completely. Neat to get off Illidari Studies tho.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 3 months ago
Cool card, but honestly just way too slow. Card draw is nice for some specific classes, and of course Spiteful Summoner was great, but having to both include enough expensive spells and 2 of this card makes your deckbuilding too restrictive for too little pay-off.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 3 months ago
I'm gonna go ahead and rate this 5 stars even before we see the effects (which are bound to be solid) for 1 simple reason: Broom Paladin. It runs no 4-cost cards, loses very little (only Salhet's Pride, which to be honest is a big deal) and can perfectly use such a versatile card. Maybe some other decks will run it too, but I suspect it will be auto-include in Broom Paladin. Need fast cycle? 1 mana with card draw. Need a big dude? 10 mana with whatever bonkers stuff you can get. Very versatile card for a very versatile deck.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 3 months ago
Insanely proud to see both Floki and Maverick perform so well. They really represented the Benelux community extremely well, especially Floki (since Maverick is more involved with the French community). Absolutely bonkers to see a country like Belgium being as well represented as China and Japan in the top 8. Hopefully this will lead to more support from Blizzard for the Belgian/Benelux community.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 3 months ago
Zoo has really proven itself to be the underdog. 3 out of the Top 4 players brought it, including the winning line-up, despite it having such a low bringrate. Expect to see a ton of them on ladder after the stellar performance last weekend.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 3 months ago
Alec Dawson said that the unnerfs will happen with the 20.0 patch, which will be 1-2 weeks before the rotation and new expansion. A little bit of time for Buzzard to shine!
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 3 months ago
There are a few major problems I see with this set, some touching upon core ideas in Hearthstone. First of all, dual-class cards where very fun and a great addition in Scholomance Academy. What you have done, however, is just made sets of two classes completely the same. In giving Paladin and Mage all the same cards, you have completely destroyed the class identity for both classes. The point of dual-class cards is to mix the class mechanics in fun ways (like Lightning Bloom) or to touch on mechanics that the two classes share (like Adorable Infestation). What you have done, is just make Paladin cards and then give them to Mage and vice versa, like Lordaeron Paladin.
Besides that, I don't like the huge amount of Neutral spells. Ignoring their power level, lots of these give effects to every single class that they shouldn't have.
Then, there is the power level. It's all over the place. You have absolutely unplayable cards, like Makrura Prawn and Repair, and cards that are obviously overpowered like Sentinel Owl and Skeletal Orc Grunt. Try to figure out why a deck would want to play a card, and how strong it would need to be for that.
Fourthly, there's the "Upgrades" mechanic. It's a fun mechanic, but not on 50% of cards. It will cause way too many decks to have way too many spikes at specific turns. It is also very not-straightforward what actually changes at 5/10 mana. Does the effect of the card change? Do the stats increase? It's unclear.
Finally, card text in general. So many of these cards are completely filled with card text. You will notice that most Hearthstone cards actually have quite little text on them, although the text can say a lot. This is one of the game's major strengths: most cards are very easy to understand. The cards in this expansion are so unclear, with long, unclear text, that I actually have no idea what most of them do. Like Stone Giant, where I had to read the card like three times to really figure out how it works, or Obsidian Statue. This is Hearthstone, not Yu-Gi-Oh!: simplicity is key.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 3 months ago
Yeah, especially since people are most likely just going to comment without reading the rest of the thread first. I'm guilty of it too, I like actually thinking about each card and putting my thoughts on them in order, but I don't have the time to read 135 threads of people saying basically the same thing throughout the thread.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 3 months ago
Absolutely loving the flavor and the homage to one of Warcraft's most legendary characters. However, as a card, I don't think the pay-off is worth playing a Spider Tank.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 3 months ago
Sadly, this also feels like pack filler. 3 damage is easy to deal at once, and the pay-off isn't enough to put it in your deck for. Just play Wandmaker.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 3 months ago
The viability of this card completely depends on how good Holy spells will be. I can see it being played in some kind of board-centric tempo Priest or Paladin. I won't write it off quite yet.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 3 months ago
It's a Bloodfen Raptor, which is bad, but I can actually see it being relatively decent in Zoo. You want to run plenty of cheap cards, but those usually suck when topdecking them late game. This card is weaker in the earlygame, but still playable, while not being awful to topdeck later on.
Hello,
The dual-class cards introduced in Darkmoon Races, like Resizing Pouch, get sorted under "Neutral" in the deckbuilder and deckviewer. Dual-class cards introduced in Scholomance Academy, like Trueaim Crescent, get correctly sorted under Demon Hunter and Hunter.
This is just worse Doomsayer, worse Immolation Aura. Won't see any play after the first week or so.
Card draw for hunter is always good. Fits in any hunter deck, will see play.
Curves perfectly into Sword Eater, is 18/18 worth of stats if you manage to buff it with Feat of Strength. Good card with great potential.
Decent arena card, but it just doesn't do enough in constructed. Synergy with Fallen Hero and Mordresh Fire Eye isn't enough to make this playable I think. Just play Imprisoned Observer.
It's good against midrange decks once you manage to get it active, but it costs a lot to get it active in the first place. Against aggro it's too slow, against control you generally want a 10 mana card to win you the game if you can't cheat it out.
This card is very weird. It's good mana cheat, but it doesn't fit Demon Hunter at all either thematically or mechanically. What do you even want to cheat out? So weird.
Good board control card, just don't see any Demon Hunter decks that really want this effect. Most DH decks just kind of ignore the board and smack your face until they clear the board completely. Neat to get off Illidari Studies tho.
Where is Bellringer Sentry when you need him?
Cool card, but honestly just way too slow. Card draw is nice for some specific classes, and of course Spiteful Summoner was great, but having to both include enough expensive spells and 2 of this card makes your deckbuilding too restrictive for too little pay-off.
I'm gonna go ahead and rate this 5 stars even before we see the effects (which are bound to be solid) for 1 simple reason: Broom Paladin. It runs no 4-cost cards, loses very little (only Salhet's Pride, which to be honest is a big deal) and can perfectly use such a versatile card. Maybe some other decks will run it too, but I suspect it will be auto-include in Broom Paladin. Need fast cycle? 1 mana with card draw. Need a big dude? 10 mana with whatever bonkers stuff you can get. Very versatile card for a very versatile deck.
Insanely proud to see both Floki and Maverick perform so well. They really represented the Benelux community extremely well, especially Floki (since Maverick is more involved with the French community). Absolutely bonkers to see a country like Belgium being as well represented as China and Japan in the top 8. Hopefully this will lead to more support from Blizzard for the Belgian/Benelux community.
Zoo has really proven itself to be the underdog. 3 out of the Top 4 players brought it, including the winning line-up, despite it having such a low bringrate. Expect to see a ton of them on ladder after the stellar performance last weekend.
Alec Dawson said that the unnerfs will happen with the 20.0 patch, which will be 1-2 weeks before the rotation and new expansion. A little bit of time for Buzzard to shine!
There are a few major problems I see with this set, some touching upon core ideas in Hearthstone. First of all, dual-class cards where very fun and a great addition in Scholomance Academy. What you have done, however, is just made sets of two classes completely the same. In giving Paladin and Mage all the same cards, you have completely destroyed the class identity for both classes. The point of dual-class cards is to mix the class mechanics in fun ways (like Lightning Bloom) or to touch on mechanics that the two classes share (like Adorable Infestation). What you have done, is just make Paladin cards and then give them to Mage and vice versa, like Lordaeron Paladin.
Besides that, I don't like the huge amount of Neutral spells. Ignoring their power level, lots of these give effects to every single class that they shouldn't have.
Then, there is the power level. It's all over the place. You have absolutely unplayable cards, like Makrura Prawn and Repair, and cards that are obviously overpowered like Sentinel Owl and Skeletal Orc Grunt. Try to figure out why a deck would want to play a card, and how strong it would need to be for that.
Fourthly, there's the "Upgrades" mechanic. It's a fun mechanic, but not on 50% of cards. It will cause way too many decks to have way too many spikes at specific turns. It is also very not-straightforward what actually changes at 5/10 mana. Does the effect of the card change? Do the stats increase? It's unclear.
Finally, card text in general. So many of these cards are completely filled with card text. You will notice that most Hearthstone cards actually have quite little text on them, although the text can say a lot. This is one of the game's major strengths: most cards are very easy to understand. The cards in this expansion are so unclear, with long, unclear text, that I actually have no idea what most of them do. Like Stone Giant, where I had to read the card like three times to really figure out how it works, or Obsidian Statue. This is Hearthstone, not Yu-Gi-Oh!: simplicity is key.
Yeah, especially since people are most likely just going to comment without reading the rest of the thread first. I'm guilty of it too, I like actually thinking about each card and putting my thoughts on them in order, but I don't have the time to read 135 threads of people saying basically the same thing throughout the thread.
Absolutely loving the flavor and the homage to one of Warcraft's most legendary characters. However, as a card, I don't think the pay-off is worth playing a Spider Tank.
Sadly, this also feels like pack filler. 3 damage is easy to deal at once, and the pay-off isn't enough to put it in your deck for. Just play Wandmaker.
The viability of this card completely depends on how good Holy spells will be. I can see it being played in some kind of board-centric tempo Priest or Paladin. I won't write it off quite yet.
It's a Bloodfen Raptor, which is bad, but I can actually see it being relatively decent in Zoo. You want to run plenty of cheap cards, but those usually suck when topdecking them late game. This card is weaker in the earlygame, but still playable, while not being awful to topdeck later on.