ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
Whirlwind effects on a stick are usually good, double whirlwind effects even better, and now we have Frenzy as a big mechanic. Will definitely be played.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
I just don't believe in "Burn your own cards"-Warlock at all, including this card. The stats are too bad for the cost and the effect is too unreliable.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
Rogue doesn't really want removal at the moment, but it can be very efficient on later turns. I don't think that it will be good enough to be run over certain other cards like Prize Plunderer tho.
Such a strange card, I'd rather just get the Demonspawn up front. Would've been good from Jepetto Joybuzz.
The effect is very strong, but it's quite expensive and I think it's just a little bit too hard to activate.
Don't like it, you don't want to be giving your opponents cards.
Insane card! Tempo, removal, face damage, card draw all in one neat package. Thankfully Captain Greenskin got removed from Standard.
AoE and armor gain in one card is a good competition, but 4 mana is a very high cost for 2 damage AoE.
It's just a bit too weak at both of the things it tries to do. Might see play if there are specific legendary win-conditions that you want to copy.
Whirlwind effects on a stick are usually good, double whirlwind effects even better, and now we have Frenzy as a big mechanic. Will definitely be played.
Tempo and value in one card is usually good, and the stats are pretty nice. Don't see why this wouldn't at least get tried a bunch.
I just don't believe in "Burn your own cards"-Warlock at all, including this card. The stats are too bad for the cost and the effect is too unreliable.
I'm starting to sound like a broken record but all of these caravans are just too slow. I think this one is the best one though.
Might be a decent card in Zoo but I fear it's just a bit too slow.
If any card enables Elemental decks it's this one. Hex on a stick is just too nice.
Decent card in slower Shaman decks, hopefully they manage to exist. Also slots nicely in elemental decks.
Why are all these caravan cards so bad? They're so slow and unimpactful.
Pretty decent card, but won't be enough to enable Elemental decks on its own. Will see play in them if other cards make them good enough though.
Great in a Murloc deck, allows you to wrest complete control of the early board to snowball your lead.
Great 1-drop in any fast-paced Shamandeck, but absolutely amazing in Murloc Shaman.
Rogue doesn't really want removal at the moment, but it can be very efficient on later turns. I don't think that it will be good enough to be run over certain other cards like Prize Plunderer tho.
Mana cheat is always good, and this is just way too well-statted for such a strong effect.
Rogue already has plenty of draw, but this might just make the cut in weapon-focused decks.